Pages: [1] |
1. Rorq excavator yield vs mining drone 2 post patch? - in Science and Industry [original thread]
T2s bring in around 30-35 % of Excavators. They are a viable choice for mining long distance when your main rock pops and you don't want excavators to be 10-15km away when a dread spawns to pop one. So, they might bring in about what a hulk does.
- by Sharnhorst von Deathwish - at 2017.07.01 20:09:37
|
2. Data Mining: What ores do you think yield the most ISK per hour? - in Science and Industry [original thread]
Arkonor -> Bistot - > Gneiss -> Crokite -> Spod
- by Sharnhorst von Deathwish - at 2017.07.01 20:07:18
|
3. PVE Upgrades and Content Generation - in Player Features and Ideas Discussion [original thread]
Additional content DRIVER. i)Combat missions offered to defend your space. Hostile roaming traffic or embargo. (1)Example: 20-30 hostile NPCs for a competing empire module camp your gate with warp and scrap. Spawn rate rare and varies? ii)Cor...
- by Sharnhorst von Deathwish - at 2017.07.01 18:00:47
|
4. PVE Upgrades and Content Generation - in Player Features and Ideas Discussion [original thread]
High Sec PVE content upgrade: High End Empire modules can create incursion like events with a lot of risk and a lot of reward on the table. i)Opportunity to ally and engage with and against capital on capital fights in High Sec (NPC). ii)Oppor...
- by Sharnhorst von Deathwish - at 2017.07.01 17:59:05
|
5. PVE Upgrades and Content Generation - in Player Features and Ideas Discussion [original thread]
Implementation: Corporation owned citadels have the option to deploy a faction module for one of the selected merchant corporations or empire military outposts. (1)Citadel or Upwell structure availability. (a)Size of structure will determine b...
- by Sharnhorst von Deathwish - at 2017.07.01 17:57:34
|
6. PVE Upgrades and Content Generation - in Player Features and Ideas Discussion [original thread]
Good day everyone. So, this began as some bullet points and notes. As I continued with the ideas that have been conversation pieces over the years, things that we have all said or hear or thought would be great additions. I have tried to flesh out...
- by Sharnhorst von Deathwish - at 2017.07.01 17:56:51
|
7. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Day 1.. Colossal belt has ochre and a handfull of spod. Euro had 12 hours to clear it. It's 8pm my time. Sure I could. Then play again at 1am.. because you know, I don't need sleep for work. Mission accomplished. CCP demonstrates euro tz best t...
- by Sharnhorst von Deathwish - at 2017.06.13 23:52:08
|
8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I just moved a character to a new account and bought it 1 year in cash to move to a rorqual. Salty about that. I cash injected another 3 weeks ago into a rorqual. K. Salty, but whatever. Finishing my first super. Now that's gonna take a dunk. K....
- by Sharnhorst von Deathwish - at 2017.06.10 16:28:34
|
9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Guys.. guys.. guys.. and gals. This isn't the feedback center where they adapt and change roll out plans. This is where they come to let you know about the changes coming and give you any feedback they have. In Soviet CCP feedback only rolls one w...
- by Sharnhorst von Deathwish - at 2017.06.09 17:01:55
|
10. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Eli Apol wrote: Texas Queens wrote: Gian Hakaari wrote: A well thought out and honest post by Kaidokpi and worth reading, however the part of real interest is the last line I have included and the key points of the entire issue. As we ha...
- by Sharnhorst von Deathwish - at 2017.06.03 14:13:37
|
11. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
I've never once seen 50 rorquals in one belt.. ever. 18 was the most and it took about 1 hour to roll the colossal (well longer because when it gets to ochre.. only 2-3 stay).
- by Sharnhorst von Deathwish - at 2017.06.03 01:11:15
|
12. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Table" Guys.. guys.. guys... isk is flowing too freely into the game. How can we get people to make less money, so they need to buy more of our newly broken down mobile game style PLEX? Fozzie "We could nerf mining income again" Table "Nah, that...
- by Sharnhorst von Deathwish - at 2017.06.01 22:15:15
|
13. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
So, multiboxing with 5-6 AFKtars + 1 super is a better solution? Riiight.
- by Sharnhorst von Deathwish - at 2017.06.01 21:46:48
|
14. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Alright, so- I'll just reply with actual cogent arguments because there is a great base of players out there looking to laugh and point at people when a change is made they don't like or just because. 1. You want to reduce the movement speed of d...
- by Sharnhorst von Deathwish - at 2017.06.01 21:21:56
|
15. Miner Extortion by Gankers - in Crime and Punishment [original thread]
Well, to be fair.. your sort live in High Sec. I'm not fond of that myself, the police folk get so angry when guns go hot..
- by Sharnhorst von Deathwish - at 2017.04.11 20:05:46
|
16. Miner Extortion by Gankers - in Crime and Punishment [original thread]
2mm EHP plus 3mm active tank. 1500 dps. Pulls in 1.2mm m3 am hour. Never once ganked on 10 years by code. Must have been grandfathered into that permit... The trick wee miners is to go mine where they are afraid to go.. which would be anywhere pe...
- by Sharnhorst von Deathwish - at 2017.04.11 18:33:38
|
17. Null Sec PI setup - in Science and Industry [original thread]
5 world set up. 2 world's for water and 2 for electrolytes. 5th worth is your combination hub. Putbit on a storm to have extra water or electrolytes for the lag time. I say that because 1 factor world making coolant can go full steam from 4 wate...
- by Sharnhorst von Deathwish - at 2017.01.02 00:35:12
|
18. Help with PI Please - in Science and Industry [original thread]
For referencex I hit 43 planets at max ability and was to around 200 to 250m a day.. but the ui.. the 2 hours a day was killing me. So be warned. Don't go too for too many and make it more than a mini game until they stream line it
- by Sharnhorst von Deathwish - at 2016.12.30 03:22:45
|
19. Help with PI Please - in Science and Industry [original thread]
When factoring your PI imports and exports, keep in mind the POCO tax each way. Even if it's at 2.5 percent if you do it enough ways, it can eat from your profit If you have access to enough worlds, i.e. PI alts then I would do a dedicated world...
- by Sharnhorst von Deathwish - at 2016.12.30 03:20:30
|
20. Cheap ships for nullsec ratting? - in Ships and Modules [original thread]
Those stupidly high resists to kinetic make the Ishtar the preferred afk semi afk rat ship vs Gurista. I don't see many VNIs in Tenal, but I do see a large amount of Ishtars. They also move fast on the market.
- by Sharnhorst von Deathwish - at 2016.07.24 18:14:57
|
Pages: [1] |
First page | Previous page | Next page | Last page |