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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Why not lock the rate you can use either the Extractor or Packet to a fixed interval (like free remaps)? If you limited to something like once every week, or once every 10 days you'd not longer be talking about instantly building a character but ...
- by SkyMeetFire - at 2015.10.15 17:24:32
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2. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I can confirm that 10mn AB Succbus is gross, it's 5k/sec or something before links. We are ok with this. That right there makes my day.
- by SkyMeetFire - at 2014.02.25 17:49:00
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3. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey guys, We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking...
- by SkyMeetFire - at 2014.02.25 17:40:00
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4. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Rowells wrote: ok since im having a hard time figuring out these numbers and how they stack, what would be the final afterburner bonus on a succubus for a fully skilled pilot using T2 AB? Should be 337.5% (a max skilled pilot gets a 168.75% ...
- by SkyMeetFire - at 2014.02.25 17:00:00
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Gurist...
- by SkyMeetFire - at 2014.02.25 16:26:00
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6. [SERVICE] Taggart WH Sales - in Sell Orders [original thread]
Jarek helped out a pair of noobies with their first sale/purchase. Great guy to work with, highly recommend their service.
- by SkyMeetFire - at 2014.02.12 06:20:00
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7. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: James Amril-Kesh wrote: Well I was rather disappointed that there were no balance changes for this point release. We made balance changes to interceptors, drones, and a whole heap of modules in 1.1. Obligatory Meme ...
- by SkyMeetFire - at 2014.02.05 17:43:00
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8. Marauders and drones... - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic. But did you also not see how unbalanced it was to...
- by SkyMeetFire - at 2013.10.09 16:25:00
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9. Rubicon visuals feedback - in Test Server Feedback [original thread]
CCP Antiquarian wrote: CCP Antiquarian wrote: SkyMeetFire wrote: Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. We've got people working on this right now. Thanks for the heads...
- by SkyMeetFire - at 2013.10.07 16:59:00
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10. Rubicon visuals feedback - in Test Server Feedback [original thread]
Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating.
- by SkyMeetFire - at 2013.10.07 15:13:00
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11. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Since we are on the warp thing. Has there been any thought about any game play during warp? Strange question I know, but when I'm in the same warp tunnel as someone I don't like... I might be alone in this, but personally ...
- by SkyMeetFire - at 2013.10.03 01:36:00
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12. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
Always liked the idea of certs, and hopefully this implementation will get closer to them reaching the utility for them I hoped for initially. This way might make it easier to suggest what someone should train when trying to get new pilots up to s...
- by SkyMeetFire - at 2013.09.30 17:25:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
At first I thought this idea was a little weird, but the more I think about it, the more I like it. This will definately a huge impact on getting these ships out there fighting, and will help shift the meta back away from the fast skirmish (I hope...
- by SkyMeetFire - at 2013.08.31 19:03:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
May be a stupid idea but - have you considered something like giving all the command ships a role bonus of +5% shield, armor, and structure per level, and then changing the Damnation's 10% armor bonus to a sort of damage application bonus? That ...
- by SkyMeetFire - at 2013.08.07 16:46:00
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15. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
SkyMeetFire: 12, 21, 83, 98, 03, 95, 81, 71, 91, 74, 79, 66, 02, 29, 04, 07, 15, 22, 61, 13, 24, 36, 50, 57, 78, 59, 63, 48
- by SkyMeetFire - at 2013.08.01 17:22:00
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16. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
6 and 31 seem to be essentially the same thing, and 27 is already being done by Fozzie with the Command Links re-balance. Perhaps remove those and throw in the next highest selected ideas?
- by SkyMeetFire - at 2013.08.01 16:58:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Like it. Much better across the board than before. Focusing on the Sacs biggest weakness of power projection will help significantly to make it a more useful ship across the board. I seriously think that one little bonus change moves it from one o...
- by SkyMeetFire - at 2013.07.29 13:06:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: While the Sacrilege didn't gain bonuses or slot changes, the added PG and added drone bay push it over the edge I think it would become a solid heavy brawler with a lot of utility. I spent some time trying to find a 4th bonus ...
- by SkyMeetFire - at 2013.07.22 17:42:00
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19. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Well that was unexpected. I really thought you guys would balance out to the Tier 2 prices, but at least there is a good reason. CCP Rise wrote: Special Note: You will NOT be able to buy battleships now and then refine them for the increased ...
- by SkyMeetFire - at 2013.05.03 16:32:00
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20. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
CCP Stillman wrote: This is something I would love to see. However it's not my department I'm afraid. I will however suggest this to Soundwave and Seagull. But I can't promise anything. Could you also please ask them to drop by this thread...
- by SkyMeetFire - at 2013.04.18 18:02:00
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