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581. Weapon stat chart anywhere? - in Ships and Modules [original thread]
Liang Nuren wrote: The game actually has one of these built in. Go to "Show Info" -> "Variations" -> "Compare". Now add all the guns from the market that you're interested in (click/drag). Can that function be used to compare different...
- by Salpad - at 2012.12.18 10:00:00
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582. New drones style - in Ships and Modules [original thread]
Medium Rapid-Fire drones These take up 10 m3 of space, and 10 Mbit bandwidth, just like normal Medium drones, but they do lower DPS and their speed and tracking is greater, so they're optimized against frigate-sized targets. The equivalent of Ra...
- by Salpad - at 2012.12.16 15:32:00
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583. Remove huge obstacles from missions - npc ships can not handle with proper pathf... - in Missions & Complexes [original thread]
PavlikX wrote: Missions like Pirate invasion with 5-15 ships stucked in ruined stations lasts in times longer, then they should. Easiest solution - simply remove those ruins and other huge useless crap I got stuck in some kind of Barren Aste...
- by Salpad - at 2012.12.15 14:17:00
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584. Mining Missions - Are they worth it and all low sec or? - in Science and Industry [original thread]
The Lady Nighthawk wrote: Can u recommend a corporation to work for? A npc corp to run the missions? id like to do mining as i work from home and it would suit me The ones I worked for where chosen according to my need to get perfect refine...
- by Salpad - at 2012.12.14 14:46:00
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585. 500 seconds perma Jammed by NPC's - in Missions & Complexes [original thread]
Zaq Phelps wrote: Confirming they changed it from fixed chance to sensor strength chance like a year ago or more. I saw a thorough test analysis of rat ECM vs Sensor Strength, posted on these forums, and that was over a year ago. The con...
- by Salpad - at 2012.12.14 09:14:00
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586. 500 seconds perma Jammed by NPC's - in Missions & Complexes [original thread]
notha atfast wrote: try the new sensor compensation skills also. it hardens you against ECM. 4% per level. 4% isn't much, but for any mission runner it's definitely worth training to 4.
- by Salpad - at 2012.12.14 09:13:00
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587. 500 seconds perma Jammed by NPC's - in Missions & Complexes [original thread]
Matthew97 wrote: notha atfast wrote: try the new sensor compensation skills also. it hardens you against ECM. 4% per level. The only thing is, its all chanced based with NPC's IIRC, it ignores your sensor strength and will have, for exam...
- by Salpad - at 2012.12.14 09:13:00
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588. Mining Missions - Are they worth it and all low sec or? - in Science and Industry [original thread]
Styth spiting wrote: It may be just because I only do L4 mining missions at one station but so far (I've done well over 250 missions) they have never sent me out of the system. I'm not saying that none of them don't, but it would seem that not...
- by Salpad - at 2012.12.14 09:12:00
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589. Mining Missions - Are they worth it and all low sec or? - in Science and Industry [original thread]
Styth spiting wrote: L4 mining missions are not very bad if you have several account. With the new venture ship L4's are now even faster to grind though. With 1 orca + 3 miners I can grind though each mission in about 5 - 10 minutes, and pay o...
- by Salpad - at 2012.12.14 07:02:00
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590. Mining Missions - Are they worth it and all low sec or? - in Science and Industry [original thread]
Zhu Khan wrote: This probably belongs in Missions and Complexes. With that said, you can definitely do L1-L4 Mining Missions in hi-sec. A lot of it depends on the agent. I'd suggest finding a L4 Mining Agent surrounded by hisec systems. In fact...
- by Salpad - at 2012.12.14 06:57:00
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591. Mining Missions - Are they worth it and all low sec or? - in Science and Industry [original thread]
The Lady Nighthawk wrote: Hiya Basically just wondering Are the mining missions all low sec or can you go level 1-4 in high sec? Also what is expected in these missions as far as minerals go? Please help, very interested into industry side ...
- by Salpad - at 2012.12.14 06:54:00
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592. New Player Friendly : Require 15 Mil SP - in EVE New Citizens Q&A [original thread]
Vilnius Zar wrote: Being "new player friendly" means exactly that and as such a 15 mil SP minimum doesn't mesh with that statement. It does make sense to have a minimum SP, partially for security reasons and partially because someone who's been...
- by Salpad - at 2012.12.13 04:44:00
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593. So many questions...!!! - in EVE New Citizens Q&A [original thread]
Pedro Boffa Antarus wrote: 4 - I saw lots and lots of places telling me that i need to have in mind what path i will follow to study the right skills. Like a skill plan. But if you are new at a game HOW CAN U KNOW WHAT IS THE BEST OR WHAT SKILL...
- by Salpad - at 2012.12.13 04:39:00
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594. How to obtain a Miner II laser as a rookie? - in EVE New Citizens Q&A [original thread]
Homer San wrote: This probably deserve another topic... but... several of my tutorial mission items (civilians... and data chip) just got blow away together with my ship, is there anyway to reobtain them? You don't want to re-obtain the civ...
- by Salpad - at 2012.12.13 04:32:00
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595. How to obtain a Miner II laser as a rookie? - in EVE New Citizens Q&A [original thread]
Elena Thiesant wrote: The Miner II isn't that expensive, 1.2 million or something like that. 1.2 million? I vaguely recall them being 70k ISK or so p/u, half a decade ago. Of course, half a decade ago, T2 cargo expanders were 8 million eac...
- by Salpad - at 2012.12.13 04:29:00
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596. December - Janurary Free Destroyer - I've not got it? - in EVE New Citizens Q&A [original thread]
Jackson Almari wrote: Nah don't bother mate thanks for the offer though I just got a bit annoyed that my friend got one and I didn't It's small fry for Tau, though. He's like a billionaire. Probably a multi-billionaire. The ISK to buy you a ...
- by Salpad - at 2012.12.13 04:26:00
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597. Read patch notes, stop whining - in Missions & Complexes [original thread]
Wolfpann wrote: Patch notes tldr; NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Also something to do with Tracking Disruption use percentages.
- by Salpad - at 2012.12.12 11:40:00
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598. Logistics Frigates. - in Market Discussions [original thread]
Pacific Cooler wrote: So how can you profit from this? Buy, buy, buy, buy. Wait a few weeks, then sell.. No. Try a few months . Or maybe a full year. Sure, you will be correct in the long run. But the time frame is very unlikely to be an...
- by Salpad - at 2012.12.12 10:32:00
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599. Proposed concept changes to Starbases - in Science and Industry [original thread]
Spectre Wraith wrote: Yes I know they are being iterated on, I was just merely highlighting that this has been something that should've/could've been addressed years ago. The ideas and proposals were posted long ago and it's jsut disappointing ...
- by Salpad - at 2012.12.12 10:30:00
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600. Building a better battleship. - in Ships and Modules [original thread]
Moondancer Starweaver wrote: Isn't that one of the next steps in rebalancing, I mean i assume they would continue next year with Battle Cruisers and Battleships to round out all of the tech one rebalancing. Sure. But CCP's stance seems to b...
- by Salpad - at 2012.12.12 05:00:00
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