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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
After receiving some mental help from my friends and reading through this thread i'm now ready to provide a more detailed feedback. 1. This is a huge kick in a sensitive area for all miners. Assuming Rorq will be unable to move while Industrial C...
- by Smertyukovitch - at 2016.08.29 19:07:37
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2. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
I want to unsee this image: rorq crawling in an ice field just to be in range of barges.
- by Smertyukovitch - at 2016.08.29 16:11:26
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3. Announcement:Skill Training Issues After Downtime on November 12, 2015 - in EVE General Discussion [original thread]
Tara Sarison wrote: My skill queue is stuck at "Completion Imminent" and has been for (I would estimate) about 9 hours. Is this the fix that was implemented, or should I expect another one? Same thing happened to me. When i saw my skill que...
- by Smertyukovitch - at 2015.11.12 19:48:19
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4. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
drunklies wrote: CCP Lebowski wrote: Smertyukovitch wrote: So this is how i see things: over time you CCP nerfed EHP of super-capitals, their effectiveness against sub-capitals. Then last year you've decided to kill them completely and in...
- by Smertyukovitch - at 2015.10.25 16:18:53
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5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
So this is how i see things: over time you CCP nerfed EHP of super-capitals, their effectiveness against sub-capitals. Then last year you've decided to kill them completely and introduced jump fatigue, separated them from sov system, removed fight...
- by Smertyukovitch - at 2015.10.25 13:56:01
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6. Sticky:Dev blog: Looking behind and looking ahead - update from CCP Sea... - in EVE Information Portal [original thread]
Hal Morsh wrote: Delivering things across the universe so quickly was an issue, this makes the universe larger in a way by making you pay more attention to whats already around you. You also don't pay 10$ for some gems to bypass these timers....
- by Smertyukovitch - at 2015.09.18 00:10:18
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7. Sticky:Dev blog: Looking behind and looking ahead - update from CCP Sea... - in EVE Information Portal [original thread]
How Jump Fatigue is a part of a more dynamic gameplay?! Before it people could deliver stuff across universe in a matter of minutes and now it takes hours... of watching colored timers. In what way did it improved anything apart from patching up a...
- by Smertyukovitch - at 2015.09.17 23:06:09
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8. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
For crying out loud CCP! Not only your 4km\s speed limit doesnt change anything but you've made it easier to troll station services! You can still do it in a ceptor, you can still do it in a cruiser with some webs \ target jammers... When and who ...
- by Smertyukovitch - at 2015.08.19 13:13:43
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9. Mass test on Singularity on Thursday, 5th March, at 17:00 EVE-time - in Test Server Feedback [original thread]
DivineHero wrote: I got a problem. I'm delete all in cache folder and launcher stuck at "DOWNLOADING UPDATES TO RES CACHE (38.63 MB/531.86 MB) 65.8%" . Launcher ver - 2.2.866962 Before deleting folder all works fine. What can i do with that? ...
- by Smertyukovitch - at 2015.03.05 16:34:12
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10. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Another bad idea in regard to icons. The only upside i can see: they might give players more information by themselves. And now downside: other overview columns provide that information, 15 ship size icons are harder to analyze in a combat situati...
- by Smertyukovitch - at 2015.02.27 00:35:28
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11. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
That UI is dreadful. First things first: right from the start player can see new glow on selected tabs. It could have been nice but name of the tab is written in white and now it's kinda unreadable. Then i tried to solve this issue by changing UI ...
- by Smertyukovitch - at 2014.11.12 10:53:09
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
How is this all is "improvement"?! Killing logistics, killing multiple escalations running, killing very ability to travel for big ships (not only caps but BS as well), increasing minimums you need to live in 0.0. 1. ATM i need 4 cynos to get to ...
- by Smertyukovitch - at 2014.10.02 10:57:00
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13. Sticky:Reserved #4 - in Wormholes [original thread]
Terrible idea. How am i supposed to close wormholes in my 0.0 system? With dozen of BS? Coupled with new wormholes for frig sized ships it looks like one more step toward making life of big ships pilots worse which in opinion worse thing about e...
- by Smertyukovitch - at 2014.08.06 19:26:00
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14. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
That version without rigs is crap. Why? First of all you talking about giving JF pilots more options. In essence they are all about cutting down cargo they had in exchange of restoring some of the other stats they had. In other words "cut your arm...
- by Smertyukovitch - at 2014.05.21 22:10:00
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