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1. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Hilmar, call me.
- by Sister Bliss - at 2017.02.26 04:16:46
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2. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Honestly these are terrible changes and once again I shudder at the game design principles you adhere to. Why would you nerf the yield of a ship which is so expensive to field in the first place and introduce other risks which are going to make it...
- by Sister Bliss - at 2017.02.23 18:14:33
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3. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Skia Aumer wrote: Sister Bliss wrote: I can guarantee your customer satisfaction will increase and the time you need to spend on managing these threads will decrease if you invested more in some change management best practice. Please, hav...
- by Sister Bliss - at 2016.06.10 16:20:30
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4. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Valkin Mordirc wrote: THE ACTUAL T3 Balance that's been asked for. For as long as this character has been around, which is 2013, I have heard nothing but people asking for T3's to be balanced out. And the only thing that's been done, has bee...
- by Sister Bliss - at 2016.06.10 16:18:38
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5. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Pyroxeres wrote: would it not make sense to increase the ecm resistance provided by triage and bastion to a higher value (and/or coupled with a reduction to the effective length of a jam) instead of providing flat immunity? this would make ecm...
- by Sister Bliss - at 2016.06.10 15:50:28
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6. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi M8s, With the 118.6 release, we're making some tweaks to a bunch of capital gameplay. We would love your feedback! As a first piece of feedback, I really urge you and CCP as a whole to invest in a professional appro...
- by Sister Bliss - at 2016.06.10 15:33:54
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7. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I would be interested and happy to contribute. As a long-term eve player, alliance leader and FC I have a keen interest in seeing capital ships fulfil a variety of roles for player groups both large and small. I'm excited by the prospective cap ...
- by Sister Bliss - at 2015.11.02 20:48:18
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8. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Can you please listen to the feedback from the community which has been consistent and aligned for years on this topic. This is the third crack of the whip at the Ishtar and each time we've given the same feedback (and each time it has been igno...
- by Sister Bliss - at 2015.06.22 16:59:03
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: With that said I wanted to see combat probing and bombers nerfed . This change accomplishes both. Is it exact optimum ? Thats subjective I have gotten lots of positive feedback and likes for my post in regards to the su...
- by Sister Bliss - at 2015.06.12 14:01:26
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10. A reward for 10Y+ people active playing , a small one, Devs hear me ... - in EVE General Discussion [original thread]
Bitter vet checking in; supporting this idea as a nice gesture, subject to appropriate priorities ofc <3 SB
- by Sister Bliss - at 2015.05.06 18:14:07
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11. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Here are our latest updates to the plan. Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ...
- by Sister Bliss - at 2014.10.29 03:00:45
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12. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather tha...
- by Sister Bliss - at 2014.08.12 06:39:00
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13. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Cherry Yeyo wrote: Its so easy to bomb and wipe out an entire fleet I'm sure you did it many times, wouldn't be a problem to link your killboard. Or would it? Bomber were there for ages, and for ages there were large BS...
- by Sister Bliss - at 2014.07.29 16:07:00
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14. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
bundy bear wrote: Can we get the sacrileges spare high moved into the lows please. The ship is so damn underwhelming. It could use another low, but not at the expense of the 'spare' high. That high has a very good use.
- by Sister Bliss - at 2014.07.29 15:47:00
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15. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Red Teufel wrote: Ishtars are popular because of the old drone assist exploit FC's used in the past. So allot of people are using ishtars because of this. Nerfing them any more then what was already done is too much. Then you have the folks who...
- by Sister Bliss - at 2014.07.29 15:36:00
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16. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
CCP SoniClover wrote: Hello Capsuleers. We're looking into what small improvements we can make to the contract system to make it more useful and trustworthy. We would love to hear any feedback from you guys on this. We're most interested in sug...
- by Sister Bliss - at 2014.04.17 15:36:00
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17. Probing ranges still broken - in Issues, Workarounds & Localization [original thread]
Hello, can we have this fixed please CCP?!?!
- by Sister Bliss - at 2014.02.10 03:19:00
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18. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Abdiel Kavash wrote: It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now". And its funny that the idea that some of the ships are out of balance meant that CCP had t...
- by Sister Bliss - at 2013.11.27 21:08:00
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19. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Congratulations on finally getting round to fixing one of the most cirtically game-breaking SNAFU's after over 2 and half years of doing God knows what. Here is the original dev blog for anyone looking for the link on what was intended vs. what w...
- by Sister Bliss - at 2012.07.19 14:55:00
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20. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
Guys, I know it would only take a team of 2-5 developers a week to fix Tech and revert to the previous config/adjust build ratios or introduce alchemy, but we don't think 2 years is long enough for this to remain broken. Instead we'll invest our r...
- by Sister Bliss - at 2012.06.17 00:09:00
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