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41. EVE Online: Incarna 1.1 Issues - in EVE Information Portal [original thread]
Hotkeys are still partially broken when you use more than one in a row and they involve the CTRL key without lifting and re-pressing the CTRL key. Also CTRL-Click on overview still fails to target something if the Eve client doesn't already have ...
- by Shasz - at 2011.09.06 15:34:00
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42. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Originally by: Zaotome Edited by: Zaotome on 04/09/2011 19:07:50 im using up to three clients in windowed-mode and "solved" the targeting issue with a "ctrl+click"-macro on the forth mousekey a G15/19 or similar should also do the tric...
- by Shasz - at 2011.09.06 11:14:00
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43. WH PoS Reinforced (need advice) - in Crime and Punishment [original thread]
You can't trust the POS interface reading on shields - it lies. Target the POS from outside the shields - it reinforced at 25%. Shields repair themselves slowly - an osprey, basilisk, scimitar or carrier can target the POS from outside the forcef...
- by Shasz - at 2011.09.03 14:30:00
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44. About offlining modules - in EVE General Discussion [original thread]
Originally by: CCP Tuxford This may seem like a silly question but some of those Minmatar turret icons are really dark. Are you sure they are not actually online? First let me say you're a brave brave soul Tuxford, and thanks for the...
- by Shasz - at 2011.09.02 15:27:00
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45. Eveisreal.net now live. - in EVE General Discussion [original thread]
I can't stand the interface - flashy animation and random floaty things don't make for a useful interface. Computers are handy for organizing, sorting and processing information - why jumble it all up again and make things hard to sort through? A...
- by Shasz - at 2011.09.02 13:24:00
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46. EVE Online: Incarna 1.1 Feedback - in EVE Information Portal [original thread]
LOL New patch, more broken functionality. Not satisfied with breaking the Ctrl key functionality , now random dumb**** like cargo holds opening, ships decloaking during "safe" timers and once again pilot skills not being added to a ship's stats...
- by Shasz - at 2011.09.02 10:04:00
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47. 7 Days of Ratting, over 70 Hours worth, in Venal (No officer?) - in EVE General Discussion [original thread]
You're doing fine - but one week is not even close to enough time to wonder about it. In about 3 months of ratting in Stain I got 2 officer spawns and I consider that to be pretty lucky. They were in -.17 and -.15 systems, and I cleared the belt...
- by Shasz - at 2011.09.01 11:32:00
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48. Bug involving warping and not able to be tackled - in EVE General Discussion [original thread]
Originally by: Bubanni Did I mention my friend confirmed in the video that he was yellow boxes as he warped... thats server confirmation right there, not client side That confirms the lock happened but not the module activation. There...
- by Shasz - at 2011.08.29 16:41:00
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49. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Still broken, still annoying as hell to have to keep releasing and re-pressing the Ctrl key for multiple Ctrl-key combos in a row. Please fix it?
- by Shasz - at 2011.08.29 10:06:00
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50. [Proposal] Drones orly "Do you like to drone as they do not like CCP" - in Assembly Hall [original thread]
Love my minions - even though they disobey frequently.
- by Shasz - at 2011.08.22 19:59:00
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51. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Really would like to see these last two bits fixed back the way they were prior to the new hotkey programming. Breaking standard functionality is not an upgrade. ___________________________________
- by Shasz - at 2011.08.22 09:05:00
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52. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Brainstorm thought: Make the smallholding folks subject to taxation of the local sov holder. Suddenly their presence by conquering empires is desirable. Just the presence of lots of stakeholders might make it a system you want to own. You'd ac...
- by Shasz - at 2011.08.18 12:46:00
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53. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
I like the proposed changes to the Dramiel in the first post. Being far and away the fastest and most nimble ship, AND having great firepower, AND 3 drones, AND being pretty easy to shield buffer was a bit much. I loved flying it when I was in lo...
- by Shasz - at 2011.08.18 12:33:00
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54. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
I sure do wish this would get fixed...
- by Shasz - at 2011.08.17 11:53:00
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55. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: Ugleb Quote: Reward local knowledge Doing research on and scouting of the area you're running fleets in, and getting a feel for the layout and the local quirks, should give you a small but noticeable advantage over o...
- by Shasz - at 2011.08.15 16:54:00
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56. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Originally by: Rees Noturana Originally by: Ya Huei I envision some sort of customizable (like t3 cruisers) sub cap ship with a limited hangar/cargo for holding ships and materials. Maybe for the nomadic lifestyle option, which...
- by Shasz - at 2011.08.15 15:26:00
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57. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
How about allowing small groups to place structures out in dead space, not anchored to anything? Make them mini-bases, something that has to be scanned down. It could be nothing more than a large storage / refitting facility that can be moved f...
- by Shasz - at 2011.08.15 14:35:00
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58. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Any chance this will get addressed?
- by Shasz - at 2011.08.15 10:02:00
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59. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Well, what I mean by 2/3 broken is that there were 3 repeatable errors in programming with how they handle the ctrl key, and they fixed 1 of them. It is playable, but it is a hindrance when trying to use the new system to play the game. The syste...
- by Shasz - at 2011.08.13 21:45:00
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60. CTRL+Key behavior still 2/3 broken - in Issues, Workarounds & Localization [original thread]
Originally by: Bootleg Jack 1. In your first senario is normal behavior. The control keypress was consumed in the first combo; the second combo was not a combo, it was a standalone click. 2. This is Windows behavior, what do you expect CC...
- by Shasz - at 2011.08.12 17:19:00
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