Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
141. List of newly added skillz, sorted by date? - in Skill Discussions [original thread]
Thanks for keeping this list, Tau! And has it been linked to in the sticky post, yet?
- by Salpad - at 2013.12.13 10:45:00
|
142. Announcement:Account Management Issues - Friday 13th - in EVE General Discussion [original thread]
Ardie Fox wrote: What if the issue takes more than 13 hours from now to be solved? Will we still be able to get today's gift package? I think so. I opened my 12th and 13th package (i.e. the two first) shortly after local midnight today. Hav...
- by Salpad - at 2013.12.13 10:43:00
|
143. Orca Mining Question - in Science and Industry [original thread]
Goghliath wrote: To get to the point, I am wondering how people typically work out arrangements to mine cooperatively to make ISK. I'm a high sec kinda guy and I am wondering how people typically arrange for profits to be split and what not. I'...
- by Salpad - at 2013.12.12 19:13:00
|
144. Weapon Accuracy Number to fitting screen - in Player Features and Ideas Discussion [original thread]
There should be 3 metrics per weapon: Accuracy vs frigate-sized target. Accuracy vs cruiser-sized target. Accuracy vs battleship-sized target. Each should be based on typical sig radius and speed of that kind of ship. If nothing else, then avera...
- by Salpad - at 2013.12.11 18:41:00
|
145. Two BPC questions - in Science and Industry [original thread]
1. Can I partially use a BPC, using some of the runs on it, and then get the BPC back after the production sequence, with the unspent runs still left on it? I'm assuming the answer is yes, but would like to know for sure. 2. Is it possible to co...
- by Salpad - at 2013.12.09 15:01:00
|
146. Let me set the destination in the destination bar - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: You use the map? Why don't you just go to 'people & places' (or whatever it's called - should be the same tab as your contacts & bookmarks)? Edit: Having a drop down text box in the current nav UI would be pret...
- by Salpad - at 2013.12.08 05:57:00
|
147. Cald/Min faction ship ideas - in Player Features and Ideas Discussion [original thread]
In general it'd be nice to have another series of missile-based faction hulls available. Right now, out of the six series of faction hulls, five pirates plus Sisters, only one is missile-based.
- by Salpad - at 2013.12.08 05:55:00
|
148. EOM Ships - in Player Features and Ideas Discussion [original thread]
EVE needs another set of missile-based faction hulls. Of the 5 pirates and the Sisters, 6 in total, only 1 is missile-based. It's perfectly okay for the majority of faction hull lines to be g++n-based, but not the overwhelming majority, so CCP re...
- by Salpad - at 2013.12.07 19:00:00
|
149. EVE should be translated to spanish - in Player Features and Ideas Discussion [original thread]
Alber Zotas wrote: +1, excellent. Spanish is indeed a huge language, so a Spanish localization of EVE might help CCP achieve a greater market penetration in South America and in Spain, and perhaps (I'm afraid I'm not an expert in geography) ...
- by Salpad - at 2013.12.05 18:15:00
|
150. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
When are you going to add another missile-using "faction"? So far, out of the Sisters plus all the pirate factions ships, the only one that isn't g++n-based is Guristas. It's okay for EVE to be primarily a g++n-based game, but it'd be very nice...
- by Salpad - at 2013.12.04 15:59:00
|
151. [SERVICE] Push Industries Courier and Transport Service - in Sell Orders [original thread]
I've got one long-haul contract to Jita that has been waiting in their queue for 3 days 4 hours now. Their excuse appears to be some kind of recent turkey-eating festival, but that doesn't make sense, because that only afflicts a fraction of th...
- by Salpad - at 2013.12.01 10:23:00
|
152. Mining Barge Differences - in Ships and Modules [original thread]
Lady Naween wrote: and the constant trips to station adds up to a LOT of lost income in the ships with smaller cargo holds. Mining Barges (and the T2 Exhumers) are also much slower than Venture frigates, meaning that after each warp-to-stati...
- by Salpad - at 2013.11.29 01:11:00
|
153. Mining in my neck of the woods - in Science and Industry [original thread]
Batelle wrote: 1) they want to chew a larger rock that will give them full cycles on their strip miners. Barges and Exhumers are a lot slower than Ventures, so they'll mine everything that is in range, preferring to move little, instead of z...
- by Salpad - at 2013.11.27 16:02:00
|
154. Losing money when canceling buy orders - in Market Discussions [original thread]
Elena Ranning wrote: Customer Support told me your answer is incorrect. Yes, escrow amounts are accounted for on a per-order basis. Each time you cancel a Buy Order, you're supposed to get its escrow amount back, if there is any (i.e. if you...
- by Salpad - at 2013.11.21 08:53:00
|
155. ISIS Standard Fits - in Player Features and Ideas Discussion [original thread]
Simc0m wrote: This is a great idea. Personally, the #1 most frustrating part of the game when I started playing was figuring out how to fit a ship. Giving players even a vague idea of what a basic fit looks like is something that will defin...
- by Salpad - at 2013.11.20 18:38:00
|
156. Thinking like a craftsman - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Agree with the others. First idea isn't terrible. Second idea has wide ranging and balance breaking implications. Second idea is excellent , but cannot be implemented now. It would have worked very well if it had been a ...
- by Salpad - at 2013.11.14 21:34:00
|
157. Skill: Autopiloting - in Player Features and Ideas Discussion [original thread]
Lidia Caderu wrote: There are already too many skills an every action/possibility/module etc... EVE is an RPG. There ought to be a skill for everything, so that characters can be unequally good at everything.
- by Salpad - at 2013.11.14 21:32:00
|
158. Newb mission questions - in Missions & Complexes [original thread]
Gallali Egidall wrote: 3) Are there any tricks to getting mission standing "faster"? Is it better to work with the same agent over and over, or better to move around between agents of the same level? You want to "land" your Storyline mission...
- by Salpad - at 2013.11.13 01:44:00
|
159. reducing the number of npc stations in the game - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: I think it would benefit the game to reduce the number of stations found in lowsec.. I don't know enough about low-sec to have an opinion, nor no-sec, but high-sec has too many. That'll be particularly interesting fr...
- by Salpad - at 2013.11.10 23:19:00
|
160. [Suggestion]: Character rename for PLEX - in Player Features and Ideas Discussion [original thread]
Tora Hamaji wrote: Currently it's possible to trade characters legally, remap attributes for plex, and sometimes change name if deemed insulting in some languages. I know of one player whose name was ALL IN CAPS. He had to jump through some ...
- by Salpad - at 2013.11.09 16:28:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |