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1. The evefit project: advanced fitting tools - in Ships and Modules [original thread]
Damage control II listed at 340m ISK. When I was playing last, they were a bit cheaper. --- Not happy with something in EVE? An emo whine will doubtless help your cause.
- by Rogerano - at 2011.06.30 07:43:00
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2. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
Quick and dirty calculation: Assuming Each reply to this thread represents one paying customer, minus 10% for the heck of it, apparently CCP have lost about 2,400 paying customers each with an average of 2.5 accounts. 2,400 by 2.5 is 6,000 account...
- by Rogerano - at 2011.06.28 04:36:00
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3. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
I have two accounts, one inactive, one due to expire mid July. Neither will be renewed / reactivated. My first account was created in 2004 (continuously active since 2006), and the second 2007. In the interests of full disclosure, before this Inc...
- by Rogerano - at 2011.06.28 01:22:00
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4. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
No to everything in this useless thread except allowing the fitment of cov-ops cloak. --- Not happy with something in EVE? An emo whine will doubtless help your cause.
- by Rogerano - at 2010.02.15 00:31:00
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5. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras You realize that his proposal < 10% better than a hulk with 2 strips and a cloak right? So? The proposal also includes the ability to pretty much go any where (provided the pilot knows his stuff) with low risk. ...
- by Rogerano - at 2010.02.09 04:37:00
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6. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
To do so would reduce the effectiveness of a hulk by 1/3rd. Not an attractive option, in addition to not offering particularly effective evasion when on the move through gates. However I think that's the best that should be offered to miners. It's...
- by Rogerano - at 2010.02.08 05:34:00
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7. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx More edits Added a 30 second activation delay to cloaking after deactivating miner(s). This is to prevent miners from too easy of getaways. The covert ops cloak is designed to help enable travel through and int...
- by Rogerano - at 2010.02.08 04:10:00
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8. Providence Burning - 9UY station taken by enemy!!! 8( - in Corporation, Alliance and Organization Discussions [original thread]
Good luck to AAA and U'K. Looking forward to hearing what is to become of a post-CVA provi. CVA, come move to Syndicate with Goons. It'll be fun. --- Not happy with something in EVE? An emo whine will doubtless help your cause.
- by Rogerano - at 2010.02.08 03:36:00
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9. Taking stations down - in Player Features and Ideas Discussion [original thread]
I don't really need to do this because I honestly couldn't care but here is one reference from mid 2007. 2007: http://www.eveonline.com/devblog.asp?a=blog&bid=477 The issue was prominent before that, obviously, as it wouldn't have such a priorit...
- by Rogerano - at 2009.11.05 02:19:00
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10. Taking stations down - in Player Features and Ideas Discussion [original thread]
Originally by: Iamien When CVA decided to invest in all those outposts, they did it with the knowledge, from CCP, that they would keep them unless they failed to achieve sovereignty under the current system. Did they? I suppose that's ...
- by Rogerano - at 2009.11.05 01:05:00
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11. Paint My Ship - in Player Features and Ideas Discussion [original thread]
Yes please! But limit it to pre-set patterns with pre-set colours. Nearly every mmo allows this level of basic customisation and why? Because people, irrespective of what they are doing, want to differentiate themselves. Pretty fkn obvious. --- No...
- by Rogerano - at 2009.11.04 00:36:00
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12. Emergency module shut-down - in Player Features and Ideas Discussion [original thread]
Need to GTFO 5 seconds ago? MWD screwing your align time?! Vote 1 for emergency module shut-down da-da! Each usage causes thermal damage to the module + surrounding modules in the same way over-heating does, but amplified a fair bit. As the name ...
- by Rogerano - at 2009.11.04 00:18:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Succubine ...and allows real damage type selection. No it doesn't. Type selection implies the ability to reload during combat. With a 10 second reload time this is not a practical option. With the adjustments to PP, Fus...
- by Rogerano - at 2009.10.30 03:04:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc The Maelstrom has very comparable damage to it's peers. Where it's lacking is it's lack of versatility because of the very one dimensional *active tanking bonus*. And the idea that some how, it' less dependant ...
- by Rogerano - at 2009.10.30 00:26:00
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15. New Dev Blog: Now, where did I put that fleet? - in EVE Information Portal [original thread]
Along with ship-type, ship-class info would be valuable. Perhaps for the future the ability to "force" new members into a specific squad based on ship type / class. Also! Pilots can tag their ship with a particular role such as scout, tackle, rem...
- by Rogerano - at 2009.10.28 01:05:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
It depends on the situation too. Usually I will pvp in a small - medium gang with tackle / scouts ahead. By the time the rest of us arrive the fight is usually under-way. I will never know the precise range where I will land in relation to the tar...
- by Rogerano - at 2009.10.26 05:26:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru nothing in world can change fact that t2 close range ammo are alL FAIL! The only reason why AC sometiems use it is exaclty because of how pathetic EMP (spoecially before this changes) is!. If we had good close ra...
- by Rogerano - at 2009.10.26 01:29:00
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18. Worth taking a Paladin/Nightmare to Caldari Missions? - in Ships and Modules [original thread]
Edited by: Rogerano on 23/10/2009 06:37:17 I have used a paladin on a variety of mission types. It rules all. I have never encountered a situation where the damage types have overtly hindered my progress. Hobs / Hammers deal effectively with a...
- by Rogerano - at 2009.10.23 06:37:00
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19. Fighter / Bomber dynamic - in Test Server Feedback [original thread]
Originally by: Draco Carollis There's nothing stopping you from individually targeting the fighter-bombers and engaging them, though. That's the point. I couldn't give a stuff what people think about the idea. It's not new and not mi...
- by Rogerano - at 2009.10.23 04:52:00
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20. Fighter / Bomber dynamic - in Test Server Feedback [original thread]
^^ I sense you have a high level of fail. Are you mildly r3tarded? I'm talking about a strategy which happened to be employed by fleet controllers during an armed conflict, not specific implementation details. Fighters as a tool to remove bomber...
- by Rogerano - at 2009.10.23 02:37:00
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