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1. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Mr Rive wrote: What would I personally do with it? Well, this is a start: Amarr Carrier Bonus: 30% bonus to Energy Nosferatu drain amount, optimal range and falloff. 4% bonus to all armor resistances 5% bonus to maximum capacitor pool Minmat...
- by Siginek - at 2017.03.28 16:12:56
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2. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Frostys Virpio wrote: Siginek wrote: suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam tr...
- by Siginek - at 2017.02.10 14:44:25
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3. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn ...
- by Siginek - at 2017.02.10 11:42:26
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4. Triage and Siege module needs to have a reduction to tactical refit - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: refit was fine under the old mechanics and was one of the most fun and skill based things in EvE however CCP decided it would be best to add new toys to capitals at the cost of removing this gameplay *new broken toys
- by Siginek - at 2017.02.10 11:26:35
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5. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: no you keep the DST in the FAX though this will not keep them up for hours and iirc a single bomber negates well over a 3200 letting you drain their 3200 fast if your bombers are organised (what i meant by them being eas...
- by Siginek - at 2017.01.24 17:03:25
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6. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Last time I checked - DST and their pilot's pods are both destructible. I can see a WH having 100+ DST lounging about, but being that DST pilots are of a finite number - podding them out of the WH seems to be a vialble a...
- by Siginek - at 2017.01.24 16:45:07
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7. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Siginek wrote: its mainly problem of lower class WH, but citadel expansion changed capital pvp in WH generally ... Pre-citadel you could run brawl fleet of 2 dreads, carrier as logi and subcap support - if 2 fleets l...
- by Siginek - at 2017.01.24 16:13:11
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8. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: we have had very little issue dealing with FAX in WH they are actually far easier to deal with than carriers used to be. even a gal fax running a full mid worth of 3200 doesn't last long with a few legions and cap bombing...
- by Siginek - at 2017.01.24 16:03:55
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9. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
its mainly problem of lower class WH, but citadel expansion changed capital pvp in WH generally ... Pre-citadel you could run brawl fleet of 2 dreads, carrier as logi and subcap support - if 2 fleets like that meet they could kill each other beca...
- by Siginek - at 2017.01.24 15:57:39
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10. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: lol?? So you didn't have enough people to kill the logi and died horribly? Maybe it's just me but if you believe you can win every fight you take when you sneak out there like the cowards you are you are painfully mistaken. Br...
- by Siginek - at 2017.01.24 15:37:11
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11. FaX machines - crazy ideas about rebalance - in Player Features and Ideas Discussion [original thread]
Few days ago we had wormhole townhall meeting where we discussed many things ... one of them and probably one of most important ofthem were FaX machines being way too overpowered specially cap boosted ones. Biggest problem seems to be 3200 booster...
- by Siginek - at 2017.01.24 14:06:37
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12. Wormhole Town Hall Saturday Jan 21st 19:00 - in Wormholes [original thread]
From my PoV as member of corp who moved from C6 to C4 after Citadel expansion - and also my personal opinion of what CCP did wrong with WH generally To understand why did we move you need to understand our way of life in WH ... We used to live in...
- by Siginek - at 2017.01.18 16:16:10
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13. Wars - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? because his corp probably just got wardeced and he cant carebear misions in his drake while being safe from other players
- by Siginek - at 2017.01.14 18:10:23
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14. Wormwhole shoud't be so safe! - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: FT Cold wrote: Any serious attempt at a keepstar in WH space is going to focus on hole control and podding the owners out, rather than a direct attack on the citadel itself. An undefended citadel is still a sitting duck, an...
- by Siginek - at 2017.01.11 00:29:11
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15. Wormwhole shoud't be so safe! - in Player Features and Ideas Discussion [original thread]
someone with "free intel local" crying about WH being too safe ... well ... thats new one
- by Siginek - at 2017.01.09 00:15:31
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16. C5 Capital Ships - in Wormholes [original thread]
with current state of capitals and anomalies of C5/C6 its not worth moving there ... capital pvp is pretty much dead thanks to ovepowered FAXes, capital PVE is not worth compared to gain (you field multiple billions of ISK for worthless spawns whi...
- by Siginek - at 2016.10.10 10:06:41
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17. POS Vs Citadel - in Wormholes [original thread]
citadels are cool, but ATM they have some big issues with them ... 1) 24 hour anchoring - unlike pos, anchoring is much longer and also everyone can warp to your citadel from d-scan and see its being anchored ... so its way more riskier to build ...
- by Siginek - at 2016.10.04 10:09:53
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18. Sticky:[AUGUST - 118.7] Serpentis Capital Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Zanar Skwigelf wrote: Antony Ottig wrote: Quote: There are plenty of things in the game for new and intermediate players, not everything should be easily accessible. Things like Titans, Supers, and Faction Capitals can serve as aspiration...
- by Siginek - at 2016.08.29 15:57:11
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19. Wormhole Town Hall Aug 13th 19:00 - in Wormholes [original thread]
I wasnt on townhall, but from my pov ... FAXes are way too overpowered and they need change - with cap boosters they are harder to kill with neut fleets which is pretty much only positive to capitals that came with citadels for WH PVP I think t...
- by Siginek - at 2016.08.22 22:09:58
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20. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Rain6637 wrote: Ssssoooo support fighters will be the logistics drones? That's the only case where it makes sense that fighters and fighter-bomber skills wouldn't transfer into them. Could also be ewar support - neut drones, webbing drones e...
- by Siginek - at 2016.02.16 10:22:02
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