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3161. Drones - in Player Features and Ideas Discussion [original thread]
O.o im just thinking of the server lag
- by Sigras - at 2008.11.25 23:52:00
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3162. Black oPs - in Ships and Modules [original thread]
and you have a ridiculous amount of fuel for the jump
- by Sigras - at 2008.11.25 23:43:00
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3163. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Originally by: Murina If you in 0.0 you should always be prepared anyway, and calling a single cloaker stressful is rubbish cos the only stress he causes is to ppl who wanna rat and mine to those who are disorganized the point remains ...
- by Sigras - at 2008.11.25 23:37:00
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3164. DD-Proof Warp Disruption Fields? - in Player Features and Ideas Discussion [original thread]
[Broadsword, DD Proof] Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Ballistic Deflection Field II Explosion Dampening Field II Heat Dissipation Field II Large Shield Extender II Large Shield E...
- by Sigras - at 2008.11.25 23:20:00
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3165. Planetary Motion - in Player Features and Ideas Discussion [original thread]
Originally by: AtlantisX While the idea does indeed sound cool, it would render many many bookmarks useless. thats the point; it would be harder to make deep safe spots, and it would give part of a new profession: astronomy. Ori...
- by Sigras - at 2008.11.25 01:42:00
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3166. Sell Orders - in Player Features and Ideas Discussion [original thread]
that would be interesting, and easy to implement; just add a new column indicating the region of origin of the buy order
- by Sigras - at 2008.11.24 23:23:00
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3167. Quick Question 100% Damaged Modules - in Ships and Modules [original thread]
well . . . there's a big difference between a 99% damaged item thats 100% functional, or a 100% damaged item thats 0% functional
- by Sigras - at 2008.11.24 20:18:00
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3168. Gang assist links and warping - in Player Features and Ideas Discussion [original thread]
i believe you are mistaken; a freighter cannot use an Orca's corp hanger
- by Sigras - at 2008.11.24 19:24:00
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3169. New market proposal (black lists) - in Player Features and Ideas Discussion [original thread]
I love this idea, though i worry about how this would adversely effect the market database. If it wouldnt, i think an excellent way to implement this would be able to set a tax and predicate it on standing. IE i want a 20% markup on all my item...
- by Sigras - at 2008.11.24 11:01:00
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3170. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
Edited by: Sigras on 24/11/2008 10:42:12 define too expensive . . . too expensive for you or me maybe, but ask James Kirk if its "too expensive"
- by Sigras - at 2008.11.24 10:41:00
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3171. More battle in our battles - in Player Features and Ideas Discussion [original thread]
all i can say about this is that eve is going to be a great game in 15 years when server technology even remotely approaches the level that is necessary for EvE to be the game we all want it to be.
- by Sigras - at 2008.11.24 10:40:00
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3172. Solution To Cloak Whining Once And For All - REVISED - in Player Features and Ideas Discussion [original thread]
Originally by: Rosolo Refili Are you for real? Is this some sort of joke? Your very rude! I thought I already pulled the trigger on this idea on your previous thread! Obviously not enough! I reconise you have put a lot of thought into this...
- by Sigras - at 2008.11.24 10:30:00
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3173. Arazu Needs Some TLC - in Player Features and Ideas Discussion [original thread]
Originally by: HookerChick I've been in countless battleship fights and get perma jammed by 5 heavy drones... or even ECMed by multispecs and racials. I've flown carriers and even a Nyx yet I still get jammed by a falcon with and without E...
- by Sigras - at 2008.11.24 09:24:00
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3174. Corp Battle Stations - - in Player Features and Ideas Discussion [original thread]
Originally by: Onys Cissalc If you are suggesting they be turned into guns the way they work on a ship; how do you propose the weapons systems get damaged? CCP intentionally removed the ability to mount POS weapons inside the shields to co...
- by Sigras - at 2008.11.24 09:13:00
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3175. retribution NEEDS another med slot. - in Player Features and Ideas Discussion [original thread]
whats wrong with an assault frig for PvE? im thinking youre not smart enough to realize that its the difference and different roles of ships that keep this game interesting
- by Sigras - at 2008.11.24 08:26:00
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3176. need help from pos runners - in Ships and Modules [original thread]
thulium is the best mat to mine :P
- by Sigras - at 2008.11.24 07:58:00
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3177. Question for Moros pilots: Blasters or rails? - in Ships and Modules [original thread]
Originally by: Theron Gyrow ... How the hell are you getting 30.5km range with AM? With maxed skills, you get 15km base optimal with XL blasters, so 7.5km with AM. Tbh, I can't think of the situation where I'd risk using blasters. pret...
- by Sigras - at 2008.11.24 07:53:00
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3178. Question for Moros pilots: Blasters or rails? - in Ships and Modules [original thread]
go for the rails with any ammo, the rails do better than the blasters at 30k; also more versatility in case of a jump
- by Sigras - at 2008.11.24 07:52:00
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3179. Arazu and Lachesis - in Ships and Modules [original thread]
Originally by: NoNah Generally if you need to ask wether you'll get pwned or not, you will. The ships attributes are really not that vital to your success. lol thats not very nice . . . but usually true . . .
- by Sigras - at 2008.11.24 07:38:00
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3180. Question about Bombs - in Ships and Modules [original thread]
OK i have a question about bombs, and please dont turn this into another "buff the stealth bomber" thread. How do bombs work? must they be targeted? do they travel? why is the bomber in the blast radius when they go off? and how many bombs can be...
- by Sigras - at 2008.11.24 07:32:00
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