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1581. Tactical Guidance Ship Tech 2 Battlecruisers - in Player Features and Ideas Discussion [original thread]
I agree, grid wide range is best because otherwise you'd just have large alliances use 10 of these things to perma lock down a system; or what if it's sitting in a POS; thats worse than a regular cyno jammer because it cant be killed.
- by Sigras - at 2012.09.07 19:19:00
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1582. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
so your suggestion is to have a 40% web with no optimal and a 24 km falloff? hmmm . . . ok, that wouldnt unbalance the rapier/huggin/loki or the skirmish link. Would it be too powerful? I guess maybe not if you needed two of them to catch a hur...
- by Sigras - at 2012.08.31 22:31:00
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1583. Two Mackinaws vs Hulk and Orca? - in Science and Industry [original thread]
How does it look if the hulks jetcan mine and then use the last 5 minutes of the hour to haul with orcas?
- by Sigras - at 2012.08.31 19:33:00
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1584. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Paikis wrote: Sigras wrote: In a kiting situation there are two groups: 1. the fastest group - It gets to dictate range and disengage if you get in trouble 2. not the fastest group - it doesnt get to dictate range and has no ability to disen...
- by Sigras - at 2012.08.31 19:22:00
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1585. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Good points. Let us consider a different direction. It seems to me the problem is in webs. That is what has led us here. The range is too short and they do too little. The fastest race has become the best because the counter ...
- by Sigras - at 2012.08.31 19:16:00
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1586. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Paikis wrote: Sig bloom is always bad, makes you easier to hit, faster to target and if you're being shot by a large size of weaponry, makes you take more damage. nobody ever said that sig bloom isnt bad, we're just saying that it isnt as ba...
- by Sigras - at 2012.08.31 08:08:00
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1587. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: With armor tanking, it takes less modules, uses less cap, and gets more EHP I would agree, however I would say that low slots are more "in demand" than mid slots which is why I would say shield tanking is still superior. On ...
- by Sigras - at 2012.08.31 06:52:00
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1588. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Those who don't know history are doomed to repeat it. My point that this "armor tanking is broken" only started recently. They weren't nerfed; shield ship speed has not been buffed. While armor tanking might need tweaking, on...
- by Sigras - at 2012.08.31 06:12:00
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1589. @CCP Regarding "longer fights intentions", ASBs and future tanking met... - in Player Features and Ideas Discussion [original thread]
The thing about the ASB is that most people fit them instead of a cap booster. I personally love when people do this because when I neut them to 0 cap, they have no way of turning their hardeners back on. I feel like people consider it an "unb...
- by Sigras - at 2012.08.30 18:33:00
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1590. Bomber cargo hold problem - in Player Features and Ideas Discussion [original thread]
Tor Gungnir wrote: CCP Soundwave wrote: The cargospace I'd spend on bombs always annoyed the **** out of me. How about each Stealth Bomber getting a special "Bomb Hold"? seeing as how, bombers are the only ship to use the bomb launcher,...
- by Sigras - at 2012.08.30 18:24:00
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1591. Another Tier 2 Battle Ship?? - in Ships and Modules [original thread]
The problem is with your perception that the HACs are just "better cruisers" or the assault ships are just "better frigates" so you want "better battleships" The HACs and assault ships are specialized ships (as all T2 ships are) with specialized ...
- by Sigras - at 2012.08.30 05:06:00
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1592. Quick question about moon goo mining - in Science and Industry [original thread]
you cant, its something that they intended to put into the game but never did. A long time ago, Moon Harvesting Array II modules were an entry in the market but never seeded anywhere. Now they are no longer to be found and the only people who st...
- by Sigras - at 2012.08.30 04:54:00
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1593. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Garviel Tarrant wrote: Armor tanking has been less viable in small gang/solo work way before the ASB's And decreasing Agility does NOT fix the problem.. Align time is life. Been playing EVE for a long time. Shield tanking ...
- by Sigras - at 2012.08.29 22:04:00
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1594. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
I love how you checked out the list and didnt make any arguments against the actual content of the post . . . lets try this again. Sigras wrote: Shields are better in most situations because they can fit extra damage mods, and they have the ...
- by Sigras - at 2012.08.29 16:45:00
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1595. How to fix armor tanking - in Player Features and Ideas Discussion [original thread]
RankShipsKills 1Drake348309 2Tengu213106 3Maelstrom172152 4Zealot90305 5Hurricane69378 6Huginn65962 7Tornado65160 8Rokh53759 9Oracle42323 10Scimitar42108 11Naga40940 12Lachesis34499 13Thrasher33937 14Hound30539 15Sabre27942 16Rifter27498 17Merlin2...
- by Sigras - at 2012.08.29 08:32:00
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1596. Cost of a new Clone - in Player Features and Ideas Discussion [original thread]
we need all the isk sinks that we can get; we need to be adding additional sinks not removing them. I would only support a free clone if it doesnt allow you to put implants in, and reduces your SP/hour.
- by Sigras - at 2012.08.28 22:52:00
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1597. refining calc - in Science and Industry [original thread]
what is the efficiency of the station you're using to refine? the formula is (0.375 * (1 + refining * 0.02) * (1 + RefineryEfficiency * 0.04) * (1 + ProcessingSpecialization * 0.05)) + RefineryBase) so with perfect skills you'd get a 61.875% ...
- by Sigras - at 2012.08.28 05:05:00
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1598. Cyno inhibitor bubble - in Player Features and Ideas Discussion [original thread]
well, if you could throw up a bubble and prevent the cyno from going up in the first place, you could fly around with the cyno inhibitor on.
- by Sigras - at 2012.08.27 22:11:00
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1599. Cyno inhibitor bubble - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: The only downside I can see is that now it becomes primary jam ship, redeploy cyno. It doesn't really change much as that ship then just goes down and things return to normal. thats better than the way it is now Drop un...
- by Sigras - at 2012.08.27 21:57:00
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1600. Idea! - Ship kill notches of sorts.... - in Player Features and Ideas Discussion [original thread]
I think that would be a really cool feature ships could have for AUR you put a ship in, and some AUR and you get the ship back but now every time youre involved in a kill with that ship, it puts a white icon of the ship you destroyed somewhere on...
- by Sigras - at 2012.08.27 07:30:00
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