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1781. T2 missiles and their drawbacks - in Ships and Modules [original thread]
Originally by: Mavnas That's honestly not a huge penalty for most Caldari ships. Ooh, look, my BS-sized BC got even bigger... oh wait, everything was already hitting me for full damage! Maybe for unprobable tengus. Do we know the typi...
- by Salpad - at 2010.12.16 21:16:00
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1782. Concern about tech III frigates regarding Battleships - in Ships and Modules [original thread]
Originally by: Nian Banks The other option is to introduce a quad small turret module or a flack cannon that uses enough cpu and pg to be for battleships or above only and deals the equivalent damage of a t1 frigate. More generally, th...
- by Salpad - at 2010.12.16 21:08:00
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1783. Tips? - in EVE New Citizens Q&A [original thread]
Originally by: Heimdal Galplen Find and join a good corp QFT. A corp that's friendly and helpful, and full of knowledgeable players. -- Salpad
- by Salpad - at 2010.12.16 21:03:00
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1784. Dell inspiron 1501 - anyone play eve with it? - in EVE New Citizens Q&A [original thread]
Could it be that you're trying to play on battery power? I've got a Lenovo SL400, bought almost a year and a half ago, and it plays EVE fine, rather to my surprise. I've flown a bunch of missions on it, even level 4 missions, with no problems. I...
- by Salpad - at 2010.12.15 22:32:00
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1785. Biggest and most common "EFT Warrior" mistakes? - in EVE New Citizens Q&A [original thread]
New players (and not-so-new players) are often told that they're "EFT Warriors", and that the fits they put together in Eve Fitting Tool (EFT) will perform nowhere near as good in actual play as their EFT numbers suggest. In the interest of enlig...
- by Salpad - at 2010.12.15 20:14:00
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1786. Cerberus fit for anti-Incursion? - in Ships and Modules [original thread]
Here is what I've made using EFT: L: DC II L: 3 x BCS II M: EM Hardener II M: Invuln. II M: 10 MN AB II M: Medium Sh. Booster II M: Medium Cap. Booster II (100 cap charges) H: 5 x Heavy Missile Launcher II H: empty R: 2 x CCC I All relevant s...
- by Salpad - at 2010.12.15 18:34:00
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1787. When to start salvaging - in EVE New Citizens Q&A [original thread]
Originally by: Linna Excel BTW, I'm at 1.92 with my corp and I need to be 2.60 for the level 2 guy in the system I want. Train Connections skill to level 4, immediately, to improve all your standings, then buy, beg, borrow or steal a...
- by Salpad - at 2010.12.15 17:06:00
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1788. Drake nerf + Nighthawk buff - in Ships and Modules [original thread]
Originally by: Gillaboo Nothing wrong with the Drake, and it's tank has been nerfed at least once by CCP anyway. When was that nerf, and what was changed? What was the Drake like before the nerf? -- Salpad
- by Salpad - at 2010.12.15 15:49:00
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1789. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Originally by: Zhilia Mann Those are all highs. WDFG = Warp Disruption Field Generator (only fits on HICs). DD = Doomsday Device, which is rather outside of your sub-cap scope. Thanks, I'll add all except the DD tomorrow. I also need t...
- by Salpad - at 2010.12.15 00:39:00
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1790. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Originally by: Mr Destructo As a new player i find that this list could be extremely helpful if veteran players added input. Like the type of item, which slot it goes into, and a short description of its uses..... and the author keeps his ...
- by Salpad - at 2010.12.14 23:56:00
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1791. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Originally by: Zhilia Mann Originally by: Salpad Reserved space for list of HIGH slot modules. Add: Auto-targeters NOS Neuts Cloaks Probe launchers WDFGs Sphere launchers Remote reps Bomb launchers Mining lasers DDs These...
- by Salpad - at 2010.12.14 23:05:00
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1792. ABs eat less cap than I thought, and a few other questions? - in Ships and Modules [original thread]
11. I'm doing some stats for fitting LSE2 onto various ships. As far as I can see, a Shield Recharger II always gives +17.6% shield HP recharge. So far so good. The first LSE2 added to a Cerberus increases its passive regen by 131%. That's with ...
- by Salpad - at 2010.12.14 21:40:00
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1793. ABs eat less cap than I thought, and a few other questions? - in Ships and Modules [original thread]
Originally by: Kneebone Don't discount Damage Control Units as well, they add non staking penalty resists and when you are flying against things that can hit all 4 resists they do help. For example my CNR lows are 4x BCU's and 1x DCU. ...
- by Salpad - at 2010.12.14 21:35:00
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1794. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Reserved space for list of LOW slot modules. LOW slots Ballistic Control Unit (BCS, increases missile RoF and dam.) Damage Control Unit (bonus to resists, helps armour more than it helps shield) Diagnostic Control Unit (small bonuses to many th...
- by Salpad - at 2010.12.14 21:03:00
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1795. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Reserved space for list of MID slot modules. Again, might as well start writing some of what I know. MID slots Shield Extener (shield HP, indirectly shield recharge) Shield Hardener (active, omni or specific) Shield Amplifier (passive version ...
- by Salpad - at 2010.12.14 20:57:00
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1796. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
Reserved space for list of HIGH slot modules. Actually there's a 2-minute time limit between posts, so I might as well begin... HIGH slots Missile Launcher (many types) Gun (many types) Drone Control Unit (increased drone range) Small Tractor ...
- by Salpad - at 2010.12.14 20:55:00
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1797. What goes in which slot? Help me make a complete list - in Ships and Modules [original thread]
AFAIK, there isn't already a complete overview based on slots, on what goes where, i.e. something you can use if you have a spare HIGH slot and aren't sure what to put into it. I particularly need help with non-Caldari modules, such as stuff that...
- by Salpad - at 2010.12.14 20:51:00
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1798. ABs eat less cap than I thought, and a few other questions? - in Ships and Modules [original thread]
Originally by: Random Alt147782 Edited by: Random Alt147782 on 14/12/2010 18:45:11 Originally by: Wild Zubat The skill Fuel conservation lowers AB capacitor use by 10% per level, so 50% since you are using all V's. And do...
- by Salpad - at 2010.12.14 20:44:00
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1799. ABs eat less cap than I thought, and a few other questions? - in Ships and Modules [original thread]
Originally by: Aamrr Originally by: Salpad 6. What is the usual signature radius of a rat frigate? I'm fairly confident that for cruisers and battleships it is 300m and 700m respectively, but my note for frigate-sized rats says 70?...
- by Salpad - at 2010.12.14 20:40:00
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1800. ABs eat less cap than I thought, and a few other questions? - in Ships and Modules [original thread]
Originally by: Aamrr Originally by: Salpad I'm still working on the ship-and-module comparison spreadsheet, intended for use within my corp only, and a few questions have come up: Aww, share the love! Contribute to the communit...
- by Salpad - at 2010.12.14 20:37:00
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