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1. Change Missions to not need Bookmarks or Deadspace - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: PvP missions would be cool. I always wanted them to put one in that required a mission item from someone else's mission. The biggest problem PvP missions face is being taken advantage of. "You kill me 10 times and ...
- by SandKid - at 2017.04.05 17:19:17
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2. Change Missions to not need Bookmarks or Deadspace - in Player Features and Ideas Discussion [original thread]
TL;DR Concept Mission Objectives changed from specific bookmark locations to general objectives such as: - Loot X and Return to Station - Kill Y (or multiple types of targets) in a given quantity - Locate an anomaly and return valuable cargo ...
- by SandKid - at 2017.04.05 17:07:16
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3. War decs : not achieving objectives - in EVE General Discussion [original thread]
Vincent Athena wrote: Like all game mechanics, the objective of war decs is to have fun. Is this happening in high sec? Most of the time, no. The receiver of the war dec will most likely stay docked for the duration. The players will leave cor...
- by SandKid - at 2017.02.28 01:28:18
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4. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Taking it one step further, if programming allowed this, the ideal situation would be a pool of sp (or the booster to rate of gain) that built to a maximum based on eliminating multiple targets or completing multiple actions. This increases the to...
- by SandKid - at 2016.04.18 21:53:44
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5. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Agondray wrote: Zhilia Mann wrote: SandKid wrote: All that isk and for what? Who cares what it's for? That's a huge isk sink that you're proposing to do away with. We need more sinks, not fewer. Unless you can come up...
- by SandKid - at 2016.03.23 18:19:16
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6. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
Two thoughts, one of which already mentioned earlier... 1) Give them a niche that makes them relevant again. The whole 'role' train of thought. -A significant survival buff such that they are very dangerous to take on solo (raw hp, speed, sig...w...
- by SandKid - at 2016.03.23 02:23:09
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7. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: SandKid wrote: If your fear is of large alliances and corps steamrolling hisec...aren't they doing that already? If you can't beat them, join them seems to be the current philosophy anyways. By eliminating wardecs you at least...
- by SandKid - at 2016.03.23 02:09:10
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8. Pay It Forward New Eden - in EVE General Discussion [original thread]
Somewhere there is a fantastic article about how EVE is not a sandbox because there is absolutely no incentive to play 'the good guy' and in fact will almost certainly be punished for it. This stems from many parts of how the game is built, from a...
- by SandKid - at 2016.03.23 00:19:54
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9. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: SandKid wrote: You're right, the defender has to be on guard - just like any other structure. If structure safety in hisec is only guaranteed by CONCORD, that's a bad idea in and of itself. Wardecs used to be the solution but...
- by SandKid - at 2016.03.22 23:40:10
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10. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: SandKid wrote: All that isk and for what? Who cares what it's for? That's a huge isk sink that you're proposing to do away with. We need more sinks, not fewer. Unless you can come up with a clever way to make ganking a ...
- by SandKid - at 2016.03.22 23:32:35
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11. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Black Pedro wrote: Moving all corporate benefits into a citadel and make them free to shoot is a reasonable alternative to wardecs. It does make it significantly riskier to bash a structure though as the aggressor is now suspe...
- by SandKid - at 2016.03.22 21:50:11
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12. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Moving all corporate benefits into a citadel and make them free to shoot is a reasonable alternative to wardecs. It does make it significantly riskier to bash a structure though as the aggressor is now suspect and cannot shoo...
- by SandKid - at 2016.03.22 21:41:37
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13. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
All that isk and for what? Protected ganking? That's my point, wardecs are pointless and if they exist solely as an isk sink incentivized by killboards, that's terrible game design. You're a wardeccer - you can't tell me you like the process of w...
- by SandKid - at 2016.03.22 21:23:12
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Electra Magnetic wrote: I'm going to post my original idea again since I still think it would work in solving the problem. Require cloaks to use cap while activated at a slow rate and do not allow capacitors to recharg...
- by SandKid - at 2016.03.22 21:13:17
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15. Bad Idea for Wardecs in High Sec - in Player Features and Ideas Discussion [original thread]
Read the title, can't say I didn't warn you! TL;DR Remove Wardecs. That's it. Read on if you dare...or just comment it's a bad idea. That's cool too. No really, think about it - I didn't say remove ganking, criminal flags, bounties, killrights,...
- by SandKid - at 2016.03.22 20:58:16
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16. Will I find fun pvp in Eve? - in EVE General Discussion [original thread]
Cara Forelli wrote: William Aiderone wrote: But when you go fleet vs fleet, are those fights less onesided? I dont want to know beforehand that my fleet are guaranteed to win or vice versa. I want the excitement from close fights where any s...
- by SandKid - at 2016.02.15 22:33:29
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17. Player created PvE content (That obviously leads to PvP) - in Player Features and Ideas Discussion [original thread]
Player created missions -Players can 'build' npcs and structures to create environments for production of products (that could be sold, used, etc). These environments can be attacked by other players much like missions now. Attacking the sites r...
- by SandKid - at 2016.02.10 22:22:26
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18. Player created PvE content (That obviously leads to PvP) - in Player Features and Ideas Discussion [original thread]
It's no secret that PvE in EvE is substantially lacking. Mostly it amounts to no new content and highly predictable AI. From level 1 all the way to level 5, incursions and arcs, it can all be documented and 100% replicated. If you happen to play ...
- by SandKid - at 2016.02.10 22:22:17
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19. Thoughts on PLEX prices and what can possibly be done. - in EVE General Discussion [original thread]
When did paying real money to play a game become a problem? Rule #1 of EvE, if you can't afford to replace it don't fly it. If you can't afford to sub the account, don't. Perhaps if CCP saw more realistic player behavior tied to "real" money - ...
- by SandKid - at 2015.10.27 01:51:49
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20. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Calorn Marthor wrote: Suggestion: make it so that bookmarks can be edited in hangars (better: created/edited) If a bookmark is created in a hangar, it can point anywhere (maybe to the station/container location). Background: as someone who do...
- by SandKid - at 2015.07.03 21:00:34
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