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1. Announcement:Tiamat Issues - in EVE Information Portal [original thread]
I'm having audio dropouts. Starts with random short dropouts, becomes more and more and then audio engine seems to stop completely. At first login after dt a client restart helped, but now I'm having the same issues again. Stopping and starting au...
- by Ryan Leonard Thorne - at 2015.02.17 19:01:57
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2. 1/10 DED complex not disappearing: Bug or normal? - in Missions & Complexes [original thread]
Sir Livingston wrote: ever since ccp moved the1/10s and 2/10s to the exploration system those sites rarely spawn/despawn without problems -____- Well, that was long before I even knew about EVE. And I started scanning for DED sites just two ...
- by Ryan Leonard Thorne - at 2014.08.29 16:22:00
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3. 1/10 DED complex not disappearing: Bug or normal? - in Missions & Complexes [original thread]
imbaRabbit wrote: There are few possibilities: - "Drugdealer Passcard to Storage Area" has been taken by another player. The player either still has it and is trolling the explorers or he has placed it on the market (Contracts). From what ...
- by Ryan Leonard Thorne - at 2014.08.28 12:46:00
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4. 1/10 DED complex not disappearing: Bug or normal? - in Missions & Complexes [original thread]
Hi! I have seen some inaccessible 1/10 DED complexes (Serpentis Drug Outlet) in the last few weeks. Scanned down, warped to gate, first room empty, second room empty, gate to third room locked (as it should be if I don't have the passkey). Nothin...
- by Ryan Leonard Thorne - at 2014.08.26 12:10:00
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5. Randomly happening events - in Player Features and Ideas Discussion [original thread]
I especially dislike the first one. The possibility of shutting down a stargate that is the only hisec connection between two systems for one week won't make new players happy as they are forced to have their ships wrecked by the crowd of PvPers t...
- by Ryan Leonard Thorne - at 2014.07.31 09:54:00
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6. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Careby wrote: You say the UI doesn't lie, I say it does. I also say it does. If this isn't going to be fixed, CCP should at least try to balance things a little better and introduce misleading UI displays in other places than those related t...
- by Ryan Leonard Thorne - at 2014.07.30 15:35:00
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7. [PI] New skills for Planetary Interaction - in Player Features and Ideas Discussion [original thread]
nikar galvren wrote: Honestly, I can't imagine a valid reason why they would want to do that. Me neither. But you and everybody else will want them to do so if you have to do 80% more clicking around for just 5% more ISK ore even less. Becau...
- by Ryan Leonard Thorne - at 2014.07.29 16:18:00
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8. [PI] New skills for Planetary Interaction - in Player Features and Ideas Discussion [original thread]
nikar galvren wrote: If there are more PI goods produced & sold, then supply & demand indicate that everything that's built with PI stuff would become *less* expensive, as prices would actually drop. You snipped the important part co...
- by Ryan Leonard Thorne - at 2014.07.29 08:47:00
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9. [PI] New skills for Planetary Interaction - in Player Features and Ideas Discussion [original thread]
Of course that would be nice for everyone who does PI. But did anybody think about what will happen to prices if there are more PI goods available on the market? I guess that most people will not put their PI alts to eternal sleep just because the...
- by Ryan Leonard Thorne - at 2014.07.28 19:09:00
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10. Lets make FW more real - in Player Features and Ideas Discussion [original thread]
Rudy U wrote: I'm just trying to make FW a little more interesting. No, you are trying to make changes to nearly everything in the game so that the whole game fits perfectly into your FW dreamland. It's one of the best things in this game t...
- by Ryan Leonard Thorne - at 2014.07.28 02:04:00
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11. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
Okay, thank you. I didn't look at it from that perspective. Makes sense, bad idea. Topic can be closed.
- by Ryan Leonard Thorne - at 2014.07.28 00:03:00
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12. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
Carlos Agathon wrote: Also, what about new wormhole connections spawning with evil gankers on the other side? I suppose you want the structure to instantly scan those down when the sig appears and create a bookmark so you can instantly warp to ...
- by Ryan Leonard Thorne - at 2014.07.27 21:48:00
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13. [Idea] Add "AFK" Auto-reply messages to incoming convos wi... - in Player Features and Ideas Discussion [original thread]
Replace that general afk answering machine with afk flag that you can set in specific chat channels (corp chat for practical reasons, local for CODE reasons).
- by Ryan Leonard Thorne - at 2014.07.27 14:38:00
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14. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
It's not meant to be "free". A deployable structure that has to be bought and maintained and that also needs a certain amount of energy from POS.
- by Ryan Leonard Thorne - at 2014.07.27 14:08:00
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15. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
Hi! Some days ago I had an idea that would make things a little bit easier for corps that use w-space. So far you always need to have someone in w-space who can scan down the exit, use it and create a new corp bookmark after the wh collapsed and...
- by Ryan Leonard Thorne - at 2014.07.27 13:52:00
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16. Stargates - Security Status Indication in the Overview - in Player Features and Ideas Discussion [original thread]
I had the same idea last week. Would be nice to know without having to click here and there or switch to star map every time.
- by Ryan Leonard Thorne - at 2014.07.27 13:09:00
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17. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Well, this strange game mechanic seems to be unknown even to non-noobs, at least none of my corp mates that play for much longer than me told me about that. And after a hauling corp mate and me failed to get some billions for rather rare stuff tha...
- by Ryan Leonard Thorne - at 2014.07.27 11:47:00
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18. One player Convoy - in Player Features and Ideas Discussion [original thread]
Something like "Expanded Ship Maintenance Bay" module could do that for an Orca. You fit it when you need it and have some drawback on speed, just like the normal cargohold upgrades for other ships.
- by Ryan Leonard Thorne - at 2014.04.10 16:24:00
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19. One player Convoy - in Player Features and Ideas Discussion [original thread]
Last Wolf wrote: Besides, I see your idea being abused. Imagine if everyone in a fleet brought along a few shuttles to create lag or make it harder to target the correct ships. Or a few spare combat ships to jump into when the one they are curr...
- by Ryan Leonard Thorne - at 2014.04.10 15:12:00
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20. [Service] EACS GÇô Free jumpclones; 1092 stations. - in Sell Orders [original thread]
3 minutes for 3 jump clones, no problems. Thanks!
- by Ryan Leonard Thorne - at 2014.03.28 09:23:00
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