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141. PvP Curse - in Ships and Modules [original thread]
Cap boosters aren't necessary on a Curse. You don't *need* to permarun all your neuts at once, you know. So long as you're good at cap management, you'll be fine. The "tiniest bit of cap warfare," btw, won't have the range to zap your Curse. To d...
- by Roosterton - at 2012.02.07 17:00:00
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142. Changing ECM - in Player Features and Ideas Discussion [original thread]
Limerance Zet-Giry wrote: Roosterton wrote: I'm sorry, but how? A webbed/scrammed battleship will still be able to web down the fast, orbiting enemies, shoot the fast, orbiting enemies, and tell its drones to fire on the fast, orbiting enem...
- by Roosterton - at 2012.02.07 16:26:00
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143. Changing ECM - in Player Features and Ideas Discussion [original thread]
Quote: So you fit one Gyrostabilizer, when you want max DPS for Maelstrom? People who want max ECM strength, fit SDA into all low slots. No tank at all. And still no 100% warranty that there will be no fight back. Why do you need 100% warr...
- by Roosterton - at 2012.02.07 15:25:00
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144. Changing ECM - in Player Features and Ideas Discussion [original thread]
Quote: Completely tackled ship either completely cannot fight back - if it is big, and cannot shoot at fast orbiting enemy, I'm sorry, but how? A webbed/scrammed battleship will still be able to web down the fast, orbiting enemies, shoot the...
- by Roosterton - at 2012.02.07 15:22:00
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145. Changing ECM - in Player Features and Ideas Discussion [original thread]
Limerance Zet-Giry wrote: Roosterton wrote: 1600mm plate, Explosive hardener, DCU. Everything else is whatever you want. You could bring it even higher if you fitted trimarks, but most people tend to like those slots for ECM enhancing rigs....
- by Roosterton - at 2012.02.07 15:15:00
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146. Changing ECM - in Player Features and Ideas Discussion [original thread]
Fronkfurter McSheebleton wrote: Limerance Zet-Giry wrote: I've change bolds in your post, and now it looks more correct. The main thing is - what's important for ECM? Strength. What's important for webfiber/disruptor? Strength? WRONG! It's ...
- by Roosterton - at 2012.02.07 14:59:00
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147. Changing ECM - in Player Features and Ideas Discussion [original thread]
Limerance Zet-Giry wrote: Roosterton wrote: Eh, no, your typical Armor Rook gets 27k EHP with just an armor tank, still having room for 6 jammers. Try again. Sounds like "typical Maelstrom gets NN EHP with just an armor tank, still havin...
- by Roosterton - at 2012.02.07 14:54:00
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148. Changing ECM - in Player Features and Ideas Discussion [original thread]
Quote: If you armor tank the ship with 1600 armor, an active explosive hardener and a damage control 2 mod with max skills in mechanic and such you will have 16k or so ehp. If you tank armor and shield you can have 27k ehp. Thats with elite s...
- by Roosterton - at 2012.02.07 06:24:00
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149. Changing ECM - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: ECM bonused ships are paper-tanked. Once they start taking fire, they either gtfo or die, and that is it. ECM is not some purely rng fantasy. A single ECCM isn't a gimp. Its a choice, one that has a lot less of an effect...
- by Roosterton - at 2012.02.07 04:38:00
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150. CCP, do that for us... - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: yeah the name change was one of the worst changes in eve at all. Yup, it's official, nobody remembers Incarna anymore.
- by Roosterton - at 2012.02.07 02:13:00
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151. List of broken ships - in Player Features and Ideas Discussion [original thread]
Xolve wrote: Roosterton wrote: I mean, I wouldn't mind the Omen failing to fit a 1600 plate if it actually had an advantage in some other way, but it doesn't. Rupture gets more DPS due to two damage bonuses. It gets utility slots for neuts. ...
- by Roosterton - at 2012.02.06 19:36:00
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152. List of broken ships - in Player Features and Ideas Discussion [original thread]
Quote: So because a Rupture can, everything else should as well? Factoring in that almost all Minmatar can slap just about whatever they want on almost all their hulls? Omen works fine with 800mm plates, its just tight. So you're perfectly ...
- by Roosterton - at 2012.02.06 19:22:00
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153. List of broken ships - in Player Features and Ideas Discussion [original thread]
Quote: There is absolutely nothing wrong with the Omen, Maller or Thorax. Bahaha An Omen has massve trouble fitting FMPL's, a MWD, and an 800mm plate. Meanwhile, the Rupture can fit a 1600 plate, 220 vulcans and a MWD fairly easily. Even ...
- by Roosterton - at 2012.02.06 18:46:00
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154. Gallente. - in Ships and Modules [original thread]
Quote: http://www.manson-family.com/index.php/kill_detail/191904/ A nanodrake... with more speed... kiting at 40km... This almost makes me want to train Gallente cruiser V.
- by Roosterton - at 2012.02.06 16:00:00
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155. List of broken ships - in Player Features and Ideas Discussion [original thread]
I agree with the OP. However, the vast majority of issues you pointed out are tier-based - rebalancing out the tier system, imo, would get more done. For example, if I want to active tank with a Minmatar BC (cyclone) why do I get less slots than ...
- by Roosterton - at 2012.02.06 15:49:00
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156. Changing ECM - in Player Features and Ideas Discussion [original thread]
Quote: ECM is all or nothing. Its perma jam or die. It's as simple as that. You've proven in a single sentence what the entire purpose of this thread was. So you admit, then, that ECM all basically comes down to whether or not the dicerolls ...
- by Roosterton - at 2012.02.06 06:08:00
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157. Changing ECM - in Player Features and Ideas Discussion [original thread]
Caliph Muhammed wrote: Andski wrote: the majority of people I've spoken to seem to agree that ECM is fine clearly there's a dilemma here Yeah the dilemma is most people don't have the patience to train ecm because they are too busy train...
- by Roosterton - at 2012.02.06 03:22:00
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158. Succubus, Phantasm, and the Nightmare just me or do they seem a little under the... - in Ships and Modules [original thread]
DHB WildCat wrote: I always found sansha ships to not only have some of the best 1) DPS and tracking but also some of the best 2) Tanks in the game. Maybe Im doing something wrong? I have no problem with any of the three ships. I have n...
- by Roosterton - at 2012.02.04 14:42:00
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159. Lock breaker Bombs and Void Bombs - in Ships and Modules [original thread]
Void bombs are really good against capships. Not much use for lockbreakers in my experience, though.
- by Roosterton - at 2012.02.04 05:14:00
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160. Changing ECM - in Player Features and Ideas Discussion [original thread]
Zyress wrote: Since when is ewar only useful against RR and EWar ships? So basically you want to make ECM into a more effective Remote Sensor Damper Since never. Whereas other types of ewar are only effective in niche scenarios - TD's are on...
- by Roosterton - at 2012.02.03 17:51:00
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