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1. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
Only unable to warp if you're within the km distance, not the au distance. If you are within multiple bubbles you get pulled to the nearest one (or if you are within a larger bubble when you initiate warp it doesn't affect you). I understand crit...
- by Saerni - at 2014.05.20 01:08:00
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2. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
Again, did anyone read it? It pulls you in to within 25 or 30 km of the device, for anyone passing through the larger bubble. Again, there are TWO, not just one, relevant distances. Think about it this way, a wap disruption bubble should functio...
- by Saerni - at 2014.05.19 21:16:00
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3. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
How is this about nullified ships? I never mentioned them, in fact they would skip the bubbles like before... Seriously is this what passes for reading comprehension? A lot of "worst idea ever" combined with the only concrete complaints having no...
- by Saerni - at 2014.05.19 13:25:00
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4. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
Distance aside, which I admit was a random amount, are there actually any complaints about this? Forcing players to place many bubbles to create an effective engagement area was my main point. Suggesting I don't understand, or need tutorials on ...
- by Saerni - at 2014.05.18 23:13:00
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5. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
Something has always bothered me about the way warp disruption bubbles work in EVE. They are so small and unless you have an excessive number of them around a gate/wormhole the chances that they are useful (especially with nullification tech) or p...
- by Saerni - at 2014.05.18 18:33:00
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6. System Occupancy Surveillance - in Player Features and Ideas Discussion [original thread]
Assuming some implementation along the lines above, here are some features I would like to see: (1) Application of this to all systems; alternative name "Interstellar Intelligence and News Unit" (2) Provides information through an interface acces...
- by Saerni - at 2014.05.12 21:26:00
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7. Amarr Forensic Investigation Team - in Player Features and Ideas Discussion [original thread]
Dehydrated water?
- by Saerni - at 2013.11.14 17:55:00
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8. Wrecks missing - in Test Server Feedback [original thread]
Either we are getting new wreck assets in Rubicon or something got messed up and we have no wrecks on Sisi randomly. Hoping it's the former.
- by Saerni - at 2013.10.11 21:08:00
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9. New Soundtrack - Composed by Daft Punk - in Player Features and Ideas Discussion [original thread]
It is possible to pay for outside music development/play rights. I would like to see some time spent on music customization inside the game. Custom tracks that play on certain ships or in certain regions. Of course a person can have their musi...
- by Saerni - at 2013.10.05 15:37:00
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10. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Saerni,4,2,5,31,13,3,9,14,65,24,22,35,77,95,51,19,15,20,29,30,38,40,84
- by Saerni - at 2013.08.04 22:50:00
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11. More NPC's - in Player Features and Ideas Discussion [original thread]
As long as eve relies on missions, etc. to provide a certain amount of isk flow into the economy making that content more dynamic can only be a good thing. Making sleeper incursions would be a great use of the mechanic within wh space. Make the...
- by Saerni - at 2013.07.16 12:53:00
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12. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Recent "fix" to scanner distance column removed functionality where the error range could be used to determine signature type. Honestly if CCP wants to remove DSP functionality they should just come out and say so, rather than patching stuff like...
- by Saerni - at 2013.06.14 14:42:00
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13. Probing Wrecks - in Player Features and Ideas Discussion [original thread]
Or after a wreck field is empty for a while it has a chance to spawn a new anomaly called "wreck field" that let's exploring salvagers pick off fields left behind by mission runners. Say make the new anomaly marker spawn an half hour after field ...
- by Saerni - at 2013.06.06 18:59:00
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14. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Just a quick response about the new scanning upgrade modules and their skill requirements. Each module has a primary skill like "pinpointing" which for the T2 version is set to five as the requirement. To get each of the (now downgraded from 10% ...
- by Saerni - at 2013.06.04 21:37:00
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15. Corp Billing - in Player Features and Ideas Discussion [original thread]
Well that's partly why I suggested the ability to group different people in corp and have their billing fee show up differently. Newbies don't pay anything in the version of the system I'm imagining. But a basic fee doesn't hurt older players muc...
- by Saerni - at 2013.05.28 16:17:00
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16. Corp Billing - in Player Features and Ideas Discussion [original thread]
0% tax rate - fee is equivalent of taxes. Hardly a punishment to contribute to a corporation that provides benefits for you. It just means mission runners and miners both have a standard way of contributing vs one having it automatically deducted....
- by Saerni - at 2013.05.28 15:51:00
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17. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in pl...
- by Saerni - at 2013.05.28 13:50:00
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18. Corp Billing - in Player Features and Ideas Discussion [original thread]
My corp uses a corp flat fee per character to fund operations. This is of course because % taxes only handle certain types of activities and this lets people who have more donate more and people who are new pay nothing while they build themselves ...
- by Saerni - at 2013.05.28 13:41:00
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19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
A few small errors popped up... I single launched a probe, and for some reason it forgot one of the two signatures I scanned down and that signature did not reappear until I reloaded the system by docking and undocking again. From a design pers...
- by Saerni - at 2013.05.26 20:33:00
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20. "DOWNLOADING LAUNCHER UPDATE" - in Test Server Feedback [original thread]
1) Ran repair tool (I have a good connection so the 610mb patch was done quickly) At this point it complained I had another instance of EVE running (I was on TQ at the time) so I closed it and then it started working. It was initially aimed at TQ...
- by Saerni - at 2013.05.25 19:15:00
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