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1. Project Discovery: Challenging & Interesting Samples - in EVE General Discussion [original thread]
Spc One wrote: How can this fail ? Image: http://www.netsky.org/eve/AFailedPD13072017a1.png it should be 100% correct. That's a Pulsar. The troughs are the regular diminishing of the pulsing star, not by a transit. A transit would caus...
- by S1dy - at 2017.07.13 11:18:01
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2. Calenders - in Player Features and Ideas Discussion [original thread]
Hey guys! I think we need an overhaul of the ingame calender. It's something that hasn't seen love for several years now and is in my opinion in a state it's practically worthless. You can just put some notes in there, mark it for a specific grou...
- by S1dy - at 2017.06.17 16:19:38
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3. Account activation - in Test Server Feedback [original thread]
Would be nice to have a nice Dev activating his account. We plan a small Tournament on Singularity and he's the only one missing!
- by S1dy - at 2017.03.09 16:19:31
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4. Sticky:Kronos features on Singularity - in Test Server Feedback [original thread]
Legion40k wrote: Quick question about Fighters being affected by player skills and modules - I've noticed that DDAs, Nav Computers and Rigs all affect Fighters however I can't see any change to visible stats when usining Omnidirectional Trackin...
- by S1dy - at 2014.05.24 09:49:00
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5. Sticky:Dev blog: The 49-U6U Slaughterhouse - in EVE Information Portal [original thread]
Deerin wrote: You forgot to put the most important information: Who won? Who is controling 49U now? If you had checked the influence map that's linked in the Dev Blog, you would now know that PIBC took the sov in 49- at 2014-03-30. Theref...
- by S1dy - at 2014.04.04 16:53:00
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6. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
It's nothing anyone should discuss about. It's a bug that was a few years long accepted as a feature because CCP was too lazy to fix it. It was always strange to see my ship explode by a volley never matching the exact Counter-EHP for the enemy w...
- by S1dy - at 2013.09.05 09:59:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: S1dy wrote: You clearly have no idea. The Nullsec Players were the loudest demanding that the changes aren't what they should be and were never heard. Maybe you should reread the thread. A lot of them also wanted ...
- by S1dy - at 2013.09.04 09:46:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Florian Kuehne wrote: nice communication with the community ccp, oh wait... They talked to the null sec cartel - dominated CSM about these changes. Clearly, that group is a perfect cross-section of all the player ...
- by S1dy - at 2013.09.03 22:04:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kyang Tia wrote: This Marauder change will, at least from a small scale pvp standpoint, make this problem much worse for all marauders. With very specialized and unique bonuses, there is no way you can ever surprise anyone. You can MJD around, ...
- by S1dy - at 2013.08.30 10:58:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: getting closer. what if we spend some cash on faction hardeners? foes that close the gap? What if we spend the same into faction items for the Damnation!? Besides that nearly no one would spend that much money f...
- by S1dy - at 2013.08.18 16:32:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
EDIT: Sorry for double post
- by S1dy - at 2013.08.18 16:04:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: You are both completely missing the point, EHP will not save you on grid almost regardless of the amount. Weekend fleet size has octupled the past five years so that 1000+ is the norm for the shin-digs .. considering tha...
- by S1dy - at 2013.08.18 15:45:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Forgive me for sucking. I do not see you state a number. "as much as the damnation does now" depends on many factors. Skills, modules etc. So it is not a number by which we can measure performance, otherwise known a...
- by S1dy - at 2013.08.18 15:07:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Lephia DeGrande wrote: Mournful Conciousness wrote: If you want an unkillable fleet commander, bring a titan. They give huge fleet boosts and you can't alpha them. For God's sake guys... Sry, but you m...
- by S1dy - at 2013.08.18 12:02:00
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15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=3438123#post3438123 Just leaving this here. Though a few points get some love now it's still my current point of few how they should balance Command Ships.
- by S1dy - at 2013.08.18 11:37:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
It's frightening in which direction the discussions went here. The balancing for every ship went well, there's nothing to complain about, not even about the Deimos and Vagabond (letter one is still the some, just with a new bonus, but still able t...
- by S1dy - at 2013.08.18 11:11:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance. I absolutely don't understand your goal...
- by S1dy - at 2013.08.15 10:55:00
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18. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Personal insults aside, your post seems a bit unrealistic. Also, your assertion that I haven't noticed all the Deimos proposals in this thread is wrong. But, no one has suggested what you have. It's all been more speed, low...
- by S1dy - at 2013.08.15 10:25:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: No, most hac fleets atm use mwds (altho sometimes they are dualprop), hacs itself are way to expensive and they dont offer much in comparison to a bs or even a t1 crusier to warrant its price in blob warfare. You real...
- by S1dy - at 2013.08.14 22:04:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: The mwd bonus reduced all rincoming missile damage when mwding, it makes it very hard for abcs to kill the hac and it reduced drone dps. Its not usefull if you brawl, and unlike on the frig hulls it feels like a incredib...
- by S1dy - at 2013.08.14 10:53:00
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