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81. The Goatsucker - in Intergalactic Summit [original thread]
LMAOOOOOOOOO STILL DYING TO CHONGUS LMAO??? Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.06.07 07:30:00
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82. CVA Amarrian traitors - in Intergalactic Summit [original thread]
Ive been preaching it for a while now. CVA are the real traitors. They are the real pirates. The worse kind, the ones that pretend to be good guys. Burn in hell, all of you. ESP Garreck, Antireal, Hardin. Russo - CEO Amarria Auxilia XL pod for ...
- by Russo - at 2006.06.07 07:25:00
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83. Election Contest - in Intergalactic Summit [original thread]
Erection contest? I am in!! Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.06.05 16:00:00
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84. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
Dont you think that maybe if 15 people target you, you should die? War isnt fair where everyone has a good chance of surviving. Alot of people are just not lucky and die. My idea is far superior because it doesnt Autojam everyone, thats so overpo...
- by Russo - at 2006.06.04 13:03:00
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85. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
My idea is way better than that Maya. You are horrible and so is your idea. Please die. Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.06.04 01:53:00
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86. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
"Module: Tracking Backlash Description: This modeule creates an multispectral backlash that rides the targeting stream of the targeting ship, disrupting his sensors. Due to the multispectral nature of this device, your own sensors will stop functi...
- by Russo - at 2006.06.03 13:40:00
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87. The end of "XXX is Primary" as the main fleet tactic. - in Player Features and Ideas Discussion [original thread]
One of the worst ideas I have ever seen. Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.06.03 04:13:00
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88. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
Your argument is nonsense. I wasnt talking about using huge weapons on smaller targets anyway. And If you wanna get smart about it. Lets shoot a tank with a nuclear missile...IT WILL BLOW UP THE TANK even though nukes are meant for wiping out citi...
- by Russo - at 2006.06.01 10:32:00
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89. is the Federation even a Republic? - in Intergalactic Summit [original thread]
Hey everyone! Drakus has returned! I feel safer already... Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.06.01 09:42:00
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90. Mines and Mine Layer Class - in Player Features and Ideas Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=200054 http://oldforums.eveonline.com/?a=topic&threadID=200054 That should be the link to my mine layer idea from a long long time ago. I think its more balanced and practical and wouldnt produc...
- by Russo - at 2006.06.01 08:59:00
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91. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
Kittamaru, you have to let some of the little noobs get away to get the bigger noobs later. I am not saying we should make all weapons insta kill one shot wonders. But we should not slow down combat anymore, or make it just a numbers game. It sho...
- by Russo - at 2006.06.01 04:57:00
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92. 30m sp vet looking for corp - in Alliance and Corporation Recruitment Center [original thread]
Hello. I lead a piracy movement in providence against the locals there. We set up camps, launch raids, and create noob death all the time. Another capable pilot who can use the ships you say you can use would be a great asset. We work in a relativ...
- by Russo - at 2006.05.31 18:02:00
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93. Recruiting interdictor pilot - in Alliance and Corporation Recruitment Center [original thread]
We have an American- Euro time zone corp who works closely together in 0.0 space. We fight smart and rarely ever lose ships, while dominating the enemy. Need more reliable interdictor pilots with us to ensure higher kill percentage. You would get ...
- by Russo - at 2006.05.31 14:02:00
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94. So does this work as a pirating plan? - in Crime and Punishment [original thread]
Just come out to 0.0 and kill haulers. No sentry guns. Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.05.31 13:47:00
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95. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
Id like to see a goal keeper shoot down 6 cruise missiles at once. This isnt WW2. This is EVE where we have railguns, cruise missiles, lasers, blasters, and other advanced weapons. The bismark example is worthless in this instance. Russo - CEO A...
- by Russo - at 2006.05.31 04:18:00
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96. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
Packtu'sa Caldari Nabaal Construction and Industrials Corp Interstellar Starbase Syndicate Trying to tell me about combat LMAO. Someone from ISS telling me about pvp....LAWLS Russo - CEO Amarria Auxilia XL pod for an XL personality
- by Russo - at 2006.05.30 15:11:00
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97. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
That helps, but it isnt the deciding factor. Experience is more important. For instance, the other night our 4 ship fleet slaughtered a 12 ship fleet, even though they had more BS and BC and everything.....we just had a good strategy and dominated...
- by Russo - at 2006.05.30 15:09:00
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98. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
Ok listen, EVE is thousands of years in the future. It isnt back when there were castles and knights and swords and arrows. As time goes forward, weapons become more and more lethal. The only reason combat still lasts "long" is because opposing fo...
- by Russo - at 2006.05.30 13:57:00
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99. Why combat should remain fast - in Player Features and Ideas Discussion [original thread]
I look at combat like this. In real life weapons are built to destroy or kill the enemy in one hit. In EVE it requires massive amounts of firepower to destroy something compared to in real life. In real life you hit a carrier with an antiship miss...
- by Russo - at 2006.05.30 03:16:00
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100. Dealing with the fundamentals. OR "If I was TomB for a day..." - in Player Features and Ideas Discussion [original thread]
As far as smaller ships penetrating and doing damage against larger ships, I would say its because the ammunition the frigates use can still penetrate the armor of the BS, although for much less damage than another BS weapon since its a much small...
- by Russo - at 2006.05.29 22:27:00
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