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761. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
Rgr, nevermind then :)
- by Roime - at 2013.07.10 12:51:00
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762. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
George Boothe wrote: I think, in the HAC vs HAC configured T3 it might be interesting to separate the application of both a little bit. If T3s were to loose quite a bit of resistances but gained raw armor hp, whereas HACs should gain more resi...
- by Roime - at 2013.07.10 11:49:00
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763. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
Onomerous wrote: Roime wrote: Along with the links and HAC rebalancing, not much needs to be done. + small range bonus to all RR subsystems - one rig slot from all T3s Proteus-specific, others may have similar minor issues: + 25m3 dro...
- by Roime - at 2013.07.10 11:40:00
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764. SKILL - Advanced Infomorph Psychology - in Player Features and Ideas Discussion [original thread]
Skillbook would be a good way to do this, 1-2 hours per level. Oh and please tie this with new exploration space, race, technology (modular POSes, new ships) and new class of sites.
- by Roime - at 2013.07.10 11:09:00
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765. Exploration is no longer fun - in Player Features and Ideas Discussion [original thread]
Well, I agree on a general level. Lowsec radar and relic sites are worthless now as what comes to ISK, I only run them because I live in a remote area and use the stuff myself for industry. It would be better to buy the stuff instead of spending ...
- by Roime - at 2013.07.10 06:37:00
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766. UI: Grouping modules besides weapons - in Player Features and Ideas Discussion [original thread]
+1
- by Roime - at 2013.07.10 06:12:00
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767. Auto pilot route color coding (DEV's PLEASE READ) - in Player Features and Ideas Discussion [original thread]
+1, they improved the contrast slightly some time ago, but it's still too low without any visual impairments. Anyway, until that happens- you can alter the order of Overview items, and if you arrange them by the icon. the AP destination should m...
- by Roime - at 2013.07.09 16:44:00
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768. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
Along with the links and HAC rebalancing, not much needs to be done. + small range bonus to all RR subsystems - one rig slot from all T3s Proteus-specific, others may have similar minor issues: + 25m3 drone bay and 25mbit/s bandwidth to Dis...
- by Roime - at 2013.07.09 13:54:00
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769. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Good suggestion, +1 ECM drones should be split into racials as well.
- by Roime - at 2013.07.09 05:38:00
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770. Heavy vs Sentry Drones, when to use which? - in Warfare & Tactics [original thread]
I live in Soli, feel free to drop by whenever you feel like it.
- by Roime - at 2013.07.08 20:43:00
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771. Heavy vs Sentry Drones, when to use which? - in Warfare & Tactics [original thread]
Chessur wrote: No im really not wrong about what I said. I have a lot more PvP experience than you. So really, I do know what I am talking about. Heavy / Sentries are useless in solo / small gang PvP. They are useless because they are either s...
- by Roime - at 2013.07.08 16:42:00
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772. Orica Greenedge - in EVE General Discussion [original thread]
It's been awesome to follow Orica-Greenedge in this year's Tour, their team spirit appears excellent :)
- by Roime - at 2013.07.08 14:24:00
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773. Heavy vs Sentry Drones, when to use which? - in Warfare & Tactics [original thread]
You use sentries for targets that are far, and heavies when brawling in scram range. A PVP Ishtar can pop things from 70km as well as at 0. Heavy and medium drones are slow, and not meant for sending out to distances. Drones have stellar trackin...
- by Roime - at 2013.07.08 11:39:00
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774. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Intar this isn't about fixing lowsec, it's not broken. Actually it's the best functioning area of New Eden after wormholes. This idea aims to make EVE a better game by creating more interesting, varied and volatile markets. +1 again, CCP make ...
- by Roime - at 2013.07.08 09:24:00
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775. Graphics Vs. Gameplay - in EVE General Discussion [original thread]
Stories only live once, great sandbox gameplay forever. Graphics can be updated along the way.
- by Roime - at 2013.07.08 09:03:00
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776. Make the next major update primarily focused on improving the UI - in Player Features and Ideas Discussion [original thread]
You also fail to provide a single example of what actually is antiquated in EVE UI. Also, source for CCP's income issues that prevent them from upkeeping the basic functions of this game?
- by Roime - at 2013.07.08 08:58:00
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777. Wondering if my character is now next to useless (Drones) - in EVE New Citizens Q&A [original thread]
Drones haven't been nerfed at all, they've only been buffed in the form of new and improved modules. NPCs targeting drones is a complete non-issue and only totally incompetent people complain about it.
- by Roime - at 2013.07.08 08:54:00
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778. Make the next major update primarily focused on improving the UI - in Player Features and Ideas Discussion [original thread]
Nolan David wrote: Now everyone knows the UI in this game needs a lot of work, I disagree as well, EVE UI is really refined for it's purpose. This is very complex game with countless of functions, so some are in better shape than others, bu...
- by Roime - at 2013.07.08 05:37:00
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779. About the Eos' model - in Player Features and Ideas Discussion [original thread]
This needs to happen!
- by Roime - at 2013.07.08 05:25:00
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780. To Active Armor or Passive Shield? - in Ships and Modules [original thread]
Sentry ship (that is not a new Domi) without omnis is useless, you lack the range and tracking to kill stuff. PVE is not about permarunning an omnitank, it's about tanking just enough and killin the stuff you have to as fast as possible. This is...
- by Roime - at 2013.07.08 04:23:00
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