Pages: [1] 2 |
1. Well-developed Planetary Interaction Spreadsheet - Opening for Bidding - in Science and Industry [original thread]
So you have to manually update the prices of all your resources? Why not an xml feed? Worked for wyke's sheet just dandy.
- by Shimarra - at 2011.09.30 23:10:00
|
2. 0.0 ISK making corp / MINING corp / - play eve how you want to - in Alliance and Corporation Recruitment Center [original thread]
Fun people, fun system, and all the rocks you care to murer. A++ would mine again!
- by Shimarra - at 2011.09.10 18:28:00
|
3. Another Tech 2 whinning thread - in EVE General Discussion [original thread]
Originally by: Ishmael Hansen Originally by: Shimarra Well, many people have the mistaken belief that tech 2 is supposed to be a sort of high standard. Were that the case, I beleive CCP would have already begun progressive seeding ...
- by Shimarra - at 2006.12.29 00:36:00
|
4. Another Tech 2 whinning thread - in EVE General Discussion [original thread]
Well, many people have the mistaken belief that tech 2 is supposed to be a sort of high standard. Were that the case, I beleive CCP would have already begun progressive seeding of tech II, ie, a continual seeding of all bpos to slowly fill the mar...
- by Shimarra - at 2006.12.28 23:19:00
|
5. [GTC] 5x 90 day GTC. 350 each - in Sell Orders [original thread]
All sold out! thanks to all my patrons! you guys rock! Shim -------------------------- "oh lawd! is zat sum arkanor?!" --------------------------
- by Shimarra - at 2006.12.11 15:23:00
|
6. [GTC] 5x 90 day GTC. 350 each - in Sell Orders [original thread]
The subject says it all folks. All transactions will take place as per the rules set forth by CCP. Eve-Mail in game to start the process Shim Shim -------------------------- "oooh, mercoxit..." --------------------------
- by Shimarra - at 2006.12.11 14:53:00
|
7. Tech 2 item situation NEEDS a fix (and Invention ain't it!) - in Revelations Testing and Development [original thread]
A curious question to the OP, and pardon my ignorance if this has been answered already: Should that all T2 BPOs be available, why would anyone use T1? The price drop of T2 would probably be dramatic, and the ripple effect on T1 would be disatero...
- by Shimarra - at 2006.11.09 07:41:00
|
8. Wreck Testing - in Revelations Testing and Development [original thread]
With all due respect to the RSI suffers, you probably shouldn't be playing EvE. The game is built to be mouse-centric, and the actions required royally mess with most suffers of Carpal and other wrist and arm RSI. Now, I personally believe that ma...
- by Shimarra - at 2006.11.04 07:03:00
|
9. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
Just repeating what I said in a General Discussion thread: The skills do not state "gang" in their description, thus implying that the original gang system will still be in place. Shim -------------------------- "oooh, mercoxit..." -------------...
- by Shimarra - at 2006.10.29 04:57:00
|
10. Why i personally feel Kali should be scrapped. - in EVE General Discussion [original thread]
I shall be brief on the subject of the so-called "gang" skills: Nowhere in the description does it say "gang." Just squadron, wing, fleet. I assume that players will have the option of forming into the standard mob-style gang, or train the skill...
- by Shimarra - at 2006.10.29 04:52:00
|
11. Tweak insurance scheme and free Faction ships from the display case! - in EVE General Discussion [original thread]
Originally by: Letouk Mernel T2 BPO's are the moneymakers they are only due to CCP being afraid to seed more of the stupid things into the game. Looking at T2 ship prices, it's obvious that more manufacturers are needed. But instead of see...
- by Shimarra - at 2006.10.28 21:58:00
|
12. The new regions w/ Kali, NPCs? - in Revelations Testing and Development [original thread]
Originally by: Illuminaty Well the problem I see is basically this: Ratting in a -0.15 system sucks, but you at least make -some- isk from it. You get some bounties on cruisers and frigs and maybe the occasional 500k or 900k battleship....
- by Shimarra - at 2006.10.28 07:46:00
|
13. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
The concept of instalock on gangmates is interesting, but I believe that such a thing might be more appropriate for the new Fleet system that seems to be coming out in Kali 1. The basic gangs still have the problem of the gang-in gank, and instalo...
- by Shimarra - at 2006.10.28 02:13:00
|
14. CCP That is it ! - in EVE General Discussion [original thread]
Huzzah for the OP's bombastic sense of humor! -------------------------- "only a fool flies a barge in 0.0..." "Well, I'm that fool..." --------------------------
- by Shimarra - at 2006.10.26 05:17:00
|
15. Manufacturing: how? - in EVE General Discussion [original thread]
There are some great tutorials out there if you look, but here's the 1 minute cheap version. You can't waste a BPO unless you trash it. Just grab a factory slot, load the bpo, load the minerals, hit run, and profit. ^_^ -------------------------- ...
- by Shimarra - at 2006.10.12 18:56:00
|
16. Three 90day timecards for sale; 350 mil each - in Sell Orders [original thread]
Subject says it all. Send eve-mail and we'll get the ball rolling -------------------------- "only a fool flies a barge in 0.0..." "Well, I'm that fool..." --------------------------
- by Shimarra - at 2006.10.08 02:27:00
|
17. A possible solution to instas - in Player Features and Ideas Discussion [original thread]
A quick Clairification: "Insta" refers to a specific bm designed to allow for warp to 0. for gate to gate. this is the context I'm using the word in. I did not mention at any time the erasure or removal of the standard bookmark system. Also, I'm ...
- by Shimarra - at 2006.09.25 18:56:00
|
18. A possible solution to instas - in Player Features and Ideas Discussion [original thread]
After reading god knows how many posts on the subject, here's my idea to eliminate instas Introduce a module that resides in a single midslot. This allows the user to warp 50% closer to an object, and incurs normal stacking penalties. The skills ...
- by Shimarra - at 2006.09.25 05:46:00
|
19. Sig test - in EVE Forum Experiments [original thread]
sig test GO! -------------------------- "only a fool flies a barge in 0.0..." "Well, I'm that fool..." --------------------------
- by Shimarra - at 2006.08.02 12:55:00
|
20. Lottery: Raven - in Player Gatherings and Events [original thread]
16 and 19 here!
- by Shimarra - at 2006.07.27 04:52:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |