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1. FOF Missile Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Jerid Verges There is also the problem that FOFs are attacking useless things like wrecks, cargo containers, and large collideble structures. Along with friends. Last time I used FOFs they would only target the nearest ...
- by SDragoon - at 2010.04.29 03:28:00
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2. Reworking Remote Sensor Damps - in Player Features and Ideas Discussion [original thread]
This isn't so much to address that ship with a RSD bonus aren't noticeable enough to merit fitting the RSD (which I agree with). Rather it's to note that those bonuses are likely small because the developers fear a 'overflow' effect as I will call...
- by SDragoon - at 2010.04.12 02:46:00
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3. Reworking Remote Sensor Damps - in Player Features and Ideas Discussion [original thread]
Looking at the way Remote Sensor Damps are handled, they seems to have some poor design choices. I don't mean in the way they function, that's fine. Rather in how the bonuses are applied. Right now, all the bonus to RSD are quite small, the tech 2...
- by SDragoon - at 2010.04.12 01:18:00
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4. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Anything that gets rid of the god awful mixed weapon system on the lachesis gets a stamp of approval from me! Improved blaster tracking would be nice, but I think 50% is overkill. Also increasing RSD bonus to 10% or so would be great! Right now i...
- by SDragoon - at 2010.04.11 21:54:00
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5. *PETITION* Bring back Low-Sec Doomsdaying - in Player Features and Ideas Discussion [original thread]
Originally by: Ze Alts i think w/o the area of effect doomsdays in lowsec aren't entirely bad. I also think we should remove WTZ and the bookmark system. Doomsday in lowsec seems fine to me. However why remove warp to zero and especi...
- by SDragoon - at 2010.04.08 19:27:00
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6. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Personally I think the current system in place is fine. If you are running missions in dangerous space, you need to come prepared. If that means having some PVP modules fit then so be it. And yes you can still mission with a scrambler fit. There ...
- by SDragoon - at 2010.03.19 06:00:00
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7. Another cloak fix idea - in Player Features and Ideas Discussion [original thread]
I think the simplest solution is to remove local. They can already do it as in wormholes so it's easy as pie to implement compared to a whole new scanning system. I mean seriously, if you don't know the guy is there, you won't all run off and doc...
- by SDragoon - at 2009.11.29 10:00:00
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8. Turrets not significantly effected by signature? - in Player Features and Ideas Discussion [original thread]
Originally by: Chi Quan i see your point, but thinking of the other perspective: what is your agile frig doing at 9km? it should not stay there, either get closer or further away. and if the enemy has managed to get battleships with 9km of...
- by SDragoon - at 2009.11.24 05:31:00
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9. Turrets not significantly effected by signature? - in Player Features and Ideas Discussion [original thread]
Edited by: SDragoon on 23/11/2009 11:21:51 Originally by: Chi Quan Edited by: Chi Quan on 23/11/2009 10:16:40 the reason why you die so fast against a blob is that even if only 10% of that 100k alpha hits you, it is still enough to...
- by SDragoon - at 2009.11.23 11:21:00
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10. Turrets not significantly effected by signature? - in Player Features and Ideas Discussion [original thread]
I've noticed, that in the typical "blobs" that once you get primaries, large guns tear you to pieces surprisingly well even if you are in a frigate sized ship. Of course this could be because you have 5 webs on you and are reduce to 10% velocity.....
- by SDragoon - at 2009.11.23 09:28:00
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11. A small buff to Halos/Talismans sets - in Player Features and Ideas Discussion [original thread]
Bump for justice.
- by SDragoon - at 2009.11.03 18:55:00
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12. (neutral) Remote repping and insta-docking ... should it be "fixed" ? - in Player Features and Ideas Discussion [original thread]
If they did so, they'd want to reword the pop up. Remote reps aren't exactly what I would qualify as acts of aggression. Also people that use them for other purposes might get annoyed with having to wait to dock when coming back from a mission or ...
- by SDragoon - at 2009.11.03 18:50:00
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13. A small buff to Halos/Talismans sets - in Player Features and Ideas Discussion [original thread]
Edited by: SDragoon on 03/11/2009 10:15:11 Originally by: Mahke You know, you could use the set so that you need less neuts and can thus use the extra high-slots for dps. Just saying. The talisman implants are cheap because they're...
- by SDragoon - at 2009.11.03 10:14:00
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14. A small buff to Halos/Talismans sets - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Nefarius In what way does Halo not help you avoid tackle? Lower sig = longer locking time Not saying it doesn't need a boost though, but 30% sig reduction seems a bit OP. /Dr Nefarius While true, adding like .5 sec...
- by SDragoon - at 2009.11.03 09:14:00
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15. A small buff to Halos/Talismans sets - in Player Features and Ideas Discussion [original thread]
Bump, be just a small tweak to put these set back in line and fix up their market value a bit.
- by SDragoon - at 2009.11.03 03:22:00
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16. A small buff to Halos/Talismans sets - in Player Features and Ideas Discussion [original thread]
Right now these pirate implants are performing poorly on the market. You would lose money if you were to purchase them from their corresponding LP stores and sold them on the Jita market even if you assume the LP required have no value. I think t...
- by SDragoon - at 2009.11.03 01:50:00
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17. Khanid T2 Battleship - in Player Features and Ideas Discussion [original thread]
Rumor on the street is that Teir 3 battleships for T2 will fill a support role. They'll be durable but won't really pack a lot of firepower.....
- by SDragoon - at 2009.10.22 21:39:00
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18. ECCM discussed at roundtables. - in Player Features and Ideas Discussion [original thread]
So I was watching the round tables and someone suggested that ECCM reduce the time you get jammed in addition to their current effect. This is a brilliant idea I think. Just amping up the SS boost won't really satisfy anyone because no matter how ...
- by SDragoon - at 2009.10.13 07:27:00
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19. Sin or Widow (or indeed Redeemer or Panther) - which is more popular? - in Ships and Modules [original thread]
TBH from what I've seen these ships tend to be a ever so slightly better version of their tech 1 counterpart with a somewhat useless cloak bonus and the ability to jump to covert cynos. Personally their use as a combat vessel is questionable at be...
- by SDragoon - at 2009.10.09 10:30:00
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20. Ninja salvaging and the flaws contained in CCP's sad look at legality. - in Crime and Punishment [original thread]
CCP has already mentioned that they aren't a big fan of the level 4 high sec grinding as it wasn't exactly what they had in mind. Maybe when salvage came in they decided to keep it neutral just to add a bit more to carebears' agenda then shooting ...
- by SDragoon - at 2009.10.09 10:21:00
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