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1. No Marauders in CCP website item database? - in Ships and Modules [original thread]
I just looked at the categories under ships, in the Item Database for this website, and there's no Marauders category. There are Exhumers and so forth, so it isn't that T2 is excluded. Is that deliberate, or it is yet another thing that CCP forgo...
- by Salpad - at 2008.11.16 23:12:00
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2. Warp Core Stabs - rework them? - in Ships and Modules [original thread]
The either-it-works-or-it-doesn't concept behind warp scramblers/disruptors and interdictors/hictors and warp core stabilizers has always struck me as poor game design. Why not make it chance-based instead? If the attacker has a higher-than-zero ...
- by Salpad - at 2008.11.16 20:31:00
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3. Quick Question (target painters?) - in Ships and Modules [original thread]
Edited by: Salpad on 16/11/2008 18:35:48 Originally by: Orakkus "Long Distance Jamming" increases optimal range, while "Frequency Modulation" increases Falloff. I had no idea those skillz affected Target Painters. I've trained both...
- by Salpad - at 2008.11.16 18:35:00
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4. Quick Question (target painters?) - in Ships and Modules [original thread]
Originally by: Imaos Signature Focusing. Needs l4 target painting. But there's no skill to increase range? -- Salpad
- by Salpad - at 2008.11.16 16:50:00
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5. Proper procedure for dealing with change in a Bond? - in Market Discussions [original thread]
Originally by: Stardust CEO So it would be legitimate to just send out the four 5% dividends I promised (one per week, four weeks) early and start over? I don't want to alienate anyone, this is simply my first time doing anything involvin...
- by Salpad - at 2008.11.16 16:46:00
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6. Quick Question (target painters?) - in Ships and Modules [original thread]
Originally by: DuffmanPeter I agree target painter helps damage alot but if you are in close range a web does a much better job while slowing down the opponent's ship. In pve they have their use or in pvp with a long range ship or a gang ...
- by Salpad - at 2008.11.16 16:34:00
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7. Which CSM-candidate is most pro-industry? - in Science and Industry [original thread]
Originally by: Halada I'm about to found the Carebear Nation to get our rights and wishes represented for real instead than being drowned and forgotten among the PvP whining. Who's with me? If you'll explain your political programme, ...
- by Salpad - at 2008.11.16 16:31:00
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8. Quick Question (target painters?) - in Ships and Modules [original thread]
Originally by: Thercon Jair The long range thing isn't actually exact. Inside their optimal range (base is 30km) they always increase the sig radius of the target by the stated percentage. In their falloff range (base 60km) they start to m...
- by Salpad - at 2008.11.16 16:28:00
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9. Optimal ME to research for? - in Science and Industry [original thread]
Thanks.
- by Salpad - at 2008.11.15 22:57:00
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10. Basic Ship Skills For ALL ships - in Skill Discussions [original thread]
Originally by: Xavior Bowie Shield Management (Rank 3): 5% bonus to shield capacity per skill level. Shield Operation (Rank 1): 5% reduction in shield recharge time per skill level. Hull Upgrades (Rank 2): Grants a 5% bonus to armor hit...
- by Salpad - at 2008.11.15 22:53:00
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11. Quick Question (target painters?) - in Ships and Modules [original thread]
Originally by: DuffmanPeter Edited by: DuffmanPeter on 15/11/2008 20:23:27 They increase the sig radius of another ship making them easier to hit, and lock. But can you target paint something you haven't already locked? Not having...
- by Salpad - at 2008.11.15 22:43:00
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12. Make Jury Rigging its own Skill category - in Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid Not totally sold on the idea, but having subgraoups could be nice. So under mechanic you could have mechanic and jury rigging, science could have research, astrometrics, and invention and so on. I'd like the ...
- by Salpad - at 2008.11.15 09:02:00
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13. Drones' Health Status to be Visible for Drones in Bay - in Features and Ideas Discussion [original thread]
Originally by: Corporal Touchy Edited by: Corporal Touchy on 14/11/2008 21:39:48 1. Drone damage is indeed cacheable clientside since it doesn't change while in bay Except if CCP has secret plans for some kind of module or ship fu...
- by Salpad - at 2008.11.15 08:54:00
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14. Implants 'Prospector' - in Ships and Modules [original thread]
I don't know it for a fact, but if I were you I'd look into ORE. -- Salpad
- by Salpad - at 2008.11.14 19:40:00
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15. Optimal ME to research for? - in Science and Industry [original thread]
I've often heard that people research blueprints to ridiculous ME levels, in order to be competetive in terms of Contracts, but what would be a reasonable ME level to research various blueprints to? Say, the point where 1 further ME level only r...
- by Salpad - at 2008.11.14 08:18:00
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16. Highsec research for rent? - in Science and Industry [original thread]
One I have heard about is called New Eden Research Alliance. -- Salpad
- by Salpad - at 2008.11.14 08:12:00
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17. In-game chat options? - in EVE New Citizens Q&A [original thread]
Are there any other chat functions, not already mentioned in this thread? -- Salpad
- by Salpad - at 2008.11.13 18:32:00
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18. Watch where those buy orders are posted. - in EVE New Citizens Q&A [original thread]
Note that yoy can configure the Market window to only show Buy Orders and Sell Orders that are in high-sec systems. That solves most of the problem, the only exception being that some high-sec systems are isolated from the rest of high-sec, meani...
- by Salpad - at 2008.11.13 18:30:00
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19. BS-size assault launchers - in Features and Ideas Discussion [original thread]
Originally by: Ansonya Triastolis I think this sounds like a good idea (and should be used for turrets as well). Yes. IIRC there's some kind of dual railgun, 2x150mm or something, which could easily have its stats converted to become ...
- by Salpad - at 2008.11.13 18:21:00
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20. BS-size assault launchers - in Features and Ideas Discussion [original thread]
Originally by: Clansworth Edited by: Clansworth on 06/11/2008 09:46:26 While I might agree with this, as the Assault launcher is currently a concept in it's own as of now, I feel it would be very hard to balance. The problem is that th...
- by Salpad - at 2008.11.13 18:18:00
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