Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. [Proposal] Automatic Node Reinforcment - in Assembly Hall [original thread]
Supported ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
- by Serendipity007 - at 2009.08.06 15:43:00
|
2. Run for office in EVE, the new CSM by Xhagen - in EVE Information Portal [original thread]
Great Thread! Love the amount of feedback. Here's my big issue: Hypothetical situation. CCP wants to change something (nerf), and the playerbase nearly all hates it. CSM takes up the issue, and gathers numbers of people who are against this chan...
- by Serendipity007 - at 2007.11.26 02:17:00
|
3. Scanning mechanic needs improving: Active and passive scans - in Player Features and Ideas Discussion [original thread]
Interesting... Passive scanning could give a direction, but not a distance. As for the resolution, the direction and/or range should just be per-grid, as the senors only need to report that there is a ship within grid x,y. A ship that does activ...
- by Serendipity007 - at 2007.10.26 14:44:00
|
4. walking? oh no bad memories of gaia - in Player Features and Ideas Discussion [original thread]
Good point, but walking in stations and planets seems so far in the future. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
- by Serendipity007 - at 2007.10.24 20:44:00
|
5. Scanning mechanic needs improving: Active and passive scans - in Player Features and Ideas Discussion [original thread]
It bothers me that the most used method of scanning in a system is the local chat. Eve is seriously lacking in the "hide and seek" mechanics of scanning and hiding from scanning. Eve already has many similarities to submarine warfare, so I'll bri...
- by Serendipity007 - at 2007.10.24 20:42:00
|
6. Scanning mechanic needs improving: Active and passive scans - in Player Features and Ideas Discussion [original thread]
It bothers me that the most used method of scanning in a system is the local chat. Eve is seriously lacking in the "hide and seek" mechanics of scanning and hiding from scanning. Eve already has many similarities to submarine warfare, so I'll bri...
- by Serendipity007 - at 2007.10.24 20:42:00
|
7. lagdar - in Player Features and Ideas Discussion [original thread]
I agree, a small indicator that shows connection information to and from the server would be invaluable in large-scale engagements. Something like a single blinky light, green for good connection, yellow for lag, and red for bad lag. This would al...
- by Serendipity007 - at 2007.10.24 20:19:00
|
8. Possible Carrier nerf alternative - in Player Features and Ideas Discussion [original thread]
I for one wouldn't mind having less fighters controlled if I had an alternative means of defense. Every modern aircraft carrier has anti-aircraft guns that provide a substantial defense against enemy aircraft, but does not allow it to attack othe...
- by Serendipity007 - at 2007.10.24 20:16:00
|
9. PETITION: Reduce fighter spam lag! - in Test Server Feedback [original thread]
Signing this. I fly a carrier btw, not happy with giving up fighters, but if its to reduce lag, i'm all for it. Also, make them smarter and faster so we won't need 20 of them to get the job done. _________________________________________________...
- by Serendipity007 - at 2007.09.10 01:21:00
|
10. No subject - in Player Features and Ideas Discussion [original thread]
Geez, not even a flame or "ur stupid"? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
- by Serendipity007 - at 2007.08.18 14:42:00
|
11. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Serendipity007 on 17/08/2007 20:42:36 Problem: Too many people in one place = lag Cause: Insufficient hardware/software ability to handle the amount of data during large engagements in a single grid/node/system. Solution Conc...
- by Serendipity007 - at 2007.08.17 20:42:00
|
12. What's up with Revelations III? Find out in the new blog from Oveur - in EVE Information Portal [original thread]
Originally by: CCP Oveur No DirectX10 required. So its Windows Vista only for the new engine? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
- by Serendipity007 - at 2007.08.12 15:50:00
|
13. Holy patchnotes! and...small correction.... - in EVE General Discussion [original thread]
You can no longer be able to store ships in ship maintenance bays when there are assembled containers inside them. Well that just made my carrier cargo service next to impossible to run. Time to buy a dread with cargo rigs... ___________________...
- by Serendipity007 - at 2007.06.14 23:30:00
|
14. Just d/l latest client, incompatible build but no patch?? - in Test Server Feedback [original thread]
Same here, anyone have a link to test patches to get the release client to at least the last server build listed on the test patches list? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star ...
- by Serendipity007 - at 2007.06.14 16:54:00
|
15. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
Originally by: Shamoke No cans in a ship in the ship maint bay, fine. No courier missions in a ship in the ship maint bay, fine. WTF!?! How do you expect us to keep track of who's stuff is what? I can see no GSC's in a industrial, but ...
- by Serendipity007 - at 2007.06.11 17:34:00
|
16. Story in the New York Times. - in EVE General Discussion [original thread]
Originally by: Maglorre Originally by: Serendipity007 Stuff about committees and constitutions and... stuff Have you ever read "The Moon is a Harsh Mistress" by Robert A. Heinline? No, should I have? Could you briefly exp...
- by Serendipity007 - at 2007.06.08 03:02:00
|
17. Story in the New York Times. - in EVE General Discussion [original thread]
I hate to bring up the Iraq thing again, but maybe something might be learned from that. The players won't accept anything unless they have a hand in it. I'm sure everyone can agree that if CCP makes the voting rules, a majority of players will t...
- by Serendipity007 - at 2007.06.08 00:08:00
|
18. Oh TomB :( - in Test Server Feedback [original thread]
Originally by: Goumindong Originally by: CCP Oveur That's assuming that we don't nerf the Titan, like the remote DDD ability removed, the ability tackle it at your Starbase (since it has to be there) and prevent it from jumpdriving...
- by Serendipity007 - at 2007.05.29 22:22:00
|
19. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
Edited by: Serendipity007 on 11/05/2007 02:32:55 EDIT: CCP, we as a paying community of customers DEMAND a response to this post. Failure to do so shall be taken as an insult to us all. By far, the best post I have seen yet. It poses a great...
- by Serendipity007 - at 2007.05.11 02:32:00
|
20. A few things about Titans - in EVE General Discussion [original thread]
Correct me if I am wrong, but a Dev Blog way back said "Titans won't be a solopwn mobile, or a big damage ship. Titans will be a mobile starbse. If you want DPS, fly a Dreadnaught". Well, it turns out that Titans are solopwn mobiles, and they put ...
- by Serendipity007 - at 2007.05.07 15:14:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |