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81. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I still believe that the biggest problem any bounty hunting system faces is the Concord mechanic and the simple question. Outside of the war dec system should players be able to eliminate Concord from the equation? If not the...
- by Sigras - at 2015.07.28 19:48:48
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82. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Banana1x wrote: Sigras wrote: 2. I imagine that there would be bounty hunting corps like Mercenary Coalition that the new players could join to get into this content. You can do this right now. Just get someone to pay you to wardec someone...
- by Sigras - at 2015.07.28 08:38:17
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83. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Banana1x wrote: Sigras wrote: then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: Bounty is paid out on 20% damage done. Exactly as it is now. ...
- by Sigras - at 2015.07.28 08:32:04
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84. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: 1. I dont think bounty hunting is the kind of thing that 1 day noobs should be doing 2. I imagine...
- by Sigras - at 2015.07.28 01:05:33
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85. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
That is possible, but the odds of that are far less likely... Also would you as a customer ever hire that bounty hunter again? I imagine entire parallel websites dedicated to rating bounty hunters and finding hunters who wont collaborate with th...
- by Sigras - at 2015.07.28 00:35:30
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86. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
This system is far too complicated and requires too many rules for edge cases. Consider an easier alternative that was actually mentioned in the dev blog from 2012 ... Private Bounties! Imagine if you could choose which hunter you wanted to hire...
- by Sigras - at 2015.07.27 23:39:53
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87. New expansion concept for ships - in Player Features and Ideas Discussion [original thread]
And anyone who has anything remotely to do with game balance just slit their wrists... kinda like I wanted to while reading this wall of text post... Before suggesting something like this, I have a simple project for you. Take a super simple symm...
- by Sigras - at 2015.07.19 09:42:16
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88. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Marcius Decimus wrote: Sigras wrote: Nevyn Auscent wrote: Now fit an Extended Probe launcher on said ships and see how much of a fit is left. That is the real problem is the insane fitting room needed for combat probes/the lack of any T1 ...
- by Sigras - at 2015.07.15 23:24:07
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89. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
afkalt wrote: FireFrenzy wrote: Guess an interceptor isnt fast enough? Honestly? Not if people are paying attention. I did some tests, about 20-25 seconds to land on grid and be able to interact with a target for a <6AU warp in an as...
- by Sigras - at 2015.07.15 10:05:10
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90. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Now fit an Extended Probe launcher on said ships and see how much of a fit is left. That is the real problem is the insane fitting room needed for combat probes/the lack of any T1 or T2 ships with a fitting bonus to combat ...
- by Sigras - at 2015.07.14 10:37:44
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91. New Pirate Faction - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I don't know enough about lore to name the faction, but... I'd like to see a Missile/armor class. BUT, in a different way. Armor resist bonus. Natively strong armor. This faction exists... It's called the Khanid Faction
- by Sigras - at 2015.07.09 09:39:14
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92. Sticky:Dev blog: Summer of Sov - Nullsec PVE and Upgrades - in EVE Information Portal [original thread]
I fully support the idea of group only content in null sec, but I'm not the biggest fan of artificial limits. Couldnt we simply make a type of anom that is unable to be soloed? I'm thinking a gated anom so no carriers, and 1000 DPS omni damage ...
- by Sigras - at 2015.07.09 07:18:25
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93. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
O2 jayjay wrote: Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profit...
- by Sigras - at 2015.07.08 10:50:23
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94. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sigras wrote: I think you're missing the point of #3... Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle. The point is that...
- by Sigras - at 2015.07.05 17:14:29
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95. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sigras wrote: A system without ridiculously high HP amounts removes the artificial barrier to entry that has existed in null sec sov for years, and that in and of itself is a huge step forward. If we reduce the high HP...
- by Sigras - at 2015.07.05 17:12:59
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96. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sure you have given the defender various crutch's to use such as deciding the rough time for the contest and also giving them the ability to capture nodes upto 4x faster but you are leaving what is probably the most importa...
- by Sigras - at 2015.07.05 07:52:16
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97. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Goal #1. When POS's were the main sov mechanic CCP understood that grinding HP was boring and pointless. CCP then introduced a new system that once again involved grinding HP. Grinding HP is not fun! Its the reason I l...
- by Sigras - at 2015.07.05 07:36:50
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98. Want More Players... Offer options that are not a HUGE timesink - in Player Features and Ideas Discussion [original thread]
The greatest thing about Eve is that you can make your own content... Want a short 1-2 hour play session? You have a few options: 1. get 2-3 friends together and go dive some C1-C2 wormholes 2. form up with fast skirmish ships to roam in 0.0 for...
- by Sigras - at 2015.07.03 07:20:08
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99. 8 Turret Syndrome and Missile Boat fitting problems - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: Sigras wrote: You realize that some ships are designed with certain roles in mind right? One of those roles is "fleet combat ship". Not all ships have to be good at all roles; do you also complain that the guardian is a...
- by Sigras - at 2015.06.06 08:09:38
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100. 8 Turret Syndrome and Missile Boat fitting problems - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: Christopher Mabata wrote: Part of ship balancing is making trade-offs for what you want, plenty of battleships have a utility highslot, some dont, thats called variety. Make your choices with whats available, weve made i...
- by Sigras - at 2015.06.05 23:21:56
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