Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Theory: How to warp to any location within a 200km by 200km area. - in Warfare & Tactics [original thread]
Arla Sarain wrote: Wouldn't it be more prudent to consider a 250 by 250 square, that way if you warp at 100 you are still within warp distance of another BM. CHeck out the "dead zone" image, which is in the OP. The grid needs to be between...
- by Saladinae - at 2015.04.05 15:59:17
|
22. Theory: How to warp to any location within a 200km by 200km area. - in Warfare & Tactics [original thread]
This assumes you have 3 pilots for the 2D case (3 points makes plane) and 4 pilots for the 3D case (4 linearly independent points makes a space). The 2D case: Using a total of 4 bookmarks, making a 200km by 200km square graph, one bookmark at the...
- by Saladinae - at 2015.04.05 15:29:35
|
23. I've been gone for a year, what's different? - in EVE General Discussion [original thread]
What been the 10 largest events in EvE since last April? (includes player made events such as sov wars, news alliances, dead alliances, and gameplay changes such as major patches, ships overhauls).
- by Saladinae - at 2015.04.02 02:12:40
|
24. What if you fit an Ancillary shield booster on a Vengenace... - in Ships and Modules [original thread]
I've often flown Heretic with 14kehp armor buffers and two Medium Anc Shield Boosters in armor fleets. In fact, the only Heretic I've lost in the past year was one WITHOUT the ASB, and I guarantee I would have survived if I had them. It's often t...
- by Saladinae - at 2014.04.17 02:08:00
|
25. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Garviel Tarrant wrote: Saladinae wrote: Garviel Tarrant wrote: . But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB Most of the fits can switch out the AB for ...
- by Saladinae - at 2014.04.09 16:45:00
|
26. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Garviel Tarrant wrote: . But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB Most of the fits can switch out the AB for the MWD. The problem I have with MWD on dessi...
- by Saladinae - at 2014.04.09 01:06:00
|
27. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: NO, your "advice" to not bring MF because you have conflag is FCKING STUPID Can I ask you a favor: Make one clear, coherent and concise statement/question concerning the actual content in my guide. Make sure that I hav...
- by Saladinae - at 2014.04.09 01:00:00
|
28. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: Yes well, good luck with your 800m/s non-scram ship. Just don't tell newbies to use it unless they're blobbing the **** out of someone or are killing PVE fits. it works fine in 5+man frigate/dessie gang.
- by Saladinae - at 2014.04.08 20:06:00
|
29. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: So your "I killed this and this, look it's awesome" should be read as "the fleet I'm in killed it and I leeched onto the killmail with my long point". Noted. From the guide: Quote: The Afterburner Long Point Destro...
- by Saladinae - at 2014.04.08 19:26:00
|
30. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: We comment on your choices to combine long points with AB and state it's not all that hot. You reply that it's great and prove that to us by using a fit that uses a scram? Do you even logic? Because you are discussing t...
- by Saladinae - at 2014.04.08 19:12:00
|
31. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: Saladinae wrote: Gregor Parud wrote: AB + long point generally isn't logical to do. The Dragoon fits in the guide are short point. The Zealot is dead. Wait, what? you: "here's some strategies to use, AB + ...
- by Saladinae - at 2014.04.08 19:09:00
|
32. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: AB + long point generally isn't logical to do. The Dragoon fits in the guide are short point. The Zealot is dead unless he fits the smallest possible pulses and webs you. The Long Point fits are for gangs, not solo wa...
- by Saladinae - at 2014.04.08 19:01:00
|
33. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: Saladinae wrote: Gregor Parud wrote: Also, you should probably stress that the combination of long point with AB generally is destined to fail I've killed countless cruisers and bc's and buffer BB's gate camping ...
- by Saladinae - at 2014.04.08 18:44:00
|
34. Small AAR - in Ships and Modules [original thread]
They use too much cap. In that sense, they are too expensive.
- by Saladinae - at 2014.04.08 17:26:00
|
35. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: Also, you should probably stress that the combination of long point with AB generally is destined to fail I've killed countless cruisers and bc's and buffer BB's gate camping without propulsion mods with long point AB ...
- by Saladinae - at 2014.04.08 17:02:00
|
36. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Dato Koppla wrote: . Also, having everything have the option to disengage you is quite an annoying issue, you'll have so many targets run away, it is incredibly frustrating. It's been said many times in the guide that these destroyers are me...
- by Saladinae - at 2014.04.08 16:54:00
|
37. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Maeltstome wrote: Agree'd - my general rule is to try and get as much range out of close range weapons as possible. Dual-Prop +Scram also helps. How many dessies can fit dual prop + scram without severely gimping themselves?
- by Saladinae - at 2014.04.08 16:52:00
|
38. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Dato Koppla wrote: Ab + Long Point on destroyers is generally a bad fit on most destroyers IMO, you have absolutely no range control against frigates and they will either be able to get under your guns, scram kite you, long point kite you, ab s...
- by Saladinae - at 2014.04.08 16:50:00
|
39. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
Gregor Parud wrote: Quote: Advantage 4: If your opponent is a smaller ship that is sig and/or speed tanking you at within 17km, you must get rid of that -25% tracking penalty from the scorch ammo by switching to either Tier 1 crystals or fac...
- by Saladinae - at 2014.04.08 16:48:00
|
40. Long Point and Short Point Afterburner Destroy Guide: - in Ships and Modules [original thread]
dragon dildoo wrote: Nice guide, although I agree with Gregor above me: some of these fits will only work against PvE fit targets. Most of these long range AB/Long Point dessie's will die horribly to most brawler frigate's, or even any MWD fri...
- by Saladinae - at 2014.04.08 16:46:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |