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161. New Industrial Ship - in Player Features and Ideas Discussion [original thread]
This is already possible... granted it would be really hard because you would need to carry a ton of stuff with you, but you could in theory carry a POS with modules, blueprints, and PI command centers in your rorqual along with skiffs to mine wha...
- by Sigras - at 2015.01.27 21:58:36
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162. Modify I-HUB = emergent gameplay 0.0 if fun again! - in Player Features and Ideas Discussion [original thread]
Anything that gives small gangs a way to disrupt large rental empires is a good thing.
- by Sigras - at 2015.01.26 23:20:42
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163. "Defensive Cooldowns" - in Player Features and Ideas Discussion [original thread]
Or you could overload your hardeners?
- by Sigras - at 2015.01.26 23:00:19
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164. Missile Damage Application Modules- IT IS PAST DUE - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Sigras wrote: Making missiles more like turrets is not the solution. I believe CCP had it right the first time; they should revert back to the days where you could load any missile into any launcher as long as the lau...
- by Sigras - at 2015.01.25 06:19:48
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165. Missile Damage Application Modules- IT IS PAST DUE - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Sigras wrote: Making missiles more like turrets is not the solution. I believe CCP had it right the first time; they should revert back to the days where you could load any missile into any launcher as long as the launche...
- by Sigras - at 2015.01.24 17:01:40
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166. Missile Damage Application Modules- IT IS PAST DUE - in Player Features and Ideas Discussion [original thread]
Making missiles more like turrets is not the solution. I believe CCP had it right the first time; they should revert back to the days where you could load any missile into any launcher as long as the launcher had capacity to hold at least one mis...
- by Sigras - at 2015.01.24 11:17:56
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167. What if webs only reduced radial velocity? - in Player Features and Ideas Discussion [original thread]
ashley Eoner wrote: Sigras wrote: The item that you're looking for is a tractor beam not a webifier... The whole point of the webifier item is to assist large ships in tracking and hitting smaller ships; now you could make the claim that th...
- by Sigras - at 2015.01.23 07:59:24
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168. What if webs only reduced radial velocity? - in Player Features and Ideas Discussion [original thread]
The item that you're looking for is a tractor beam not a webifier... The whole point of the webifier item is to assist large ships in tracking and hitting smaller ships; now you could make the claim that they're too good at their job, but that id...
- by Sigras - at 2015.01.22 19:05:06
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169. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Why do you not simply log off? once you're logged off there is nothing they can do to prevent you from disappearing in 60 seconds unless you already have a combat flag, but bumping doesnt give a combat flag. Basically unless they suicide a ship i...
- by Sigras - at 2015.01.21 08:39:11
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170. Armor plating and shield extender rebalance - in Player Features and Ideas Discussion [original thread]
How about no... being able to come up with creative fits is part of the game. There is no depth in locking each ship class into their own tailored module sizes.
- by Sigras - at 2015.01.13 18:10:05
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171. Sentry Drones change - in Player Features and Ideas Discussion [original thread]
#1 seems strange to me because all of the other HACs get a range bonus, and the deimos is definitely the brawler of the two... It seems fitting that the ishtar should be the skirmishing one #2 seems wrong because a dedicated sentry boat should pr...
- by Sigras - at 2015.01.13 07:48:11
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172. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: OP made me think about something that happened to me in the last couple of days. Specifically, after reading a post on Reddit I discovered Tripwire. For those unfamiliar, this web site and others like it available via in...
- by Sigras - at 2015.01.02 20:02:19
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173. Revoked - in Player Features and Ideas Discussion [original thread]
does that mean you'll stop posting threads that do nothing but reveal your incompetence? if so I say that's a win all around! EDIT: also, lock requested for lack of a feature or idea
- by Sigras - at 2015.01.02 19:48:33
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174. Warp troubles - in Player Features and Ideas Discussion [original thread]
CCP, this is the reason we need the ability to downvote users... requesting lock for reasons of incompetence on part of the OP
- by Sigras - at 2015.01.02 19:34:54
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175. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Acel Tokalov wrote: Sigras wrote: Acel Tokalov wrote: Danika Princip wrote: Why? Your question is rather vague. Care to specify? YOU are the one proposing the change, the burden of proof is on YOU to tell us why the change needs to...
- by Sigras - at 2014.12.23 03:01:55
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176. New approach to ECM: discrete targeting units - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: sooo its still pretty much all or nothing since you only need one lock yeah, as a guardian pilot, i can confirm that I only ever need one target...
- by Sigras - at 2014.12.23 02:41:06
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177. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Acel Tokalov wrote: Danika Princip wrote: Why? Your question is rather vague. Care to specify? YOU are the one proposing the change, the burden of proof is on YOU to tell us why the change needs to happen... And no, "for the sake of som...
- by Sigras - at 2014.12.23 02:37:50
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178. Aspects of Eve That Make No Sense At All - in Player Features and Ideas Discussion [original thread]
Animus Jackson wrote: Iain Cariaba wrote: 1: Because it does not belong to you, therefore Concord says you cannot shoot it. Go to lowsec, nullsec, or w-space if you want to shoot other people's things without being concordokken. 2: Because i...
- by Sigras - at 2014.12.21 03:15:32
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179. Give anchorable bubbles a minimum distance from stargates - in Player Features and Ideas Discussion [original thread]
I would support increasing the cost of the bubbles 4-6x that way if someone blows them up it costs you a measurable amount of ISK instead of being super cheap. Other than that... if you want to catch ratters in a super bubbled system they make th...
- by Sigras - at 2014.12.21 02:58:37
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180. Covops Gate Cloaking - in Player Features and Ideas Discussion [original thread]
The function of gate cloaking is by design... It is very important that alliances be able to defend their space with a gate camp if they choose to... Your suggestion would make that literally impossible.
- by Sigras - at 2014.12.20 13:09:14
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