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161. Ham Legion with sexy tank. - in Ships and Modules [original thread]
#1 748 DPS omni tank is way overkill for a ship that small even if it's standing still. #2 If you replace two hardeners with A-Type ANPs and remove the third you get a free low slot for a second BCS. #3 420 rDPS with T2 damage ammo is kinda bad. ...
- by Shereza - at 2013.06.26 03:19:00
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162. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Sigras wrote: how would this in any way be a nerf to missions? if the drops were changed to upgrade modules and were allowed to be used in invention like the normal meta items are now there would be very little change at all. Unless their ro...
- by Shereza - at 2013.06.26 03:10:00
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163. Why not 4 ore haulers instead of all the racial cargo haulers? - in Player Features and Ideas Discussion [original thread]
Honestly, what might be a really good idea is if all four races get three cargo haulers specialized in one of three areas: Rapid transit Maximum defense Offensive capabilities (read battle badger) Then provide an ORE freighter that's slower than ...
- by Shereza - at 2013.06.26 02:39:00
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164. Pretty tired of what your doing CCP - in EVE General Discussion [original thread]
Regarding enforced trust consider this. Pirates are not beholden to use any "ransom mechanic" implemented. They can choose to do so as they wish or they can tell the person whose pod they have locked down, "Send money, no bulls***, or else." The o...
- by Shereza - at 2013.06.26 02:32:00
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165. why legion instead of tengu - in Ships and Modules [original thread]
Ciyrine wrote: Were almost on the 2nd page of this topic and except for one guy its all been about how legion cant do anything even remotely competantly its just that bad. Yeah... I covered one area where it can make for a good ship, but you...
- by Shereza - at 2013.06.25 23:46:00
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166. why legion instead of tengu - in Ships and Modules [original thread]
That's just it, even after all the T2/T3 ships get rebalanced the legion shouldn't be the best ship in any role. T3 ships are supposed to be "jack of all, master of none" when it comes to ship design. It should be a good HAM boat, but not better t...
- by Shereza - at 2013.06.25 21:37:00
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167. Simple miner buff. - in Ships and Modules [original thread]
I mine because I want to read books, watch movies or trol... I mean post on forums while making some money in EVE. It's not about being risk averse so much as it's about wanting to do two productive things at once without feeling obligated to make...
- by Shereza - at 2013.06.25 20:47:00
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168. 2 Miner II Lasers on a Venture? - in Ships and Modules [original thread]
Increase your training in energy management and energy systems operation. If that's not enough, and AFAIK it should be more than enough, then fit some Capacitor Control Circuit rigs. Also try staggering your lasers. Fire one then wait 15-30 second...
- by Shereza - at 2013.06.25 20:40:00
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169. why legion instead of tengu - in Ships and Modules [original thread]
AFK'ing missions. [Legion, Drone] True Sansha Medium Armor Repairer Corpii A-Type Adaptive Nano Plating Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Republic Fleet 10MN Afterburner Tracking Comp...
- by Shereza - at 2013.06.25 20:39:00
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170. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
[Avatar, Capital Mining Ship] Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade Aoede Mining Laser Upgrade ...
- by Shereza - at 2013.06.25 15:41:00
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171. Idea to make hisec a better place - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Awoxers aren't a problem. Deal with it. They might not be a problem, but when they actively do things to avoid getting booted from corporations when by all rights/logic they should be bootable it turns the underlying g...
- by Shereza - at 2013.06.25 14:18:00
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172. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Johan Toralen wrote: Just have to think a little out of the box and see the opportunity instead of the threat in everything. Heresy! You aren't supposed to think outside of the box in a sandbox game!
- by Shereza - at 2013.06.25 14:04:00
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173. Smoking guns <3 - in Player Features and Ideas Discussion [original thread]
Eija-Riitta Veitonen wrote: Technically there's not enough particle density in vacuum to make the beam itself VISIBLe, let alone leave smoke particle trails ^^ And if the particle density was high enough that would create all sorts of bad thing...
- by Shereza - at 2013.06.24 23:40:00
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174. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Just to push this further and because the majority of meta modules exist solely for their min content, would there be too much harm in giving all meta 0 current stats of their highest T1 meta level, compensating players in som...
- by Shereza - at 2013.06.24 23:23:00
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175. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: Ok, so have rats drop everything, then everyone can suffer. If player ships don't drop "everything" why should NPC ships do so? That's about as silly an idea as making mission whores suffer for the sake of industrialists.
- by Shereza - at 2013.06.24 20:14:00
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176. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: When you kill an NPC and it drops modules, they bypass the harvesting and production cycle. Not only that but the isk acquired is also generated from the game and adds to the total in game isk requiring sinks to balance i...
- by Shereza - at 2013.06.24 15:18:00
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177. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: You expect me to waste my time to come up with a proposal on how you can reproc rat droppings to minerals when rats dropping too many things, including minerals, is what I and many others see as a problem? Right. Me wrot...
- by Shereza - at 2013.06.24 05:17:00
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178. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: ^ Opinion Lots of people have fun making stuff. Lots of people have fun clicking several times on a couple windows and then waiting minutes to hours or even days for the finished product to be spat out? Interesting. I mig...
- by Shereza - at 2013.06.24 03:15:00
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179. Re-Imagining Mining in EVE - in Player Features and Ideas Discussion [original thread]
Ekaterina 'Ghetto' Thurn wrote: Simple solution to afk macro mining fleets is to make the belt rats hit harder. So that in roughly ten to fifteen minutes they do serious if not fatal damage to your ship. This would force you to not be afk as yo...
- by Shereza - at 2013.06.24 02:48:00
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180. Smoking guns <3 - in Player Features and Ideas Discussion [original thread]
Eija-Riitta Veitonen wrote: p.s. also only artillery/autocannons would generate it, and even then it's entirely possible to operate on a smokeless propellant. Not necessarily. Lasers could interact with particles along the path of the beam t...
- by Shereza - at 2013.06.24 02:03:00
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