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1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Remove the line from the already EXTREMELY crowded inventory window. Its the only bit of this dev blog I have major issues with, because for anyone with either small monitors or too much stuff open in-client, the inventory list is already hanging ...
- by Sanders Schmittlaub - at 2017.03.16 15:05:39
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2. Announcement:June release 118.6 - General feedback - in EVE Information Portal [original thread]
I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera. It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you n...
- by Sanders Schmittlaub - at 2016.07.03 14:40:55
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3. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Pros: Its pretty. I can see a lot of very nice videos being shot with it. Neutrals: There seems to be no major changes to Tactical Camera, so it works as well as ever. Possible way to increase functionality: move the distance meter onto whatever ...
- by Sanders Schmittlaub - at 2016.02.10 21:52:34
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4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Samsara Nolte wrote: I-Śm quite sure those new Ships will offer a whole lot of new tactical possibilites for fleets of all sizes - and im quite thrilled to see them in action - but there is also concern. Have you considered what this ship is g...
- by Sanders Schmittlaub - at 2015.11.17 16:38:42
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Big fan of these, will definitely be getting, using, and abusing several of them. One complaint. The Magus really needs an expanded drone bay. Not having enough drones to replace one lost wave is going to be a pain in the butt. My reasoning is ...
- by Sanders Schmittlaub - at 2015.11.17 15:08:33
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6. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I am torn on this. On the one hand, I would love to be able to reallocate skillpoints that I have 'wasted' but at the same time, I feel that the decisions that players make should be something we have to live with. Being able to pay to fix the is...
- by Sanders Schmittlaub - at 2015.10.15 15:41:49
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7. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
As someone who has both flown two of the four in both PvE and PvP (and killed a few too) and having actually built several hundred of them, I feel that I would be a benefit to the roundtable on the subject due to my involvement in T3Ds from birth ...
- by Sanders Schmittlaub - at 2015.10.01 23:22:56
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8. Should C13 wormholes get changed? - in Wormholes [original thread]
Idea: Very intersting. Execution: Not so great. C6 bonuses in frigate-only wormholes make PvP engagements far too short and PvE far too easy, albeit a lot of fun. I like the idea enough where I won't toss my support in the 'remove it' camp, but...
- by Sanders Schmittlaub - at 2015.07.24 16:44:40
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9. Wanting to get into T3 production - in Science and Industry [original thread]
T3 manufacturing is stupidly lucrative, especially if you take it from base materials to finished product. I normally get around 20% profit for subs and hulls, with occasional profit spikes of up to over 100%. If you don't have 6-10 billion to i...
- by Sanders Schmittlaub - at 2015.07.24 15:32:05
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10. Blueprint copies idea. - in Science and Industry [original thread]
How about making it so you can see the runs remaining on a BPC in the inventory system? Right now you have to look at each BPC separately, and its a bloody nightmare to manage hundreds of BPCs. Being able to see at least runs would massively impr...
- by Sanders Schmittlaub - at 2015.07.24 15:23:28
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11. C4 Mining - in Science and Industry [original thread]
Mining -> Not worth it. You can do the same thing in hisec. When the risk factor (wormholes: spectacularly hazardous - hisec: none) is added, hisec is more lucrative. If you use a mining barge in a wormhole, you will get ganked by passers-by. I...
- by Sanders Schmittlaub - at 2015.07.24 15:01:40
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12. (>"-')> Attention Wormhole Gas Miners: Dont sell your... - in EVE General Discussion [original thread]
I, for one, am enjoying my 100% profits on T3 production currently occurring due to low price inputs and rising demand. On a less sarcastic note, one of the main groups that harvests gas in wormhole space are the people who live there. Its low-ri...
- by Sanders Schmittlaub - at 2015.07.24 14:58:07
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13. Did the Sleepers get stupid? - in Wormholes [original thread]
Yeah, now that you mention it, we had a similar experience over the weekend. We took a bunch of dessies and Augorors into a few sites and the sleepers only hit the two Augoror pilots. They occasionally slapped a Dessie but out of our five destroye...
- by Sanders Schmittlaub - at 2014.12.15 14:53:05
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14. List of New Pilot Friendly Wormhole Corps - in Wormholes [original thread]
Can you pull covert ops from our requirement? All we require require is a good attitude, everything else is optional. This should probably be stickied, as it is an excellent idea.
- by Sanders Schmittlaub - at 2014.12.12 17:52:54
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15. List of New Pilot Friendly Wormhole Corps - in Wormholes [original thread]
Supreme Mathematics _________________ We are the wormhole wing of A Band Apart Alliance, currently living in a C4 wormhole with C3/C2 statics. This hole was specifically chosen to cater to all levels of pilot skill, from newbros who can barely so...
- by Sanders Schmittlaub - at 2014.12.12 17:07:48
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16. PvE Sounding board 13th Dec - in Jita Park Speakers Corner [original thread]
Responded on Corbexx's thread too, but I (or one of my corp members) will be there.
- by Sanders Schmittlaub - at 2014.12.03 19:20:07
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17. Sounding board 13th Dec - in Wormholes [original thread]
I'd like to reserve a spot, unless my schedule changes at which point I'll give my spot to one of my corpies.
- by Sanders Schmittlaub - at 2014.12.02 03:16:32
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18. New way to display the resist profile of a ship - in Player Features and Ideas Discussion [original thread]
Thanks for the feedback guys, I understand where you're coming from. I'm going to redesign on the half-circle idea and I'll repost the updated version in a few days/a week or two. We'll definitely version 2 easier to read.
- by Sanders Schmittlaub - at 2014.10.31 22:07:44
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19. New way to display the resist profile of a ship - in Player Features and Ideas Discussion [original thread]
That could work quite well. I was actually just thinking to replace thr current resist display in the fitting window.
- by Sanders Schmittlaub - at 2014.10.31 19:10:15
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20. New way to display the resist profile of a ship - in Player Features and Ideas Discussion [original thread]
Hi everyone, A couple of weeks ago, I had a thought at work about how resist profiles are displayed in game. I'm sure everyone is familiar with the 4x3 rectangle of rectangles that displays your resists. Its boring! It displays the information yo...
- by Sanders Schmittlaub - at 2014.10.31 19:02:49
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