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3281. SubCapitals - in Player Features and Ideas Discussion [original thread]
i believe i replied to this in a few other threads, but what about a T2 tier 3 Battleship with 8 capital turrets/ launchers and a bonus but no siege mode . . . this would make them dangerous against capital ships and able to fit battleship sized b...
- by Sigras - at 2008.10.30 06:48:00
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3282. SubCapitals - in Player Features and Ideas Discussion [original thread]
well lets see . . . it might give groups of less than 20 who mainly live in high sec and therefore have no reason to have a dread a fighting chance against dreads/carriers in low sec . . . and it would give something that can kill dreads besides ....
- by Sigras - at 2008.10.30 06:29:00
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3283. Industrials get Orca mini-cap ship.. can combat players get their own? - in Player Features and Ideas Discussion [original thread]
i like the idea of a ship destroyer but your reasoning is faulty . . . the orca is more like the miner's Eos or Vulture . . . . anyway the other problem i have is that 2 capital blasters do around 300 DPS lol my domi does more than that its siege ...
- by Sigras - at 2008.10.30 06:02:00
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3284. The End of Sec Status - in Player Features and Ideas Discussion [original thread]
wouldnt piracy then become extremely previlant in border systems? IE i can just jump into the next caldari system and get away from the gallente?
- by Sigras - at 2008.10.30 05:51:00
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3285. Ideas for a complete Bounty Hunter profession sytem. - in Player Features and Ideas Discussion [original thread]
so, as i understand it . . . 100 mil for a guaranteed freighter gank?
- by Sigras - at 2008.10.30 05:42:00
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3286. Ideas for a complete Bounty Hunter profession sytem. - in Player Features and Ideas Discussion [original thread]
I propose an alternative idea: what if bounty hunting was viewed in a more realistic way? What if instead of instead of just putting a bounty up there for anyone to claim, if you could contract specific hunters, and pay them to execute justice? ...
- by Sigras - at 2008.10.29 23:27:00
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3287. How old is my ship?? - in Player Features and Ideas Discussion [original thread]
Love this idea . . . you know; my Zealot and i, we've been through a lot together . . . and it would make me buy "classic" ships off the contract market too
- by Sigras - at 2008.10.29 11:45:00
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3288. What skill would you train to lvl 6? - in Skill Discussions [original thread]
signal disruption VI wOOt
- by Sigras - at 2008.10.29 09:02:00
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3289. Intergaltic Stock Market? - in Player Features and Ideas Discussion [original thread]
2 questions . . . 1 what would the prices be based on since the companies dont do any real business and cant go out of business. 2 what would that do for a player
- by Sigras - at 2008.10.29 07:35:00
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3290. Banking - in Player Features and Ideas Discussion [original thread]
excellent idea . . . however i see one problem. is the collateral kept in escrow? ie held by the "bank" and if it is, why didnt i just sell it and buy it back later at little at little or no interest, or if it isnt what keeps me from selling it or...
- by Sigras - at 2008.10.29 06:34:00
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3291. A Reponse to Zulu's Skill Queue Answer - in Player Features and Ideas Discussion [original thread]
Originally by: V'Umbra Edited by: V''Umbra on 28/10/2008 22:07:20
Edited by: V''Umbra on 28/10/2008 22:07:03
Originally by: Khandara Seraphim you know you could just plan ahead and train that 12 hour skill overnight so that...
- by Sigras - at 2008.10.29 03:00:00
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3292. Insurance Inflation - in Player Features and Ideas Discussion [original thread]
insurance is a huge source of inflation, and obviously you dont get insurance for crashing your car in a get-away attempt . . . lol . . . sorry for the multiple posts and the block of text . . . my phone wont let me press return :(
- by Sigras - at 2008.10.27 10:24:00
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3293. Insurance Inflation - in Player Features and Ideas Discussion [original thread]
I find that the insurance system is a bit askew in this game . . . does anyone else agree? I propose in any death involving Concord, an eve-mail be sent to all parties who were agressed, and unless that eve-mail is responded to by all parties who ...
- by Sigras - at 2008.10.27 10:14:00
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3294. [Request] Bring back the alliance tournament! - in Assembly Hall [original thread]
Supported . . . ive been looking for my chance in this for a LONG time
- by Sigras - at 2008.10.25 22:44:00
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3295. Blockade Runners - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth More accurately, I'd state that the hyper-specialized blockade runner should be on par with the hyper-specialized heavy interdictor. Even your example above basically states that the hictor pilot has 0.8 seconds t...
- by Sigras - at 2008.09.18 01:42:00
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3296. Splash Damage - in Player Features and Ideas Discussion [original thread]
Originally by: Clansworth Mostly, this is because of aggressoin mechanice in the game. Depending on how it was implemented, it would lead to one of two situations: 1. Splashed damage is considered aggression: Results in unneccessary conco...
- by Sigras - at 2008.09.18 01:36:00
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3297. Splash Damage - in Player Features and Ideas Discussion [original thread]
I have a question, why does Eve not implement splash damage? It makes sense and everyone complains about blobbing. It would be something like kinetic missiles dont splash (kinda the point) EM and Thermal have a little splash range, and explosi...
- by Sigras - at 2008.09.18 00:11:00
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3298. Question/Suggestion about T2 Battleships - in Player Features and Ideas Discussion [original thread]
guess not
- by Sigras - at 2008.09.17 23:38:00
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3299. Blockade Runners - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Sigh. Do you expect a Megathron to kill anything without any guns? How about a hulk to mine stuff without strip miners? Then why do you expect a BR to run camps when not fit for it? A well-fit BR can warp t...
- by Sigras - at 2008.09.17 23:36:00
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3300. Blockade Runners - in Player Features and Ideas Discussion [original thread]
Just a question, does anyone else feel that the role of the blockade runner had been somewhat squelched by the introduction of the heavy dictor? I propose the following change to Blockade Runners' special bonus "immunity to Focused Warp Disrupti...
- by Sigras - at 2008.09.16 23:51:00
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