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1. Don't make it too easy for scammers... Margin trading fixes for scammers - in Features and Ideas Discussion [original thread]
GrenadeShark wrote: Kirimeena D'Zbrkesbris wrote: Omnathious Deninard wrote: If you pay attention to what you are doing you will not get scammed, if you search the forums you will see this gets covered a lot. CCP is ok with how margin tra...
- by Sigras - at 2013.05.17 16:18:00
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2. An idea to fix Titan hotdrops, maintain logistic advantage and boost larger ship... - in Features and Ideas Discussion [original thread]
Cameron Cahill wrote: There is a very easy way to stop yourself being dropped by a superior fleet - have a superior fleet. which is a perfect example of why this must be changed. Just like the speed nerf before it, there was a way to beat a ...
- by Sigras - at 2013.05.16 21:55:00
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3. An idea to fix Titan hotdrops, maintain logistic advantage and boost larger ship... - in Features and Ideas Discussion [original thread]
while I do know that hot drops are a PvP deterrent, I believe that more can be done than just having this deterrent removed. instead of just allowing fleets to escape a hot drop, allowing fleets to prevent a hot drop, but then commit to the fight...
- by Sigras - at 2013.05.16 20:42:00
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4. Rebalancing Fleet Composition?! - in Features and Ideas Discussion [original thread]
donTheodore wrote: Each fleet must have it's own FC, boosters, DPS, logi, tackle... you can't make multiple fleets one consisting in DPS, one in logi and one tackle. Each fleet must be balanced, each fleet would have it's own action. Ever heard...
- by Sigras - at 2013.05.16 20:23:00
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5. An idea to fix Titan hotdrops, maintain logistic advantage and boost larger ship... - in Features and Ideas Discussion [original thread]
I like this because it answers a problem, but I dislike it because it simply does nothing to encourage fights. I much more like the idea of a cyno jamming T2 battlecruiser committing you to a fight and discouraging hotdrops. The other idea is to...
- by Sigras - at 2013.05.16 12:01:00
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6. Supercarriers should be allowed to dock in stations or some sort of safe trade s... - in Features and Ideas Discussion [original thread]
Paikis wrote: Mra Rednu wrote: Already is a way to safe trade, his name starts with a C......... Assuming you mean contracts, I'm going to go ahead and say you don't really understand the issue. not sure . . . in fact, I feel this ...
- by Sigras - at 2013.05.05 14:53:00
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7. Sticky:[Odyssey] Cruise Missiles - in Features and Ideas Discussion [original thread]
Smoking Blunts wrote: Sigras wrote: Smoking Blunts wrote: CCP Rise wrote: Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused! It is indeed an increase, which means that more ...
- by Sigras - at 2013.04.16 18:56:00
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8. Sticky:[Odyssey] Cruise Missiles - in Features and Ideas Discussion [original thread]
Smoking Blunts wrote: CCP Rise wrote: Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused! It is indeed an increase, which means that more of the damage will be mitigated by size. T...
- by Sigras - at 2013.04.16 15:48:00
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9. New mechanic for armor tanks - in Features and Ideas Discussion [original thread]
This is actually an interesting idea, but armor tanked PvE ships would hate you . . .
- by Sigras - at 2013.04.14 07:33:00
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10. [Odyssey] Ship Resistance Bonuses - in Features and Ideas Discussion [original thread]
Templar Dane wrote: Rep amount ships, 7.5% changed to 10% per level. Put the overloading rig in like was intended for the armor tanking update. Problem fixed, no need to nerf resist bonused ships. new problem introduced: making most PvE con...
- by Sigras - at 2013.04.13 16:45:00
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11. [Odyssey] Ship Resistance Bonuses - in Features and Ideas Discussion [original thread]
These changes needed to be made on an across the board level because the resist bonuses are better than the rep bonuses on an across the board level. They may have been left on the carriers/HICs because they arent competing against a rep bonused ...
- by Sigras - at 2013.04.13 03:47:00
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12. [REQUEST] Remove ridiculous speed boosts! - in Features and Ideas Discussion [original thread]
now if only there were a battleship that was getting a bonus to sentry drone tracking and range . . . hmmm . . .
- by Sigras - at 2013.04.12 10:31:00
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13. My suggested ECM changes - in Features and Ideas Discussion [original thread]
Im assuming you mean down to a minimum of 1 target locked; if not, it would be horribly overpowered allowing most ships to be perma jammed with 2 modules and almost all ships to be completely locked out with 3 modules. the problem is, with a mini...
- by Sigras - at 2013.04.11 20:52:00
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14. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Features and Ideas Discussion [original thread]
Seriously as a PvE vargur pilot i have to say if you find yourself having to switch ammo all the time then you're doing it wrong. Also, if youre using a vargur in PvP . . . youre still doing it wrong . . .
- by Sigras - at 2013.04.10 06:16:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Features and Ideas Discussion [original thread]
Kagura Nikon wrote: I am REALLY disapointed. Tempest SLOWER than megatron? WTF ? Where are the minmatar role gone into? Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is! Also on overal the battleships are...
- by Sigras - at 2013.04.09 02:05:00
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16. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Features and Ideas Discussion [original thread]
Davion Falcon wrote: I'm fine with the idea of weapon system specific "TEs". So a Minmatar TE would be something like, (spitballing numbers here): 0% optimal, 45% falloff bonus Gallente/Caldari TE: 15% optimal, 20% falloff Amarr TE: 30% optima...
- by Sigras - at 2013.04.07 22:52:00
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17. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Quote: there are few situations where you actually have to use the "midrange" or even "longrange" ammo. in a lot of cases this situations can be handled with T2 ammo. This is true of all short-ranged turrets. Your puls...
- by Sigras - at 2013.04.07 08:24:00
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18. Odyssey POS changes - in Features and Ideas Discussion [original thread]
have you ever thought that the inconvenience may be by design? saying that they should do it because it makes it easier is not an argument either; youre the one proposing the change, but burden of proof is on you to say why the change needs to h...
- by Sigras - at 2013.03.29 09:08:00
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19. Stasis Web Modification - in Features and Ideas Discussion [original thread]
it can easily be used to keep people from warping off; it just takes some additional coordination bump them so theyre not aligned, web them so they slow down, and then monitor their speed to see when they get close to warping off then turn off t...
- by Sigras - at 2013.03.28 14:25:00
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20. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Features and Ideas Discussion [original thread]
Volstruis wrote: I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes) Quote: We have not forgotten solo pilots, ev...
- by Sigras - at 2013.03.28 06:51:00
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