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3961. Concept: Attribute Adjustment as Skill Training - in Player Features and Ideas Discussion [original thread]
Here's an alternative: Introduce two new Learning skillz. One of these skillz determines how often you can re-allocate your attribute points. At level zero you can't ever do it. At level one you can do it every 16 weeks. At level 2 every 8 weeks...
- by Salpad - at 2007.08.18 21:18:00
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3962. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
I like this idea a lot. And I can't think of anything bad about it. But I'll offer an alternative: See, the real problem is with finding the star gate, or whatever object you have selected and wish to align to, in the heat of battle . CCP could ...
- by Salpad - at 2007.08.18 21:11:00
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3963. Letting the autopilot warp closer to stargate - in Player Features and Ideas Discussion [original thread]
I actually suggested a skill, maybe 4-5 months ago, which would speed up auto-pilot travel by letting the autopilot warp in closer than 15 km, but not warp to zero. I think my idea was that each level of this skill should reduce the warp-in dista...
- by Salpad - at 2007.08.18 20:54:00
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3964. Reduce Thermodynamics skill requirements - in Player Features and Ideas Discussion [original thread]
Hi I'm not entirely sure if this is the correct forum to post in, so feel free to move my post, or to tell me where to re-post it. The new "heat" system is being promoted as a new addition to the game, to enrich the playing experience. The prob...
- by Salpad - at 2007.08.18 20:48:00
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3965. im looking at making a hauler char - in Skill Discussions [original thread]
Quote: Caldari for instance are nearly the worst i think, with only 3 low slots on their highest t1 hauler. Yes, I am quite ashamed to fly around in a Gallente hauler, but the truth is that my race, exceedingly strange as that is, has f...
- by Salpad - at 2007.08.17 20:32:00
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3966. new mini freighter - in Player Features and Ideas Discussion [original thread]
Quote: This pops up every couple weeks and I sign all the good ones. smallish freighter. Somewhere between a 27k m3 iteron and a 650km3 Obelisk... Ideally roughly in the middle between those two, like 100k m3 or 150k m3.
- by Salpad - at 2007.08.17 19:48:00
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3967. Corvette Class Ships - in Player Features and Ideas Discussion [original thread]
Quote: RL corvettes are smaller than destroyers. I'm not sure how that would fit in to EvE. RL corvettes are probably smaller than frigates too. In EVE terms, they'd become like big "star fighters", similar to the X-Wings and Y-Wings of...
- by Salpad - at 2007.08.17 19:46:00
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3968. EVE lacks a sense of place - in Player Features and Ideas Discussion [original thread]
A few minutes ago, I read part of an old thread, in which it was suggested that posts that compare EVE Online to other MMOGs should immediately be deleted. I'll violate this straight away, and compare EVE Online to World of Warcraft. One thing w...
- by Salpad - at 2007.08.15 10:44:00
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3969. Want better salvagers and tractor beams - in Player Features and Ideas Discussion [original thread]
Quote: i think this will come anyways sooner or later Why do you think that? I only started playing early this year, but presumably the Salvager I module and the Small Tractor Beam I module has been in the game for many years, without a...
- by Salpad - at 2007.08.14 01:49:00
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3970. Want better salvagers and tractor beams - in Player Features and Ideas Discussion [original thread]
Many modules in the game, such as the salvager and the tractor beam, only exist in one version. There should be "named" versions, that are better and more expensive. I'd really like to throw some more money into my Salvage Destroyer, even if it j...
- by Salpad - at 2007.08.10 06:36:00
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3971. Training idea: Accumulated "rest" time when not training skills - in Player Features and Ideas Discussion [original thread]
Today, I lost 11 hours of training opportunity, because I had not noticed that there'd be a hugely extended downtime of 8 hours. This has happened for me before, although usually with only the loss of 2-3 hours. But why not change the game so th...
- by Salpad - at 2007.08.07 12:51:00
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3972. Problem: Too many decimals, or too few decimals - in Player Features and Ideas Discussion [original thread]
The dev guys really should sit down and think about how many decimals of information they give us, because in at least two cases (described below) we get a bad number of decimals. One example is the top speed of my ship, in the "I" Info window. W...
- by Salpad - at 2007.08.07 12:41:00
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3973. The Miners' Cause - in EVE General Discussion [original thread]
Quote: This is why I route for changes to make mining more fun and player friendly. It is also why i am skeptical of any arbitrary changes to the profitability of mining. Then it is good that nobody in this thread has asked for mining t...
- by Salpad - at 2007.08.05 06:52:00
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3974. The Miners' Cause - in EVE General Discussion [original thread]
There are some good ideas in this thread, but I'd like to address just one thing: Lots of people have one "I never use the asteroid scanner". Stop and think? You never use the asteroid scanner. You don't know anyone wh uses the asteroid scaner. ...
- by Salpad - at 2007.08.04 04:54:00
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3975. Now that the new ships are out... - in Ships and Modules [original thread]
Originally by: Exiled Wolf I hope CCP will design more... everyone loves new "toys". What kind of ship would you like to see? Personally, I would love to see another destroyer class or a battleship sized faction mining ship. A Missil...
- by Salpad - at 2007.04.14 07:10:00
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3976. DayTrading - Is it worth the Cost??? - in Skill Discussions [original thread]
Originally by: ToranagaSama It cost 11 million isk plus. That's about a third of my present bank. Is it worth the cost for active Traders? I haven't bought that skill yet, but it is on my to-buy-and-learn list. As for you, I think it...
- by Salpad - at 2007.04.14 06:53:00
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3977. Module to boost capacitor in order to auto-travel faster? - in Ships and Modules [original thread]
Thanks for all the useful answers. Not only useful but also very fast! And as for my ship, yes I do sometimes fly a Bantam, and that it probably where I've experienced the problem (the most). I am confident that I have never experienced it in my ...
- by Salpad - at 2007.03.16 08:28:00
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3978. Idea: A new Learning skill (for queuing) - in Player Features and Ideas Discussion [original thread]
I've got an idea for a new Learning skill, which will also solve the queuing problem of determining to what extent players should be allowed to queue up skills (the current answer is, of course, zero). Planned Training: For each level of this ski...
- by Salpad - at 2007.03.16 07:54:00
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3979. Module to boost capacitor in order to auto-travel faster? - in Ships and Modules [original thread]
It seems to me that when I travel-hop via my autopilot, my ship often won't warp all the way to (15 km from) the jump gate, but will instead stop somewhere along the way because it has run out of energy. It then waits a bit to recharge, before res...
- by Salpad - at 2007.03.16 06:30:00
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3980. More mining skills please - in Skill Discussions [original thread]
Originally by: Benco97 Like the topic says, more mining skills please, it's far too easy to max them all (including all the reffinery skills) I don't care what the new ones do, I just need more! I like the idea proposed by someone el...
- by Salpad - at 2007.03.16 05:48:00
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