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101. Time Travel eveonline and Valkyrie link - in Player Features and Ideas Discussion [original thread]
The number of ways I could scam this system almost rivals the amount of ISK that would be in my wallet were it to be implemented
- by Sigras - at 2015.06.03 05:50:47
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102. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: Sigras wrote: Does anyone here remember a long time ago when people used to fight over static 10/10 complexes? They make them randomly spawn and instantly they were removed as a consideration for driving conflict in 0.0 If...
- by Sigras - at 2015.05.29 00:31:27
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103. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Does anyone here remember a long time ago when people used to fight over static 10/10 complexes? They make them randomly spawn and instantly they were removed as a consideration for driving conflict in 0.0 If I tell you that you can make a pote...
- by Sigras - at 2015.05.28 19:42:36
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104. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Sgt Ocker wrote: Klyith wrote: Sgt Ocker wrote: Well maybe what CCP Masterplan quoted as to how it will work is wrong.. Quote: B) A link from outside that alliance starts capturing, at which point the accumulated progress must first ...
- by Sigras - at 2015.05.10 20:43:49
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105. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Sgt Ocker wrote: Yroc Jannseen wrote: Sgt Ocker wrote: I still believe alliance C and alliance B should be counted as individual attackers. Alliance A is then the defender, of 2 individual attacks not 1 combined attack. This could also c...
- by Sigras - at 2015.05.10 20:13:01
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106. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
bigbillthaboss3 wrote: Dr Cedric wrote: I think the incentive for most Null-Sec'ers (me included) is that if I want PvP, I can do it, if I want PvE, I can do it, and for the most part, the people around me want to do it also. Moreover, we wa...
- by Sigras - at 2015.05.07 18:48:03
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107. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
I have yet to hear a cohesive argument as to why this is a good idea... Gate travel is not the horrible thing you make it out to be... It's pretty much the only reason large empires can hold space at all. Think about UO. It had a system of "red...
- by Sigras - at 2015.04.20 08:43:50
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108. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Bill Lane wrote: Sigras wrote: Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it" given those two opt...
- by Sigras - at 2015.03.25 20:41:03
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109. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Bill Lane wrote: CCP Turtlepower wrote: Siliouba wrote: Reading from patch notes: Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, sam...
- by Sigras - at 2015.03.25 17:54:48
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110. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
StupidMonkeyBeSpankinIt wrote: IDK, my .02, jump fatigue sucks. It totally kills my game play. Running multiple capital capable accounts, it is now frustrating as ever, to move around. I may have a particular play style, I wonder if anyone else...
- by Sigras - at 2015.03.21 02:31:16
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111. Null Sec/Wormhole - A Thoughtful Attemp at A Fix - in Player Features and Ideas Discussion [original thread]
This entire OP is insane, but as with anything there are levels of gradation, so Im going to attempt to tackle the more ridiculous suggestions in this post. NFain wrote: 5) increase the size... Of everything, and update physics so that you can'...
- by Sigras - at 2015.03.19 08:18:26
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112. JUMP FATIGUE we dont want it any more, please remove from eve! - in EVE General Discussion [original thread]
Bobbyd wrote: Iv'e read a few posts from people supporting jump fatigue. for those people please ask your self do you support the fatigue timer or the outcome of the patch which added four measures to combat fast travel? And if it is the actu...
- by Sigras - at 2015.03.19 07:31:29
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113. Monitor Battleships - in Player Features and Ideas Discussion [original thread]
If you want to see battleships make a comeback, you have to introduce some sort of AOE mechanic (Bombs) that effects cruisers. Why would anyone ever fly battleships when cruisers are 80% as good and arent susceptible to hardly any AOE? I suppose...
- by Sigras - at 2015.03.19 07:12:56
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114. An Unorthodox Fix to "Cruisers Online" - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Frostys Virpio wrote: baltec1 wrote: Tusker Crazinski wrote: actually wrong, you add RR bottleneck a smaller forces will get melted by unstacked DPS / volley of larger forces. and still do essentially no damage to a larg...
- by Sigras - at 2015.03.19 07:10:13
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115. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Zhul Chembull wrote: 1: Removal of the ability of super caps to be beneficial for much is intolerable. This is one of the end game ships, sorry for the rest that didn't have the patience to save for you. They have to have a place, this is going...
- by Sigras - at 2015.03.12 05:42:29
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116. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Iain Cariaba wrote: Tykonderoga wrote: Whaaaah, my epeen is hurting. If you seriously think that basing sov on capitals and supers wouldn't totally block small groups from keeping sov, then you have totally lost touch...
- by Sigras - at 2015.03.12 05:31:18
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117. Further Clone Jump Time Restriction Reduction - in Player Features and Ideas Discussion [original thread]
The ONLY thing you MAY have a semi-reasonable argument for is a shorter (like 4-5 hour) timer on switching clones for different implants in the same station . This is a game where you have to plan ahead to get ahead, and the decisions you make h...
- by Sigras - at 2015.03.11 06:52:56
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118. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Amyclas Amatin wrote: afkalt wrote: Amyclas Amatin wrote: Sigras wrote: Really this whole thread is trying to answer one question, what is "effective military control"? If I have 20 battleships and 10 guardians on grid and you have 30...
- by Sigras - at 2015.03.10 20:53:11
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119. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Really this whole thread is trying to answer one question, what is "effective military control"? If I have 20 battleships and 10 guardians on grid and you have 30 vagabonds and 10 scimitars on grid who has "effective military control"? Sure I can...
- by Sigras - at 2015.03.10 20:09:37
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120. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: ok. just ******* scrap the entowhatsit link entirely. if you are on grid, within x distance of the capture node and uncloaked - the node behaves like you have a link active on it under the proposed system. last man standing...
- by Sigras - at 2015.03.10 08:50:32
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