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1. Day of Darkness II - in My EVE [original thread]
thank you
- by Sharida - at 2009.03.30 20:36:00
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2. Reason to buy a prophecy over a harbinger? - in Ships and Modules [original thread]
firstly - this is personal experiance, not EFTing the Prophecy is a mission runner / small gang dream boat. Granted, it does not do as much DPS, but at BS V, you can quite easily fit 6 beam II's, a gang mod ( I prefer armored warfare - rapid repai...
- by Sharida - at 2008.12.22 20:23:00
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3. New players delema - Please advise - in Ships and Modules [original thread]
It depends on your playing style. Rails and Blasters do have different prereqs, but the skills are useful for both weapon trees, so there is no loss of time. The hardest part of deciding what to fly is picking what YOU feel comfortable flying. oh...
- by Sharida - at 2008.12.22 19:54:00
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4. Frigate Skills - in Skill Discussions [original thread]
Once again everyoe ignores the Assualt Frig. Where else can you see frigates tanks cruisers 23/7? Best of all, for you RP's, you get INSANE resists vs the racial enemy. Case in point... Minnie AF with SHIELD EM resists over 90 base. Amarr AF wi...
- by Sharida - at 2008.10.31 06:57:00
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5. Boost field commandsalready! STOP IGNORING THEM - in Ships and Modules [original thread]
As a CS pilot who actually uses the gang mods, it is a very dangerous thing to have running. Caldari / Amarr boosts your tank and everone elses, freeing up mids / lows Galente makes ewar a joke Minmitar make skirmishing interesting As a field ...
- by Sharida - at 2008.10.31 06:25:00
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6. Battleships v. - in Skill Discussions [original thread]
5% boosts, on top of ALL your other 5% boosts, 4% boosts, et cetera add up really fast.5% armor resists on the abbadon for example... well at lvl 5 thats a free eanm II more or less
- by Sharida - at 2008.10.12 17:06:00
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7. Skill to increase Mining Range????? - in Skill Discussions [original thread]
You can get a strip miner over 22 km with the gang assist mod.
- by Sharida - at 2008.10.12 17:00:00
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8. Fleet and Bonuses - in Skill Discussions [original thread]
actually the squad / wing / fleet BOOSTER provides bonuses
- by Sharida - at 2008.06.11 17:20:00
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9. Leadership 2.0 - in Skill Discussions [original thread]
The fleet command ship has 2 built in command processors, and can fit a disturbing tank while running them. EFT aside, real experience with boosting will help more. Each fleet command ship gives bonuses to one type of gang mod, and that really ne...
- by Sharida - at 2008.05.30 19:42:00
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10. Assault ships - in Skill Discussions [original thread]
AF are well used against other frigates, and some cruisers with the right modules. Flying a Harpy, good skills would include Small hybrid turret 5 and the small rail specialization to 3 or 4. Weapon upgrades would help for the CPU fitting as wel...
- by Sharida - at 2008.05.30 19:24:00
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11. Leadership 2.0 - in Skill Discussions [original thread]
Edited by: Sharida on 29/05/2008 17:08:40 I would like to mention that battlecruisers get a 99% reduction in CPU need of modules. If you had noticed in my sample setup, the wing commander was in a Myrmidon. Yes, leadership V is required for c...
- by Sharida - at 2008.05.29 17:06:00
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12. Faction warfare & Standings - in Missions & Complexes [original thread]
I am personally really looking forward to the factional warfare coming out. PvP in high sec, but only if you sign up. Will add something nice to the game. And if you are worried about KoS with factions, I am nearly at that point now with the Minm...
- by Sharida - at 2008.05.23 07:28:00
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13. Warden II's good for missioning? - in Missions & Complexes [original thread]
The biggest advantage sentries have is the survivability. A sentry can tank a cruiser with a medium rep on it. Garde - close range (up to 30-40) Curator - mid range (30-70) Bouncer / warden have same range + tracking, and are good 60-100+km
- by Sharida - at 2008.05.23 07:25:00
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14. Mining frigates need TechII love! - in Ships and Modules [original thread]
I like the idea of a salvage ship. There is already specialty roles for command bonuses (BC and command ships) I am thinking.... [racial frig] V Salvaging V Science V (or something else) [racial frigate] skill 20% cargo / skill lvl resists like...
- by Sharida - at 2008.05.23 07:21:00
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15. EW Drones - in Ships and Modules [original thread]
Grarr is right. Every lvl of Electronc warfare drone interfaacing give ALL drones a 3 km / skill lvl boost to control range. Also, ECM drones have a % chance to jam. drop em and have fun. I have also used 5 webber drones for webbing at 50 km...+
- by Sharida - at 2008.05.23 07:09:00
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16. Leadership 2.0 - in Skill Discussions [original thread]
The next thing to bring to light is fleet structure. Leadership gives 2 sqaud members per skill level. Wing commander requires leadership V and allows the control of one sqaud per level. Fleet commannder requires wing commancer 5 and allows the c...
- by Sharida - at 2008.05.23 07:02:00
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17. Leadership 2.0 - in Skill Discussions [original thread]
Edited by: Sharida on 23/05/2008 03:38:16 While this may not seem like much, you can get some VERY nice boosts for your fleet, either in PVP / PVE / Mining situations. Now the numbers.... For this, I am going to assume the following.... [spe...
- by Sharida - at 2008.05.23 03:36:00
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18. Leadership 2.0 - in Skill Discussions [original thread]
Edited by: Sharida on 23/05/2008 02:44:23 The leadership and gang boost mods are absolutely phenomonal when included in gangs. A character with wing command 2 can provide bonuses to 21 people at once. The thing about the gang assist mods is t...
- by Sharida - at 2008.05.23 02:43:00
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19. Amarr Beams, We Hardly Knew Ye - in Skill Discussions [original thread]
From my experience.... Beams Higher fitting requirements Higher VOLLEY damage Higher Optimal / Falloff Pulses Higher Tracking Higher DPS Lower Cap / Shot Higher RoF That being said, if you are in a ship using larges, go for pulses. If in a shi...
- by Sharida - at 2008.05.23 02:03:00
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20. Heavy fleet support ships - in Ships and Modules [original thread]
I have to agree with the fun of doing gang ops in lvl 4's. That being said, my group is in training for lvl 5's right now. 2 Domi's (one tank / drone dps, one logistics / tank) 1 Hyperion (Logistics / tank) 1 Abbadon (Tank / secondary DPS ) 1 Ra...
- by Sharida - at 2008.05.15 23:49:00
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