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1. Need Blockade Runner Help - in Ships and Modules [original thread]
A lot of the above is pretty solid. How you fit a Blockade Runner (or any ship for that matter) It really does depend on how you are going to use it. In my case... Because I often move large amounts of things I tend to fit for maximum cargohold ...
- by ShahFluffers - at 2017.05.27 20:46:24
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2. Laser Fit Alpha Gnosis - in Ships and Modules [original thread]
Okay so... here is an armor fit I cooked up. Some things to know beforehand: - I used only base level modules to fit it. Upgrade them when you can and as you see fit. - I put this ship together with "no skills" applied. So everything should fit...
- by ShahFluffers - at 2017.05.21 03:42:09
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3. A new titan - in Ships and Modules [original thread]
Perkin Warbeck wrote: This is the greatest idea anybody on these forums has ever come up with. Prove me wrong! Challenge accepted!! It will... *snerk* ... be more or less as expensive as a regular capital and... *snerkhehe* ... be BIGGER t...
- by ShahFluffers - at 2017.04.14 03:34:09
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4. Understating Stasis Webifier Bonus - in Ships and Modules [original thread]
The wording may be different, but it is the same bonus. With max skills, a web on a Daredevil will have 90% strength**. With max skills, a web on a Violator will have something closer to 70% strength** (not that skills matter though as the web bo...
- by ShahFluffers - at 2017.02.24 05:00:36
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5. Rhea - in Ships and Modules [original thread]
http://www.eve-icsc.com/jumptools/jumpplanner.php
- by ShahFluffers - at 2017.02.03 04:13:18
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6. How can I optimize this Prophecy? - in Ships and Modules [original thread]
Okay... a few things right away... Shield OR Armor tank. Not both. The reason for this is that it is better to focus your ship's limited resources on a specific tank and make it as strong as possible rather than split your ship's resources and ...
- by ShahFluffers - at 2017.01.29 16:38:55
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7. Thanatos ratting fit - in Ships and Modules [original thread]
Fun fact: there are some pre-Drifter NPCs that have the ability to nuke players. I think the NPC that killed that Thanny is one of them. 30,000 Omni damage volley every 20 seconds (or something like that) And yes... the Thanny should have been ...
- by ShahFluffers - at 2017.01.26 16:42:34
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8. Thanatos ratting fit - in Ships and Modules [original thread]
Arthur Aihaken wrote: How the heck did that die with only 30k damage? Am I missing something? The killmail is probably not taking (all of the) NPC damage into account. It looks like the interceptors simply "pinned" the Thanatos down and let...
- by ShahFluffers - at 2017.01.26 03:26:09
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9. Versatility as a newbie - in Ships and Modules [original thread]
Davlin Storm wrote: Hauler escort My current corporation is small and consists mostly of close friends. I'd like to be resourceful and put together a ship (with a proper fitting) for escorting freight between markets. Whether this ship ...
- by ShahFluffers - at 2017.01.22 18:40:06
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10. Gunnery accuracy mechanics? - in Ships and Modules [original thread]
Here is a trick I have picked up over the years. It is not fool proof, but it helps. To reduce transversal / angular velocity you want to align your trajectory so that it is parallel with your target. Example: you want the target to be moving in...
- by ShahFluffers - at 2017.01.21 06:24:31
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11. Carriers - in Ships and Modules [original thread]
1a. Nope. The same applies to normal ships too. No more drone assist. 2a. A carrier can launch 3 "squadrons" of 9 ships each. Each "squadron" will behave in a manner similar to a single drone... with each fighter in a "squadron" behaving like dro...
- by ShahFluffers - at 2017.01.14 20:58:55
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12. Sentry Drones - in Ships and Modules [original thread]
Explanation of Drone Control range: http://imgur.com/BEuyuvV What you are describing can be done with pretty much any and all drones. And while Sentry Drones allow you to snipe with a full tank, they also have some pretty big downsides. - th...
- by ShahFluffers - at 2017.01.04 03:55:08
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13. What is the art and science of webbing a freighter? - in Ships and Modules [original thread]
Generally the webbing ship should be on the stargate itself waiting for the Freighter to jump through. That means you only have to travel about 5 to 7 km in any direction. Fitting Hyperspatial rigs to make your ship warp faster helps you "outrun" ...
- by ShahFluffers - at 2017.01.02 20:05:00
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14. Best Blockade Runner ship for blops fuel truck? - in Ships and Modules [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=6665692#post6665692 ShahFluffers wrote: With max skills... fitting all Blockade Runners (T2 Cloaking Transports) with a Covert Ops cloak, 2 Low Friction Nozzle rigs, and as many inerti...
- by ShahFluffers - at 2016.12.31 18:47:17
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15. Deep Space Transport and Lots of high value trips - in Ships and Modules [original thread]
Miss Negotiatrix wrote: An orca would need someone webbing you for fast warps right? Or can you manage a mwd cloak trick with an orca You can do either. My Orca has a 500 mn Microwarpdrive on it. As soon as I initiate warp (from a "cold stop...
- by ShahFluffers - at 2016.12.26 23:12:26
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16. Deep Space Transport and Lots of high value trips - in Ships and Modules [original thread]
Miss Negotiatrix wrote: Ill be moving a lot.... once i get my alts set up and finish training ill go through 756m3 per hour so 18144 a day so 544k or so a month But as i said it will be high value... i think i figured the 60k i could fit into ...
- by ShahFluffers - at 2016.12.26 21:27:43
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17. Deep Space Transport and Lots of high value trips - in Ships and Modules [original thread]
^^ What Ralph said. I will also add this: There is a big difference between "casual lol-gankers" and a professional ganking outfit. "Casual gankers" are often small groups that do not have the firepower or resources to take on overtanked ships ...
- by ShahFluffers - at 2016.12.26 21:08:48
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18. Deep Space Transport and Lots of high value trips - in Ships and Modules [original thread]
How much cargo (in m3) do you think you will be carrying? The reason I ask is because that alone will decide what transport ship will be most ideal for you. If it is below 12,000 m3 then a Blockade Runner may be more ideal for you. These ships ...
- by ShahFluffers - at 2016.12.26 06:07:56
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19. Assault Frigates. I just don't get 'em. - in Ships and Modules [original thread]
Pros for Assault Frigates: - faster and more mobile than Destroyers - tank better than Destroyers (yes, they tank better... smaller sig radius counts as part of their tank) - requires less equipment (3 to 4 launchers / turrets versus 7 to 8) - un...
- by ShahFluffers - at 2016.12.22 06:13:50
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20. A different take on spaceships. - in Ships and Modules [original thread]
Trasch Taranogas wrote: Ok, I exaggerated a bit. Hmm, I mean more like a strong passive shield not dependent on some power or something else that can fail. Weapons should do straightforward high damage, no drones and other stuff that can be...
- by ShahFluffers - at 2016.12.21 00:55:09
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