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21. Questions on the Myrmidon - in Ships and Modules [original thread]
Edited by: Schnitzar on 04/09/2008 10:51:47 Sorry, havn't read the other replies but: Change the meds to AB + cap rechargers, Dont mix drones, find out what damage type you need for a mission and load them in, most missions deal 2 damage type...
- by Schnitzar - at 2008.09.04 10:50:00
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22. PvP Hyperion setup 1510 dps 1675 overloaded - in Ships and Modules [original thread]
Originally by: Ravn Silverclaw Solo, in Eve? What is this evil magic you speak of!? Haha fair point but... You could have a BS + a tackler OR fit tackle on the BS and take two of them, even remote sensor boost with the second one to...
- by Schnitzar - at 2008.09.04 10:19:00
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23. PvP Hyperion setup 1510 dps 1675 overloaded - in Ships and Modules [original thread]
Edited by: Schnitzar on 04/09/2008 09:58:20 I'd be interested in timing the overload duration a few times, it would be nice to know how much effect an offline mod has on heat damage. If it's not much then I'll probably want to fit a hyperion (...
- by Schnitzar - at 2008.09.04 09:57:00
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24. I have hrrd of some caldari navy ship setups, but not gallantian BS - in Ships and Modules [original thread]
Originally by: Grarr Dexx Originally by: Schnitzar Edited by: Schnitzar on 03/09/2008 10:17:12 Golem tanks like a freak with those kind of fittings, not sure how fantastic a Navy Raven is tho. Vindi is what people usually try ...
- by Schnitzar - at 2008.09.04 05:26:00
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25. PvP Hyperion setup 1510 dps 1675 overloaded - in Ships and Modules [original thread]
Sounds fun. With an offline SB I can overload my mega for a lot longer than 30 secs (over a minute I rekon, I got through a 120k EHP 'geddon with about 2/3 heat damage). Will have to take a look and see if the higher base DPS outweigh's that or no...
- by Schnitzar - at 2008.09.04 05:22:00
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26. I have hrrd of some caldari navy ship setups, but not gallantian BS - in Ships and Modules [original thread]
Edited by: Schnitzar on 03/09/2008 10:17:12 Golem tanks like a freak with those kind of fittings, not sure how fantastic a Navy Raven is tho. Vindi is what people usually try to active tank with because it's got a high base cap recharge and a...
- by Schnitzar - at 2008.09.03 10:16:00
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27. Boost Gallente! - in Ships and Modules [original thread]
Originally by: Wil Smithx Its because most calari pilots are idiots, I have a feeling that CCP take this into account when they ballance caldari ships tbh lol. And we have a winner
- by Schnitzar - at 2008.09.03 09:50:00
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28. What's this ship called? - in Ships and Modules [original thread]
It's a level 40 night elf
- by Schnitzar - at 2008.09.02 06:35:00
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29. Caracal Navy Issue Fit - in Ships and Modules [original thread]
Originally by: whisk I can help you, just need to know what you can afford how much isk did you buy? ahahahaha
- by Schnitzar - at 2008.09.01 11:00:00
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30. Amarr Battleships - in Ships and Modules [original thread]
Amarr are a more solid choice, they seem to always do what they do. One day in a Gallente BS you get stuck out of range and your drones can't quite catch you're target and you slowly get picked to pieces and you throw your computer at a wall. The...
- by Schnitzar - at 2008.08.29 23:42:00
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31. A Way to Help Amarr Recons? - in Ships and Modules [original thread]
Hmm, I like where this thread is going. The OP's idea is good but right now I'm more interested in pre-nerf nos characteristics. Perhaps that could be made proportional to your enemy's cap, not just on or off as it is now. 100% transfer rate at 10...
- by Schnitzar - at 2008.08.20 09:57:00
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32. The Eos - in Ships and Modules [original thread]
Gallente CS's are a bit of a lost cause for now. I, being hell bent on them since I started playing, just skipped them after HAC's and worked on maxing BS skills. Eos is pretty hard to put to good use and if I want the Astarte's damage a Megathron...
- by Schnitzar - at 2008.08.20 09:35:00
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33. Ishtar vs Zealot - in Ships and Modules [original thread]
Random thought regarding some earlier comments ... HAC's small sig radius adds a lot to their tank, so people shouldn't go thinking an equivilant BC will out tank one because EFT says it will. Faster locking time and better agility also kick damag...
- by Schnitzar - at 2008.08.17 04:15:00
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34. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
After thinking it over last night I'm less and less worried about these proposed changes and I'm now thinking they will really diversify fleets. Hopefully a lot of ships will now travel at a speed which medium guns can track but large cannot (righ...
- by Schnitzar - at 2008.07.28 05:31:00
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35. The Eve-Compendium - in EVE General Discussion [original thread]
Edited by: Schnitzar on 30/05/2008 11:12:36 This rules, you get iskies after DT
- by Schnitzar - at 2008.05.30 11:12:00
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36. Navy Issue Megathron for very small scale pvp, input requested - in Ships and Modules [original thread]
Originally by: Gamesguy Honestly? Vindicator if you're going to do dual rep, its made for it. Navy mega is better off plated. This.
- by Schnitzar - at 2008.05.29 11:37:00
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37. Original Nano Problem , True Solution - in Ships and Modules [original thread]
So effectively Overdrive = speed boost I-stab = agility boost Nano = a little of both Sorry but I don't see the problem. Also nano-ships are just a term, not many low slots are actually filled with nanofibre because they stack with the pollycarb...
- by Schnitzar - at 2008.05.22 22:59:00
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38. Help with Overloading - in Ships and Modules [original thread]
Originally by: Megan Maynard 1. If your heat status is higher, then your mods will damage faster when you over heat. So say you overheat a MWD to get away and immediately turn off the overheating. The heat will show as red in the little ba...
- by Schnitzar - at 2008.05.22 10:03:00
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39. Help with Overloading - in Ships and Modules [original thread]
Edited by: Schnitzar on 22/05/2008 05:34:23 Thanks for the replies so far. I do have the nanite skills, to lvl 4, and carry a supply of nanite paste in all of my pvp ships. I did more tests with the MWD, placing it with two other modules on e...
- by Schnitzar - at 2008.05.22 05:33:00
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40. Help with Overloading - in Ships and Modules [original thread]
Please read the questions carefully before you post. Firstly I have thermodynamics 5 and I understand that when you overload a module it causes damage to that module and those close to it on the same rack etc. My first question is about the "hea...
- by Schnitzar - at 2008.05.22 02:42:00
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