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81. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Paxte Eriker wrote: Being able to create 'template contracts' that allow you to always use the same contract type and recipient (and possibly other options depending on the contract type) would be really nice for moving stuff between alts and f...
- by Salpad - at 2014.04.03 20:02:00
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82. Missile Boat questions - in Ships and Modules [original thread]
Cyber Op wrote: hmm thought velocity made the missile travel faster which gave it more range but also take less time to get to the target effectively allowing for your RoF to be applied better. Less over shooting volleys less having to count. ...
- by Salpad - at 2014.03.23 21:54:00
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83. When will capitals be balanced? - in Ships and Modules [original thread]
For that matter, the Noctis hasn't had any tiercide changes either. And that most definitely is not a capital ship. But I can understand it if CCP want to wait at least 2-4 months before making any changes to the Noctis, so they can observe the...
- by Salpad - at 2014.03.23 21:41:00
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84. When will capitals be balanced? - in Ships and Modules [original thread]
Orca, Freighters. Freighters may count as capitals, in your book, but Orca sure doesn't in mine.
- by Salpad - at 2014.03.23 21:39:00
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85. Mistype Buy order - here comes the tears - in Market Discussions [original thread]
Shuturfingfaceunclefer wrote: Recently started trading and this morning made a very expensive error. Whilst editing my buying order added an additional zero therefore buying the item for x10 the value i had intended to even though there were va...
- by Salpad - at 2014.03.23 02:03:00
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86. When will capitals be balanced? - in Ships and Modules [original thread]
CCP Ytterbium wrote: There are some ships left to tackle on the Tech 2 category that need love. When done with that and pirate ships, our next step is to start looking at Tech 3 ships, then capitals. There are no ships left to tackle in th...
- by Salpad - at 2014.03.23 01:57:00
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87. What Launchers? - in Ships and Modules [original thread]
Nalelmir Ahashion wrote: Cruise Launcher II Are you sure about that?
- by Salpad - at 2014.03.23 01:56:00
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88. Best Ship for Transporting BPO thru High - in Ships and Modules [original thread]
Thomas Builder wrote: If the blueprint isn't too valuable, a Gnosis works surprisingly well too. You can get almost 200k EHP against Antimatter out of it and still have a decent align time. But if the BPO is worth more than a billion, people m...
- by Salpad - at 2014.03.23 01:50:00
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89. Best Ship for Transporting BPO thru High - in Ships and Modules [original thread]
Notorious Fellon wrote: I use blockade runners for said task. That's exactly why I haven't undocked any of my BRs (I think I own 2 maybe) since that change. I'm concerned that other players will assume that I'm a totally juicy and super-ga...
- by Salpad - at 2014.03.23 01:48:00
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90. Best Ship for Transporting BPO thru High - in Ships and Modules [original thread]
Volar Kang wrote: In my mind, using an interceptor would be the best, one fitted with maneuver/speed mods. You would warp before anyone could lock you and following you in anything else but an interceptor would be pointless. I dont have any exp...
- by Salpad - at 2014.03.23 01:46:00
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91. Nerfing the line cost of S&I Jobs at NPC Stations. - in Science and Industry [original thread]
Batelle wrote: [quote=Gizznitt Malikite]IMO leave PE and invention slot cost alone. I don't know about Invention, haven't expored that yet at all, but PE and ME slot costs are the ones that need to be increased the most. As it is now, it's s...
- by Salpad - at 2014.03.23 01:43:00
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92. minerals - in Science and Industry [original thread]
Styth spiting wrote: 2) silly small amounts. Thats like 1 - 2 hours of mining for some players with alts. Silly exact amounts. I could never be arsed to sit and type in such exact figures. The OP ought to HTFU and just write stuff like "150...
- by Salpad - at 2014.03.23 01:32:00
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93. Accumulating Skillpoints when subscribed but not training skills - in Player Features and Ideas Discussion [original thread]
Nikke wrote: I've been thinking this could be a useful addition to the game that should've been there since day one. Simply put, if you are subscribed but for whatever reason are not training skills, you accumulate freely allocatable skillpoin...
- by Salpad - at 2014.03.23 01:26:00
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94. Rubicon 1.4 Speculation - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Why would they bother with a 1.4 point release, by the time everything is ready and tested on Sisi it would be almost time for the summer expansion. That's my thinking too. Sure would be nice to get a 1.4, and may...
- by Salpad - at 2014.03.18 23:28:00
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95. survey scanner actually useful - in Player Features and Ideas Discussion [original thread]
I don't think mid-cycle updates of ore content is needed. That would require a change of the server system. But it would be super nice if the Survey Scanners could interact with the Overview, getting their own column. Or maybe a more general-purpo...
- by Salpad - at 2014.03.18 23:11:00
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96. New skill groups, and their Primary & Secondary Attributes - in Player Features and Ideas Discussion [original thread]
Spr09 wrote: Because there's new groups now, can CCP please standardize the primary and secondary attributes again? Some skills are out of place, like Adv. Weapon Upgrades needs perception and willpower, while everything else in that group is i...
- by Salpad - at 2014.03.18 22:29:00
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97. Micro Auxiliary Power Core II skill requirements - in Player Features and Ideas Discussion [original thread]
Dato Koppla wrote: Cap Management V is still an excellent skill and one of the skills you'd take to V quite early on so it's not that bad IMO. It would be nice to change it to PG Management, but not necessary. Cap Management, or whatever it ...
- by Salpad - at 2014.03.17 12:51:00
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98. Downtime notifications do not need to be modal - in Player Features and Ideas Discussion [original thread]
The modal nature of the notifications has always annoyed me. And their quantity too. I can see a justification for one modal box, at ten minutes (not five, nor fifteen), but not two, let alone three!
- by Salpad - at 2014.03.12 00:10:00
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99. Noctis: make it an industrial support to long term roaming. - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I think the MTU should be weaker than a high slot tractor beam. You want more? Fit a high slot tractor beam. Tractor beams should have their range extended to 40km anyway (cut Noctis bonuses to compensate) and the MTU ...
- by Salpad - at 2014.03.11 18:37:00
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100. A Market To Buy and Sell L.P - in Player Features and Ideas Discussion [original thread]
Noxisia Arkana wrote: +1 I have 10,000 LP in a faction that I will probably never mission for again. Plus I don't like market math, I'd rather someone just lowball me the value of my LP and reap the benefits of my laziness. I sold a bunch of...
- by Salpad - at 2014.03.06 13:49:00
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