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1181. Micro Cyno Jammer Module idea! - in Ships and Modules [original thread]
For this to work, it would have to be on its own dedicated T2 ship or it would be totally OP If it were on a new T2 battlecruiser, so its not just some cheap throw away ship, but actually had consequences to using it, I love the idea.
- by Sigras - at 2013.03.04 08:51:00
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1182. HML nerf is too damm high. - in Player Features and Ideas Discussion [original thread]
Alara IonStorm wrote: sabre906 wrote: Yes, and 774 base, compared 650 base before. 774 is larger than 650, see? Like it was spelled in crayon... he's got to be trolling you; he couldnt actually be that stupid . . . .
- by Sigras - at 2013.03.04 08:47:00
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1183. Time dilation - changes - in Player Features and Ideas Discussion [original thread]
First, TiDi doesnt expand to a whole constellation, it only effects the systems on the same node, and nodes are dynamic, so it could be just one system, or it could be several systems across different regions. Secondly, what I think you're saying...
- by Sigras - at 2013.03.04 08:42:00
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1184. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
so wait . . . the OP is complaining that the harbinger is bad and that the way to fix the harb is to give it a third bonus? First tell me what is wrong with the harbinger. Does it lack damage? Speed? Versatility? The second thing is, would a th...
- by Sigras - at 2013.03.04 08:18:00
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1185. Ring mining the easy alternative - in Player Features and Ideas Discussion [original thread]
if you want the complete elimination of top down income, youre as biased as the people who want only top down income. Alchemy has fixed the tech bottleneck issue, and will fix the new "notec" cartel. Just because it isnt the way YOU like it d...
- by Sigras - at 2013.03.03 10:31:00
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1186. Impering free will, stop it. - in Player Features and Ideas Discussion [original thread]
you're looking at it wrong; youre using a broker in order to buy these things. Your broker is always going to choose the best deal on the market; if you want to pay more they're just going to pocket the difference like a real broker would.
- by Sigras - at 2013.03.03 10:25:00
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1187. Better market oriented economy - in Player Features and Ideas Discussion [original thread]
1. Then how do new players get started if they begin with no isk and cant even dock anywhere? 2. i can kinda see what youre saying here, but it seems just like a change for no reason. 3. you do realize that POSs have these things called "Assembl...
- by Sigras - at 2013.03.03 09:59:00
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1188. Ring mining the easy alternative - in Player Features and Ideas Discussion [original thread]
I agree with the above post . . . in this game, stop-gaps have a way of turning into permanent game play . . . Moons and the permanent, easy, top down income they provide are totally the wrong way to go about things, but its not so broken that i...
- by Sigras - at 2013.03.03 09:46:00
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1189. Some Fun Ideas To Balance Highsec and Nullsec - in Player Features and Ideas Discussion [original thread]
#1 seems just like a change for the sake of a change; AFK mining is really one of the least profitable AFK activities you can do to make ISK #2 is what ive been saying for a very long time, though my thought (to prevent farming) is that the roid...
- by Sigras - at 2013.03.03 09:37:00
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1190. Banning of tech 2 items in high sec - in Player Features and Ideas Discussion [original thread]
because mission runners cant use T2 equipment? CCP . . . honestly . . . this is why we need the ability to downvote posts.
- by Sigras - at 2013.03.03 08:54:00
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1191. High Sec Security & Griefing - in Player Features and Ideas Discussion [original thread]
If only the war dec system allowed you to hire allies or mercenaries to help you out . . .
- by Sigras - at 2013.03.03 08:51:00
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1192. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
Lasers have massive optimal, and damage projection which is what justifies the lack of a bonus. What you mean to complain about is the Harbinger as a ship not lasers compared with blasters, the harbinger's problem is with its speed (or lack there...
- by Sigras - at 2013.03.03 08:49:00
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1193. Change Request - Margin Trading - in Player Features and Ideas Discussion [original thread]
Ile Disco wrote: Mike Voidstar wrote: The skill as it is used at this point is mostly scam. Quoted the above because it's a lie, The skill as used is 99.9% legitimate, 0.1% is used to scam greedy people who need to be taught a lesson. You ...
- by Sigras - at 2013.03.02 19:14:00
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1194. Change Request - Margin Trading - in Player Features and Ideas Discussion [original thread]
ok, allow me to reiterate . . . > 1% of trading goes on in low/null NOBODY is moving out to null just because you cant margin trade in high sec; who are they going to trade with? themselves? That being said seriously, most of the large scale t...
- by Sigras - at 2013.03.02 04:42:00
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1195. Reworking Bounty System - in Player Features and Ideas Discussion [original thread]
what prevents me from having one of my alts collect the bounty on me in a shuttle with an empty clone? Wouldnt it be much simpler to allow you to select who can redeem the bounties and what percentage they paid out? Right now, if I put a bounty o...
- by Sigras - at 2013.03.02 04:33:00
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1196. New Game Mechanic / Skill: Margin Trading Specialist - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Then treat negative balance like a negative security rating and forbid biomassing debtor toons. ok, so i make a dummy account, with the buddy system and use the PLEX i get to PLEX the account. I make 3 characters na...
- by Sigras - at 2013.03.01 07:21:00
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1197. Change Request - Margin Trading - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Sigras wrote: clearly you have no idea how trading works . . . at any given time i have 20 - 30 billion in buy orders at a time and a corresponding 25 - 30 billion in sells which usually fill in roughly the same time fra...
- by Sigras - at 2013.03.01 07:10:00
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1198. Update to dueling mechanics - in Player Features and Ideas Discussion [original thread]
Dueling is only applicable in high sec... if youre losing pods in high sec youre doing it wrong...
- by Sigras - at 2013.03.01 05:04:00
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1199. Finish making new icons for modules so two module types don't share an icon. - in Player Features and Ideas Discussion [original thread]
the only ones left are all having to do with armor repair right? Local Armor rep Remote Armor rep Local Hull rep Remote Hull rep those are the only ones left sharing an icon right?
- by Sigras - at 2013.02.28 20:17:00
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1200. Moving research to 0.0 - in Player Features and Ideas Discussion [original thread]
what if they made it a bonus of the sov system? You cant just give a straight discount to manufacturing, but my thought was, what if you made a third "construction index" in the sov system. this would grow as a result of things being produced in ...
- by Sigras - at 2013.02.28 07:28:00
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