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1. Sticky:Dev Blog: Warp Drive Active - Warp Accelleration Changes With EVE Online: Rubicon - in EVE Information Portal [original thread]
As a freughter pilot i now spend now much of my time looking at the wormhole effect as it is. My route is mainly 30 jumps of 20-40 au's per jump with a few 50+ au jumps thrown in. If i read the change correctly correctly my freighter will now w...
- by Sgt Oddbodge - at 2013.11.16 12:02:00
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2. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
please reactivate my account on sisi please. Cpl Oddbodge
- by Sgt Oddbodge - at 2011.08.09 10:46:00
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3. Wallet Orders window - addition of region selection. - in Player Features and Ideas Discussion [original thread]
Would any other trader like, or need, this region selection on the buy/sell orders window ?
- by Sgt Oddbodge - at 2011.02.09 11:15:00
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4. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Originally by: Greig Hul Edited by: Greig Hul on 08/02/2011 13:18:02 Why not give each race a racial "resupply" ship. Gear its role to repairing damaged ships (so it fulfills the role of a station repair shop, albeit using reps instea...
- by Sgt Oddbodge - at 2011.02.09 11:12:00
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5. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Edited by: Sgt Oddbodge on 08/02/2011 13:06:50 Originally by: ITTigerClawIK weird thing is i do see this as a mini orca without the mining mod bonuses i mean i can what you are proposing this ship to do and better, can fit bigger remot...
- by Sgt Oddbodge - at 2011.02.08 13:06:00
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6. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Edited by: Sgt Oddbodge on 08/02/2011 12:56:11 Originally by: Donnovich Vacano It's a good idea, but i'm not clear on why it's an ORE ship. It doesn't really seem like there mo. Add fitting service and it will be perfect. It was an...
- by Sgt Oddbodge - at 2011.02.08 12:51:00
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7. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Originally by: Aftershock2100 Edited by: Aftershock2100 on 06/02/2011 11:37:59 Interesting idea. Thing is, this can already be done with a carrier. Have a few safe spots in a system and a cloak on the carrier. It then acts as a non fro...
- by Sgt Oddbodge - at 2011.02.07 11:45:00
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8. idea for walking in stations - S and I information - in Player Features and Ideas Discussion [original thread]
I would also suggest that the wall screen show solor security information for walking in stations. The skip kills in last hour and last 24 hours. The pod kills in last hour and last 24 hours. The number of jumps into and out of each gate in solor...
- by Sgt Oddbodge - at 2011.02.07 11:37:00
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9. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Originally by: Amaroq Dricaldari Shouldn't every ship (except maybe the capsule) have at least one weapon. Put one on there. Well ore hips in general dont have weapons on them. I would like this ship to be a non combat ship. It will r...
- by Sgt Oddbodge - at 2011.02.07 11:34:00
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10. idea for walking in stations - S and I information - in Player Features and Ideas Discussion [original thread]
On winning games you could have taunts like in team fortress 2. You would need a few dozen taunts that are randomly produced though. Some could be dependent on if your char in gallante and the loser is amarr for instance.
- by Sgt Oddbodge - at 2011.02.07 11:32:00
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11. Wallet Orders window - addition of region selection. - in Player Features and Ideas Discussion [original thread]
Yes i forgot about corp orders, but neve been a sales person for a corp. How many sales/buy orderscan a corp have ?
- by Sgt Oddbodge - at 2011.02.07 11:29:00
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12. New Ship - Workshop - in Player Features and Ideas Discussion [original thread]
Hi I have an idea for a new ship. This ship is a workshop and is an ORE ship. Initaly called the "Odd-Bodge", but this can be up for discussion. :) This will have very little power and very little cpu and a slot layout of 6 high, 2 mids and 2 ...
- by Sgt Oddbodge - at 2011.02.05 12:50:00
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13. Wallet Orders window - addition of region selection. - in Player Features and Ideas Discussion [original thread]
Hi I would like a small addition to the "Wallet" "Orders" information. This lists all your sell and buy orders in the universe. You can sort by ItemName, Price, Quantity and Locaton. I sell in many regions and working towards 300 orders. To s...
- by Sgt Oddbodge - at 2011.02.05 12:17:00
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14. idea for walking in stations - S and I information - in Player Features and Ideas Discussion [original thread]
Hi I have a suggestion for walking in stations. I would like to be able to see what is being "done" at that station for science and industry. This would be different from the existing science and industry tab as i would like to see wat is bein...
- by Sgt Oddbodge - at 2011.02.05 12:00:00
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15. Need advice for four mining characters. - in Science and Industry [original thread]
as a suggestion assuming a hulk pilot is the combat char/mission char retriever#1 ==> frieghter ==> trade (these go together) ==> hulk retriever#2 ==> hulk == > science ? making ? hulk#1 ==> orca == > combat (misions for refi...
- by Sgt Oddbodge - at 2009.09.04 09:36:00
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16. wrong forum area - in Ships and Modules [original thread]
Edited by: Sgt Oddbodge on 21/08/2009 08:20:32 wrong forum area
- by Sgt Oddbodge - at 2009.08.21 08:17:00
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17. EveAI Live - in EVE Technology Lab [original thread]
Hello... nice work btw.. having fun with this. i have the industrial jobs working ok. List<IndustryJob> ijob = api.GetCharacterIndustryJobs(); i would like the invent and copy jobs (well all science/research) available as well.. how do i ...
- by Sgt Oddbodge - at 2009.05.11 13:16:00
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