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1. EVEMon - The Open Source Character Planner (v1.2.7) - in Skill Discussions [original thread]
Great tool. I really like the new overview page. Quite often I launched EVEMON and had to wait for it to minimize, so I could see the pop-up overview from the tool bar. Problem solved! Keep up the good work. ≡v≡ Strategic Maps in ...
- by Serenity Steele - at 2009.06.18 19:20:00
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2. iGoogle + EvE = EvE Training Monitor - in Skill Discussions [original thread]
Originally by: Althea Nar'agh Edited by: Althea Nar''agh on 07/04/2008 11:03:31 Today, all gadgets have had their time and date translated to local time. What this means that before only the training time was converted to local time t...
- by Serenity Steele - at 2008.04.08 09:04:00
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3. iGoogle + EvE = EvE Training Monitor - in Skill Discussions [original thread]
Great gaget. Best way to manage skill training yet. Thanks Althea. Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank
- by Serenity Steele - at 2008.01.10 18:38:00
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4. +5 Implants and Advanced Learning to 5? - in Skill Discussions [original thread]
In the early days, I used to train level V learning skills whenever I hadn't decided what to train next, or had to fill time for skills that would complete before I woke up. It is amazing how quickly you'll ding level V on the skills, in what wou...
- by Serenity Steele - at 2007.05.17 15:02:00
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5. Graphical Skilltree Relevations-Edition - in Skill Discussions [original thread]
Very nice visual layout. Props. Eve Strategic Maps - Outpost Alert
- by Serenity Steele - at 2007.02.20 02:27:00
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6. Armored Warfare - in Skill Discussions [original thread]
It's working. Eve Strategic Maps - Outpost Alert
- by Serenity Steele - at 2006.10.07 22:27:00
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7. from 0 to 30 days flying a raven is it possible ?? - in Skill Discussions [original thread]
Whether or not it's possible, you can answer with EveMon . What you should consider is whether or not the Raven you will be flying will be combat (or whatever you want to do with it) effective. So I would advise you make sure the other skills (E...
- by Serenity Steele - at 2006.10.07 22:26:00
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8. Skill points per month - in Skill Discussions [original thread]
Edited by: Serenity Steele on 05/09/2006 12:06:11 1.5m per month, averaged across the year. Eve Strategic Maps - Outpost Alert
- by Serenity Steele - at 2006.09.05 12:06:00
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9. Install jump clones - in Skill Discussions [original thread]
You can also pay a one-time fee to ISS of 25m to arrange Jump Clone Access in their stations. EC-P8R is pretty close to empire for this (ISS Cassini). Contact 'ACE', 'Parcan' or 'Stins' Eve Strategic Maps - Outpost Alert
- by Serenity Steele - at 2006.09.05 07:32:00
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10. Time for a banking skill? - in Skill Discussions [original thread]
Independent Banks would be great; If they are honest, trustworthly, and have something to lose by screwing you (eg. Reputation). Being able to place a deposit and have the Bank would put the ISK to work through reasonable-rate loans to corporatio...
- by Serenity Steele - at 2006.08.28 16:34:00
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11. CFO Training Skill - in Skill Discussions [original thread]
It's not seeded on the market. (Possibly not even the functionality is coded) Shame, it would be a great discount on corp operations. Eve Strategic Maps - Outpost Alert
- by Serenity Steele - at 2006.08.28 16:18:00
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12. New Skill idea - no more bookmarks - in Skill Discussions [original thread]
Originally by: Derrys Skill to reduce warp-in distance = bad. Module to reduce warp-in distance = good. Quote: Module ftw. Just needs an adjustment of freighters - which are slow enough travel as is *with* instas. Eve Strategic M...
- by Serenity Steele - at 2006.08.27 15:53:00
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13. [DEBATE] Skills not trained to Level 1 - in Skill Discussions [original thread]
I'd vote yes to that one simply because it demonstrates that the combination of skills the pilot has trained have given them pre-requisities that other skill training combinations may not have. Plus it's real handy when you 'quickly need a skill'...
- by Serenity Steele - at 2006.08.27 15:49:00
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14. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
If you're looking for ways to push your vet characters, beyond the race skills, there are always implants, and soon rigs. There is no guarantee that the skills you have today will enable you to fit all the rigs available. And certainly some of th...
- by Serenity Steele - at 2006.08.26 23:22:00
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15. Recomended carrier skills - in Skill Discussions [original thread]
The leadership skills (Warfare Specialist Skills) are for the command modules. For best results, you want to train xyz Warfare Specialist to level V, and cybernetics V, so you can plug in the xyz Warfare Mindlink slot 10 implants. Eg. Bonus wit...
- by Serenity Steele - at 2006.08.17 19:31:00
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16. Skills not working right plz tell me if I am wrong :) - in Skill Discussions [original thread]
The majority of changes apply to buying/selling/ordering in space. If you dock at a station, you will be less restricted by skills (still restricted, just less).
- by Serenity Steele - at 2006.08.08 14:33:00
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17. EVEMon has moved - in Skill Discussions [original thread]
Great Resource - nice to see it's moving to a high-bandwidth home!
- by Serenity Steele - at 2006.08.08 14:29:00
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18. Why Jump Clone standing requirement are unfair! - in Skill Discussions [original thread]
Originally by: hamishoo7 Does anyone think that this may be a precursor for the coming factional warfare which is due to be included in Kali to get specific corps directly on one side of the war with the +8 standings? Most definately, ...
- by Serenity Steele - at 2005.12.21 12:23:00
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19. Why Jump Clone standing requirement are unfair! - in Skill Discussions [original thread]
Edited by: Serenity Steele on 20/12/2005 13:11:29 The ISS Marginis Outpost offers access to Jump Clone contracts for those wishing to use Jump clones, but without their own outpost access, titan or mothership. Sign-up is a one-time administra...
- by Serenity Steele - at 2005.12.20 13:10:00
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20. Limit on Clones? - in Skill Discussions [original thread]
It's certainly an interesting topic .. if we can't unlearn or trade skill points, then we need better clones. Pretty funny about Dr C .. 4k in gunnery skills.
- by Serenity Steele - at 2005.08.15 22:52:00
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