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1. Various UI improvements - in Player Features and Ideas Discussion [original thread]
One problem for a launch drones shortcut, depending on your ship, you might be carrying multiple sets of them. Eve wouldn't know which set of drones you wanted to launch. However, you can create groups of drones now. So, how about being able to d...
- by Skulldara - at 2009.09.03 15:53:00
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2. Sleeper Modules - in Player Features and Ideas Discussion [original thread]
Holy Wall of Text, Batman! tl;dr Seriously, you lost me at: Originally by: Dryson Bennington We also know that with any type of command and structure that there are those that are in charge even with the Sleeper Drones. Which I would...
- by Skulldara - at 2009.07.31 20:21:00
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3. Probing/scanning UI - in Player Features and Ideas Discussion [original thread]
Edited by: Skulldara on 30/06/2009 20:21:14 I agree with all the suggestions, as well I have a few of my own. Some of these have been suggested before. 1. Ctrl-click and moving all the probes at once is very nice. However, I would like to mov...
- by Skulldara - at 2009.06.30 20:21:00
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4. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Clean and nice approach. Thank you! Originally by: Ausser Since a deadspace is a verry small area, i would launch probes, wait till the other guy shows up and gank him at his gate. I know he cant enter...
- by Skulldara - at 2009.06.29 21:10:00
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5. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
Originally by: Riessa Mc'Neil Umm is it me or has no one in this thread ever heard of factional warfare? This was allready implimented in the form of factional warfare mission you get special missions where you get to duke it out with oth...
- by Skulldara - at 2009.06.29 21:06:00
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6. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
I think that could work... You go to an agent to request a solo or fleet battle. Here you can specify the terms, the maximum ship size/class and amount to be wagered. Winner takes all. The agent would then evemail the other party saying someone h...
- by Skulldara - at 2009.06.26 22:22:00
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7. killing cruisers? - in Warfare & Tactics [original thread]
Originally by: Stefan William more often than not, you will be killed if the pilot has experience. The AB is fine if you land at 0km on him, but more often than not you won't - the MWD is needed to close down the range before he 2 volleys ...
- by Skulldara - at 2009.06.22 19:46:00
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8. Bring destroyers powergreed in line! - in Player Features and Ideas Discussion [original thread]
What's a "powergreed"? Want to learn how to fit and fly destroyers effectively? Sign up for the Agony Unleashed Wolfpack class - nuff said. http://www.agony-unleashed.com
- by Skulldara - at 2009.06.17 16:17:00
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9. When I think about flying combat, I think of dog fighting... - in Player Features and Ideas Discussion [original thread]
The strategy comes from knowing every single ship type and what their strengths and weaknesses are. Even the biggest ships have weaknesses that can be exploited by smaller cheaper ships. Its all about knowing how to fit those ships so they give ...
- by Skulldara - at 2009.06.01 22:27:00
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10. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
I'm all for making mining more interactive and introducing randomness, but your suggestions don't sound very fun. Also, you need the NPC corps. You can't get rid of them. Its where newbies start playing. Otherwise, you would have to force new pl...
- by Skulldara - at 2009.05.18 15:21:00
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11. Patch Alerts - in Player Features and Ideas Discussion [original thread]
Once again I was bitten by a patch release. This time it was due to me not noticing the patch was to be installed before normal downtime. I had filled the queue full with 24 hours of skill training the night before, but didn't log in in time to up...
- by Skulldara - at 2009.05.14 14:43:00
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12. Optional way to have twitch based FPS combat aspect to combat. - in Player Features and Ideas Discussion [original thread]
Originally by: lordmaynoth Well I must admit I'm ignorant of the actual game mechanics, most end users just want it to work and don't care about the underlying levels of abstraction/complexity of computer code, and I'm one of them. If JG...
- by Skulldara - at 2009.05.13 15:08:00
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13. We Need A Pev Tisk blocker - in Player Features and Ideas Discussion [original thread]
I offer a little constructive criticism and you call me an ISK seller? I don't know what ISK farmer ****ed in your Cheerios, but you need to chill the frak out... Listen, you can't block ISK selling URLs without blocking ALL URLs. Filtering on te...
- by Skulldara - at 2009.05.11 19:12:00
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14. We Need A Pev Tisk blocker - in Player Features and Ideas Discussion [original thread]
Legal action? really? Who's going to pay for that? I would rather CCP invest that money into the game rather than paying lawyers to sue people. Besides, its not exactly illegal, so I doubt you would get any legal traction. Especially since most IS...
- by Skulldara - at 2009.05.11 16:30:00
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15. Public ME Research slots - in Player Features and Ideas Discussion [original thread]
So... buy a POS and anchor some labs. Or join a corp that already has a research POS. Those are your only real options. NPC ME research slots are too expensive over the long term and like you noticed way overcrowded. I think its supposed to be...
- by Skulldara - at 2009.04.30 20:03:00
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16. EVE is dark and depressing... - in Player Features and Ideas Discussion [original thread]
EVE is a space game... If you want artificial environments, try Second Life .
- by Skulldara - at 2009.04.28 21:41:00
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17. EVE Collector Cards - in Player Features and Ideas Discussion [original thread]
Getting ready to make some "flash" cards so i can memorize all the ship names... Which got me thinking that EVE could probably make a bundle off selling such a collection themselves. EVE should talk to White Wolf about printing a collection of car...
- by Skulldara - at 2009.04.28 21:34:00
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18. Overcrowded Mission Hubs to AVOID? - in Missions & Complexes [original thread]
3. Dodixie
- by Skulldara - at 2009.04.27 21:47:00
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19. Repairing Faction Standing, is it possible? *Read before commenting* - in Missions & Complexes [original thread]
Originally by: Empyre It won't take many L4s to get your faction back up a bit. Running missions in a gang will only increase your standings with that particular agents corp, not the faction. You can only increase faction standings b...
- by Skulldara - at 2009.04.24 22:13:00
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20. end high sec ganking remove cargo scanner - in Player Features and Ideas Discussion [original thread]
How about a module that gives you a chance of scrambling scanner data. Depending on the module meta level, the cargo scanner data would come back empty or give an incomplete inventory. It would be a low-slot module, so you would have to sacrifice ...
- by Skulldara - at 2009.04.24 16:24:00
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