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141. Sell All - in Player Features and Ideas Discussion [original thread]
As long as there's a "By clicking Yes I acknowledge the fact that I may be selling items for significantly below market value at rates that only someone who is extremely lazy or drunk would agree to" Yes/No box that pops up before each "sell all" ...
- by Shereza - at 2013.06.29 20:38:00
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142. Idea: Dynamic Security Status. - in Player Features and Ideas Discussion [original thread]
Kraal Utrecht wrote: In my proposal I tried to keep changes to the game itself as simple as it gets - just a bunch of variables and some computing during downtime. You're not going to get dynamic system security changes with a lowest bidder ...
- by Shereza - at 2013.06.29 14:20:00
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143. Idea: Dynamic Security Status. - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=3238076 Feel free to read my response, https://forums.eveonline.com/default.aspx?g=posts&m=3238076#post3238076 , and consider it a response to this topic as well.
- by Shereza - at 2013.06.29 13:55:00
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144. Four Horsemen pvp gang concept - in Ships and Modules [original thread]
Perhaps: [Proteus, Pestilence] True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Armor Explosive Hardener II 1600mm Reinforced Steel Plates II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage...
- by Shereza - at 2013.06.29 01:44:00
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145. Anything Destroyers Do Cruisers Do Better. - in Ships and Modules [original thread]
Sorry, but TC is blatantly incorrect. Destroyers do being cheap and dying quickly much better than cruisers do. Also, destroyers provide better reasons for people to ask, "WTF? How did he get in our fleet with that ship?"
- by Shereza - at 2013.06.28 22:35:00
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146. Ishkur and Ishtar drone bay bonus should go - in Player Features and Ideas Discussion [original thread]
Drone bay size bonuses are no more odd than bonuses to cargo or ore hold capacity. As for encouraging people to "max out the skills," well, the bonuses don't necessarily do that very well. The ishtar's bonuses might be useful in extreme situations...
- by Shereza - at 2013.06.28 22:30:00
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147. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target...
- by Shereza - at 2013.06.28 17:04:00
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148. Caldari Scorpion Hull - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Naomi Anthar wrote: There is one more epic thing to do than Khanid Abaddon with torps... it's scorpion shooting lasers from it's sting ! This somehow reminds me of something... but what? https://www.youtube.com/watc...
- by Shereza - at 2013.06.28 11:00:00
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149. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic. If warp core stabilizers function in a way so as to limit the effectiveness of ...
- by Shereza - at 2013.06.28 08:46:00
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150. Golden Pods and Killmails - in Player Features and Ideas Discussion [original thread]
It'd still be nice to be able to say you've racked up the most kills of geese, I mean players, who lay golden eggs, I mean fly golden pods.
- by Shereza - at 2013.06.28 04:02:00
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151. [Odyssey 1.1] Pirate Faction Rebalance - in Player Features and Ideas Discussion [original thread]
Honestly, Guristas ships really shouldn't get double drone bonuses like that with only a shield resistance bonus as their sole tribute to their Caldari origins. Perhaps... Worm: _Role bonus: 25% increase to launcher firing and drone MWD speeds. _...
- by Shereza - at 2013.06.28 03:24:00
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152. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: We are not given the tools to fight botting. You aren't given the tools to file petitions and report potentially bot-like behavior? You aren't given the tools to get into a cheap ship, sacrifice your security standing,...
- by Shereza - at 2013.06.28 02:07:00
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153. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
Why not also include 80% reductions in mining yield, gas harvesting, and salvaging chance?
- by Shereza - at 2013.06.27 19:04:00
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154. Black Ops choices - in Ships and Modules [original thread]
Pitt POssum wrote: @ the guy comparing blops pve performance: not sure if troll or something is very wrong with you Neither. PvE is a legitimate facet of EVE Online, and even on ships that are generally considered by the community to be PvP-...
- by Shereza - at 2013.06.27 15:14:00
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155. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
Gnord wrote: The venture, mostly as it exists now, will become a Tech-2 Mining Frigate, requiring Mining Frigate 4-5, and a "restricted" Tech 2 skill (Perhaps the T2 skill adds resistances, or drone mining yield). A Tech 1 mining frigate will b...
- by Shereza - at 2013.06.27 05:14:00
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156. Black Ops choices - in Ships and Modules [original thread]
Strictly from a PvE perspective all four ships are pretty decent combat wise. The sin will manage the most AFK-ability, and the redeemer and panther can actually perform pretty respectably when stacked up against their marauder counterparts. The ...
- by Shereza - at 2013.06.27 03:54:00
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157. 2 Miner II Lasers on a Venture? - in Ships and Modules [original thread]
[Venture, Stable] Mining Laser Upgrade II 1MN Afterburner II Medium Shield Extender II Adaptive Invulnerability Field II Miner II Miner II Salvager II Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Anti-EM Screen ...
- by Shereza - at 2013.06.26 19:42:00
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158. High Sec Fleet Mining - in Ships and Modules [original thread]
Tobias Hareka wrote: Covetor/Hulk = fleet Retriever/Mackinaw = solo Procurer/Skiff = solo There's no ice specialist ship anymore. Also Skiff lost its unique bonus. Covetor/Hulk: worst tank, highest yield for both ore and ice Procurer/Skiff: l...
- by Shereza - at 2013.06.26 15:38:00
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159. Why not 4 ore haulers instead of all the racial cargo haulers? - in Player Features and Ideas Discussion [original thread]
Jeanne-Luise Argenau wrote: just an idea why not 2 ore haulers one who is faster, tankier and has higher mobility but only has half of the ore capacity of the other one. Because you have racial industrials to do that and if you had a second...
- by Shereza - at 2013.06.26 15:30:00
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160. A new breed of Mining ship - in Player Features and Ideas Discussion [original thread]
#1 Production != mining #2 Sub-cap T1 ships should not be able to fit jump drives. Jump freighters are, technically, capitals and black ops ships are T2. #3 Sub-cap production ships should not be building ships except, maybe, for frigates or destr...
- by Shereza - at 2013.06.26 06:08:00
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