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981. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Heaven forbid you should put some effort in to making a intel network to track individuals who enter and exit your Sov to keep track of cloakies and their potential locations. Also, Risk vs. Reward. A single cloaked ship can't d...
- by Sigras - at 2013.08.17 00:54:00
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982. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Several people have suggested that local is a large intel problem in 0.0 and needs to be removed. I have not made up my mind about that, but in all the proposals, Ive found one major glaring flaw that needs to be addressed if any progress is to b...
- by Sigras - at 2013.08.16 23:34:00
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983. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: CCP Fozzie wrote: Harvey James wrote: Omnathious Deninard wrote: Harvey James wrote: fozzie have you thought about adding T1 mindlinks? and Navy warfare links? and how is Navy and T2 mindlinks having the same...
- by Sigras - at 2013.08.14 23:54:00
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984. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Omnathious Deninard wrote: Harvey James wrote: fozzie have you thought about adding T1 mindlinks? and Navy warfare links? and how is Navy and T2 mindlinks having the same 25% making sense? Navy mindlinks have 2 25% ...
- by Sigras - at 2013.08.14 23:52:00
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985. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
mighty1 wrote: Are you smoking crack fossie.....I find this a joke to nerf boosts as I spent a year on a boosting toon for you to change it so if this does go ahead i'l be finding a new game to play and I prolly won't be alone. Instead of tryin...
- by Sigras - at 2013.08.13 17:55:00
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986. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Sigras wrote: Acidictadpole wrote: Sigras wrote: Why not just reverse the direction of titan bridges? Because now carriers will be able to do it to a lesser degree. In addition, "pulling" reinforcements to you fro...
- by Sigras - at 2013.08.10 19:37:00
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987. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Fal Dara wrote: CCP Fozzie wrote: :Edit: Updates posted on August 7th :Edit: Astarte: Gallente Battlecruiser skill bonuses: 7.5%(+2.5) bonus to Medium Hybrid Turret damage 7.5% bonus to Armor Repairer effectiveness Command Ships s...
- by Sigras - at 2013.08.10 05:18:00
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988. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
DAE want actual dedicated command ships and not super HACs?
- by Sigras - at 2013.08.09 18:26:00
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989. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Acidictadpole wrote: Sigras wrote: Why not just reverse the direction of titan bridges? Because now carriers will be able to do it to a lesser degree. In addition, "pulling" reinforcements to you from anywhere in range will be very, very ...
- by Sigras - at 2013.08.09 18:24:00
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990. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Soon Shin wrote: How come you removed the change for Capital ships? Why buff tanking for subcaps, but forget about regular sized caps? Regular size Capital ships need some loving too, they are sandwiched between Subcaps and Supercaps. Only r...
- by Sigras - at 2013.08.09 10:14:00
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991. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Emily Jean McKenna wrote: Jason Shaishi wrote: KIATolon wrote: I think that hi-sec SHOULD be significantly nerfed, as should wormholes While I 100% agree that high-sec should be nerfed, I am puzzled as to why you think wormholes should...
- by Sigras - at 2013.08.09 10:02:00
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992. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Ashina Sito wrote: Sigras wrote: Lastly, sov should not be based on PvE, for example, NC. was deployed to fountain to assist TEST, the whole alliance basically did nothing with their space for months; should they be punished for that? Sim...
- by Sigras - at 2013.08.09 10:01:00
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993. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111" Who asked them to make this change? Especially when there have been countless topics to do ...
- by Sigras - at 2013.08.09 09:54:00
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994. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years? (cough)Eos(cough)
- by Sigras - at 2013.08.08 23:34:00
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995. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Dominix is in a good place for pve. Other drone ships like the Ishtar deserve similar bonuses. Alliance tournaments are so contrived with the rules and bans as to render them an entirely different game than Eve Online. 10% ...
- by Sigras - at 2013.08.08 17:59:00
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996. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Evestriker wrote: Yet another reason for a lot of peeps the be peeved CCP Might wanna concider the time and Money people have invested in skilling leadership to have it cut in half or even reduced is going to be a whip on the Private parts to...
- by Sigras - at 2013.08.08 10:41:00
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997. Jump Tethering - A replacement for the jump portal - in Player Features and Ideas Discussion [original thread]
Why not just reverse the direction of titan bridges? Instead of clicking on the titan and ending up by the cyno, why not make them click on the cyno and end up near the titan. This would cause a fleet to commit a titan every time they wanted to...
- by Sigras - at 2013.08.08 02:45:00
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998. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I think the root problem with command ships is that there is nothing good for ships that specialize in tank (like command ships should) to do except give gang boosts . . . theyre not even usually that good at tackle because they usually cant keep ...
- by Sigras - at 2013.08.07 21:20:00
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999. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: Danny John-Peter wrote: sten mattson wrote: Grarr Dexx wrote: sten mattson wrote: Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle. Please g...
- by Sigras - at 2013.08.07 17:23:00
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1000. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Thorvik wrote: Hannott Thanos wrote: CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) If this does not shut the "Vaga is crap" circlejerk up, then nothing will. Will be more co...
- by Sigras - at 2013.08.07 16:30:00
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