Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
141. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Sigras wrote: Rapid launchers would also still have their place as they could fire much more rapidly but would still be classified a size smaller so they would be stuck with the one size smaller ammo. Thoughts? we...
- by Sigras - at 2015.03.02 19:09:32
|
142. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Bronson Hughes wrote: I'm not saying no to the idea. In fact, I actually rather like the idea of drone users not being the only ones who can deal with undersized targets, and it also makes sense since the damage and appli...
- by Sigras - at 2015.03.02 18:26:43
|
143. An Unorthodox Fix to "Cruisers Online" - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Tabyll Altol wrote: Zappity wrote: So, um, destroyers online? Why not just nerf bombers if you want more large ships? (And I agree this would be a good thing.) Destroyer (exept t3) have a very big sig they would also die...
- by Sigras - at 2015.03.02 18:23:41
|
144. An Unorthodox Fix to "Cruisers Online" - in Player Features and Ideas Discussion [original thread]
The Problem The most effective anti-blob tool in game right now (bombs) are effective against battleships but (relatively) ineffective against cruisers, so large alliances have taken to using cruiser sized vessels as the workhorse of their fle...
- by Sigras - at 2015.03.02 08:45:02
|
145. Jump Bridge Fatigue: 5 minutes till you can enjoy this game - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Degnar Oskold wrote: Why not fight whoever lives 3 systems away from your home? Less blue, more fight. Because three systems won't support a group bigger than about a hundred people if you're lucky? Yep exactly, you...
- by Sigras - at 2015.02.23 18:46:18
|
146. Evolved BattleCruisers - in Player Features and Ideas Discussion [original thread]
Gremoxx wrote: Why cant I fit Sub-Systems that allow me to fit Large guns to BC-¦s, or to reduce there sig radius, or to fit extra weapons like small-auto-cannons that automatically target and kill drones ? For me, the only thing stopping us ...
- by Sigras - at 2015.02.16 21:23:41
|
147. Super Capital Blob - problem solution - in Player Features and Ideas Discussion [original thread]
The answer to RR blobs is more effective AOE damage weapons, not some arbitrary limiting mechanic that makes no sense. Right now there is no AOE weapon in game that is effective against caps/supercaps. What we really need are bombs that do damage...
- by Sigras - at 2015.02.10 11:18:30
|
148. Fix for Ishtars online - in Player Features and Ideas Discussion [original thread]
Rapscallion Jones wrote: Pravius wrote: ishtars are a tad op... every 0.0 group uses them for obvious reasons...... limit sentry drones to battlecruiser and above... seems like a good idea. So instead of Ishtars online it will become ...
- by Sigras - at 2015.02.09 19:02:29
|
149. Mobile Directional Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
IMHO it should last until destroyed, that way it could also be used to hide assets or fleets in a POS on a longer term basis
- by Sigras - at 2015.02.09 18:50:26
|
150. Time to nerf sentry drones - in Player Features and Ideas Discussion [original thread]
I feel like this is definitely just an ishtar problem... If you look at it, an ishtar with 2 DDAs will out DPS any other ranged HAC even a fury HML cerberus How would you feel if it only got 75 drone bay but a role bonus 50% bandwidth reduction ...
- by Sigras - at 2015.02.09 18:48:10
|
151. Transversal / Angular Velocity - in Player Features and Ideas Discussion [original thread]
Koebmand wrote: Since there is a lot more to hit chance than just radial,I would rather see my hit chance underneath the target. Of course it becomes hard to define what hit chance is when using 3-4 different weapons (fx lasers + Gecko + Hamme...
- by Sigras - at 2015.02.06 21:11:25
|
152. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Abrazzar wrote: The missile formula isn't much different from turrets, only that it always gets the maximum velocity applied instead of a transversal. So 'tracking independent' means they always get the short end. I'd...
- by Sigras - at 2015.01.30 09:21:14
|
153. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: Abrazzar wrote: The missile formula isn't much different from turrets, only that it always gets the maximum velocity applied instead of a transversal. So 'tracking independent' means they always get the short end. I'...
- by Sigras - at 2015.01.29 18:41:52
|
154. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
Ive given some thought to the issues that have been posed: First about the ridiculous number of missiles the larger launchers could hold... I would assume you could only load the same number of missiles for each salvo. This would also fix the Rap...
- by Sigras - at 2015.01.29 10:48:40
|
155. Fix Missiles by Making them More Unique not more Turret-like - in Player Features and Ideas Discussion [original thread]
People always talk about ways to fix missiles, and really, all their suggestions are just making them more like turrets. (adding missile "tracking computers" and decreasing missile time on target) This is not the right approach. Missiles need to ...
- by Sigras - at 2015.01.29 02:15:25
|
156. Tempest Rebalance - in Player Features and Ideas Discussion [original thread]
Here's the thing, I dont have too many problems with a 17.5 km webbing battleship. The problem is that quickly becomes 36 km with a faction web and gang links, and it becomes 45 km with heat. The only other ships that can do that (and not explode...
- by Sigras - at 2015.01.28 09:28:45
|
157. Tempest Rebalance - in Player Features and Ideas Discussion [original thread]
Sh00ter McGavin wrote: Lugh Crow-Slave wrote: Sh00ter McGavin wrote: Then reduce the bonus to 15%. That's still a 17.5k range without boosts. You could still reach out and snag someone. Neuts are definitely E-war. By the very definition:...
- by Sigras - at 2015.01.28 08:31:31
|
158. Tempest Rebalance - in Player Features and Ideas Discussion [original thread]
Sh00ter McGavin wrote: Sigras wrote: web range on something as cheap and durable as a tempest would be a disaster... TBH if the matari get an ewar battleship it should be the typhoon and it should get target painter bonuses If it were up ...
- by Sigras - at 2015.01.28 08:26:41
|
159. Tempest Rebalance - in Player Features and Ideas Discussion [original thread]
web range on something as cheap and durable as a tempest would be a disaster... TBH if the matari get an ewar battleship it should be the typhoon and it should get target painter bonuses If it were up to me, i'd give the tempest another turret,...
- by Sigras - at 2015.01.28 07:25:23
|
160. Proposal for T3 rebalance - in Player Features and Ideas Discussion [original thread]
Rroff wrote: I've never seen the advantage of being able to fully refit them on the fly (and it doesn't really work as a generalisation) but there are instances when it could be useful i.e. if your PVE fit tengu gets jumped and you could swap t...
- by Sigras - at 2015.01.28 05:33:25
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |