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1. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Well regardless it still happens, and especially with the general UI issues of clicking something and it not activating coming through a gate in a covops is still way to dangerous. I dont see why you should not be able to do seve...
- by Shadowlance - at 2017.07.07 20:24:30
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2. Sticky:Dev blog: Introducing the new EVE Online Forums - in EVE Information Portal [original thread]
Can you create an optional skin for the new forum that can be chosen - so it'll look and behave like this one? Will be very appreciated. It's not bad, but i don't like it - perhaps i'm just getting too old for this new shiny "mobile friendly" des...
- by Shadowlance - at 2017.07.01 11:22:36
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3. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Do they? yes Jonah Gravenstein wrote: The safety switch was introduced to make life easier on newbies, and that's the only dev designed safety net in the game. Interface improvements are not safety mechanics, what ...
- by Shadowlance - at 2017.07.01 11:09:59
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4. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I "mis-typed" and ended up firing the death blow at a fleet mate in a battle in low sec, CCP needs to add a safety to protect me and my fleet mates from these "mis-typed" commands. I "mis-typed" once and as a result a fleet m...
- by Shadowlance - at 2017.06.29 19:54:21
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5. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: That's being done on the server and as a separate operation where only the results are being served to your client. Your client never actually gets the values in question. But i don't need the values, i only need the ...
- by Shadowlance - at 2017.06.28 19:36:27
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6. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I've written a full answer, then deleted - because it dawned on me how to prove that topmost values are already used in all market operations: what happens when you finnaly hit OK button in an order window? Server act...
- by Shadowlance - at 2017.06.28 17:08:41
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7. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Let me see if I can explain this in a way that a non-programmer will understand. Yes i nderstand that "average" value looks easier to use because it doesn't change too often. But this explanation is still missing the ...
- by Shadowlance - at 2017.06.28 08:18:07
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8. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: It's actually a 7-day weighted average of all sales of that item, and it's generally accurate enough more than 95% of the time, so very far from useless. Generally the only time it's not useful are for very small market...
- by Shadowlance - at 2017.06.26 20:32:04
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9. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Which would still be the case with *this* warning/blocker/whatever. The only difference here is that this idea matches your particular use-case whereas the existing one has to meet the general needs of the userbase as a...
- by Shadowlance - at 2017.06.26 19:35:22
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10. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes. Maybe you remember how one unpaid bill changed ...
- by Shadowlance - at 2017.06.26 19:05:19
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11. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. And actually causing mor...
- by Shadowlance - at 2017.06.26 18:51:02
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12. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Inspired by this topic So today finally happened what i predicted there - i've lost several billions by stupid misstype in the order But i'm here not to complain(let's call it investment ;) but to offer a way better solution to misstypes prob...
- by Shadowlance - at 2017.06.26 15:59:54
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13. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
Halsey Dong wrote: Currently we have a temporary Chinese Channel for people to chat but it has a 50 peopleGÇÖs limited. This has a large gap of Chinese playerGÇÖs number in EVE life. So please allow me to suggest that we, our Chinese EVE resi...
- by Shadowlance - at 2017.06.11 19:49:40
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14. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Group similiar BPC's and BPO's in industry window Keywords: ui, industry Note: Better usability of industry window --- Everyone familiar with industry knows that sorting your' BPC's and BPO's(less problematic) in industry window is a ...
- by Shadowlance - at 2017.06.11 18:16:09
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Simpliest solution of "problem" with afk-cloaking is not showing players in local chat! Just like it's in wh space. The real problem is in afk-ratting(+botting) with no risk - and whining of these carebears about cloaked payers...
- by Shadowlance - at 2017.06.11 17:56:57
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16. Sticky:Monthly Economic Report - May 2017 - in EVE Information Portal [original thread]
From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "...
- by Shadowlance - at 2017.06.09 13:31:59
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17. Announcement:119.5 - Known Issues - in EVE Information Portal [original thread]
When starting manufacturing job (and probably all other types) - active jobs counter is resetting to 0. But when selecting another blueprint it shows correct number again. Found this when installed jobs in an engeenering complex. Eye pictogram on...
- by Shadowlance - at 2017.05.09 20:34:03
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18. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
Why additional audio options were removed? I could understand when something is not implemented because it's hard to code etc., BUT why remove something that already existed and wasn't broken? And feedback about d-scan here
- by Shadowlance - at 2017.05.09 18:54:46
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19. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
So no suggestions were implemented, i'm dissapointed. Instead of small, quick and useful d-scan we're forced to use thisGǪ New UI isn't that bad. Actually i liked: 1. Quick access to the system map, integration and interaction with it. 2. Scan c...
- by Shadowlance - at 2017.05.09 18:28:08
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20. Change price warning dialogue mechanics - in Player Features and Ideas Discussion [original thread]
Quote: Cade Windstalker Yes, if we're talking about direct buying stuff(not about setting buy order) - current mechanics makes sense, especially for newbies. So it could be leaved as it is now. My point was about setting/changing buy/sell ord...
- by Shadowlance - at 2017.03.21 17:29:10
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