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1. Remotely access personal assets - in Player Features and Ideas Discussion [original thread]
+1 would love the ability to stack items in remote stations
- by Simc0m - at 2015.04.10 08:02:30
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2. Increase Isk Sinks - in Player Features and Ideas Discussion [original thread]
AKA Mordiki wrote: So many great ideas here that everyone seems to agree with so far. Now to get someone from CSM or CCP to see this thread, any suggestions? From my experience CCP almost never responds to these threads, but I think they do r...
- by Simc0m - at 2013.11.29 20:15:00
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3. CCP Show us the Timers! - in Player Features and Ideas Discussion [original thread]
+1 to reactivation timers!!
- by Simc0m - at 2013.11.29 06:37:00
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4. When your Scram cycles red, but you wish it were green.... - in Player Features and Ideas Discussion [original thread]
I'm not sure what the root cause of what you're describing is, maybe it is the 1 second tick, maybe it's just bad design, I'm not sure. But you are right, the lag between when you click something and when it starts cycling is annoying, and the fac...
- by Simc0m - at 2013.11.29 06:17:00
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5. Decrease amount of patches to maximum one per week - in Player Features and Ideas Discussion [original thread]
My client usually patches in the time it takes to select my account and type in my password.
- by Simc0m - at 2013.11.28 19:32:00
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6. Major complexes - in Player Features and Ideas Discussion [original thread]
+1
- by Simc0m - at 2013.11.28 18:40:00
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7. Wormholes, Mining and You - in Player Features and Ideas Discussion [original thread]
+1 Going to save this one from the permalock.
- by Simc0m - at 2013.11.28 18:35:00
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8. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
Ebs Tarmin wrote: 2)-opening station door could reveal a balcony overlooking an enclosed 'greenhouse area'. This greenspace would be a welcome relief to the relentless bleakness of space and the current spacestation interiors. +1 for greenspa...
- by Simc0m - at 2013.11.28 18:30:00
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9. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
Yummy Chocolate wrote: ShahFluffers wrote: A dislike button on the forums. do want. It would also be nice if the comments auto-hide after dropping below a certain threshold. Similar to reddit.
- by Simc0m - at 2013.11.28 18:22:00
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10. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
NearNihil wrote: Zvaarian the Red wrote: Proper booster smuggling in high sec. Become Suspect with illegal cargo as opposed to the fine bollocks we have now. I can dig it. +1 to this.
- by Simc0m - at 2013.11.28 18:17:00
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11. Increase Isk Sinks - in Player Features and Ideas Discussion [original thread]
AKA Mordiki wrote: Verity Sovereign wrote: I would make it so that stations which perpetually have all of theirslots of a given type used up, raise the rates in response. If a station has all its copy slots occupied for on average the next...
- by Simc0m - at 2013.11.28 17:49:00
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12. CCP and where Incarna, Ambulation, Walking in stations? ! - in Player Features and Ideas Discussion [original thread]
I think they should put like 3 people on this project and have them put out small updates with every patch. Let's start by adding the ability to sit on my couch in captains quarters and play video poker with my buddies.
- by Simc0m - at 2013.11.28 17:40:00
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13. Graphical improvements for drone spawning - in Player Features and Ideas Discussion [original thread]
Yep, I've always had the same idea but never bothered to post it to the forum, thanks for doing so. I think drones should "launch" one at a time out of the drone bay in single file. If the ship has two drone bay doors the drones should spill out o...
- by Simc0m - at 2013.11.28 17:29:00
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14. Mobile Depot reinforcement timer - in Player Features and Ideas Discussion [original thread]
They should at least increase the cost. 1 million isk? Who thought that was a good idea?
- by Simc0m - at 2013.11.28 17:23:00
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15. Increase the model size for supercarriers and carriers. - in Player Features and Ideas Discussion [original thread]
Leto Atal wrote: and while they're at it reduce the size of the Machariel. They actually reduced the size of the machariel about a year ago, it's now in line with the sizes of other battleships. I used to complain on these forums that a machar...
- by Simc0m - at 2013.11.28 00:44:00
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16. [UI] Simple changes and additions - in Player Features and Ideas Discussion [original thread]
I'd also like to add that it would be nice to be able to change the size of the notifications window. When I land good bomb I want my whole screen to light up with a waterfall of damage notifications.
- by Simc0m - at 2013.11.26 04:15:00
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17. [UI] Simple changes and additions - in Player Features and Ideas Discussion [original thread]
Quote: -Allow players to turn off window snapping entirely so that semi-minimizing (I'm unsure of the appropriate term - double clicking the top of a window to reduce it to just a bar) a window never moves other windows around or re-sizes them...
- by Simc0m - at 2013.11.26 04:11:00
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18. Size. - in Player Features and Ideas Discussion [original thread]
I assume you are referring to this thread. I agree with you, but would like to clarify that I think dreads and titan sizes are ~perfect. In my opinion - Supercarriers should be increased in size ~1.9x, carriers ~1.7x Stations should be incre...
- by Simc0m - at 2013.11.26 03:50:00
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19. [UI Proposal] Simple improvement to selling items - in Player Features and Ideas Discussion [original thread]
Ideal solution: Setting up an order: right click -> view market details, drag item into the market order list, above or below a competitors order.. Drop. Order placed. Modifying an order: click on your order, drag above competing order... D...
- by Simc0m - at 2013.11.26 03:29:00
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20. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
1. The carrier models are too small. The supercarrier models are way too small. So many threads about this over so many years, and no action.
- by Simc0m - at 2013.11.26 02:59:00
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