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1. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Great UI changes, thank you CCP - now my EvE looks unique ^^ I am often being critical, but now it became more individual.. Ty ty
- by Severnij Veter - at 2014.12.09 13:12:30
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2. Should capsules be removed from space? Ship death = pod death? - in Player Features and Ideas Discussion [original thread]
Liuni Kalthis wrote: Terranid Meester wrote: Except for implants, after tomorrow you will not lose anything when you are podded. Maybe instead of a pod appearing when a ship blows up, it should be that when your ship blows up, you blow up [...
- by Severnij Veter - at 2014.12.08 21:36:49
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3. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
Sundial Hakaari wrote: [quote=muhadin] Increasing the signal strength of wormholes and/or decrease the complexity of the astrometric skills would be another option. This sounds more interesting
- by Severnij Veter - at 2014.12.08 15:48:24
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4. Prisons in New Eden - in Player Features and Ideas Discussion [original thread]
OP, actually very nice idea
- by Severnij Veter - at 2014.12.08 15:42:40
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5. Temporary death system - in Player Features and Ideas Discussion [original thread]
No, I am not trolling - I want more challenge in the game.
- by Severnij Veter - at 2014.12.08 12:50:26
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6. Temporary death system - in Player Features and Ideas Discussion [original thread]
To compensate upcoming updates on removing clone upgrade system and keep mortality I propose temporary death system when there is chance that your capsule won't be restored after being killed for a week or so. So, let's say 1% chance of temp-death...
- by Severnij Veter - at 2014.12.08 10:48:33
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7. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
I play EvE, because it's challenging. I lost SP once and had understanding that everything is mortal in EvE. It gives unique feeling, extreme passion and adrenaline. In my opinion the harder - the better. Game should be a challenge. Moreover, in i...
- by Severnij Veter - at 2014.12.08 10:43:33
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8. Railguns - in Player Features and Ideas Discussion [original thread]
Brigadine Ferathine wrote: Railguns have consistently gotten nerfed in and since odyssey. Large rails I will use a megathron as an example. My ratting mega can miss with a midslot tracking computer and a low slot tracking computer combined with...
- by Severnij Veter - at 2014.12.08 10:14:24
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9. Guristas jacket - in Player Features and Ideas Discussion [original thread]
Didn't find Guristas jacket in the New Eden Store, is it possible to sell 'em like Angel Cartel's and other branded stuff? Would deffinetely buy one.
- by Severnij Veter - at 2014.12.08 10:03:07
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10. Minmatar MIlitia @ T5! - in Warfare & Tactics [original thread]
Good job guys. Hail matar!
- by Severnij Veter - at 2012.07.10 15:34:00
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11. How to handle the security drop? - in Crime and Punishment [original thread]
Dirk Magnum wrote: Otherwise, keeping your sec up is the same as ever: take stealth bomber / cloaked T3 to nullsec, kill big rat in a system, jump to the next system, repeat, go back to first system after 15 minutes, repeat again ad nauseam. ...
- by Severnij Veter - at 2011.10.04 11:47:00
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12. Is Industry viable for a new player? - in Science and Industry [original thread]
CCP Spitfire wrote: The ISK Guide has a ton of information on both mining and manufacturing; make sure to check it out. Thanks for the link *thumbs up*
- by Severnij Veter - at 2011.10.04 10:51:00
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