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1. Sentry Drones - in Ships and Modules [original thread]
I believe drones only fire at the end of their duration cycle. So domi tells drones to assist, frigate locks target, then the 4 count on the drones duration cycle starts, then at the end of 4 seconds the drones fire. So the actual shooting is no...
- by Snyderm - at 2014.05.29 18:00:00
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2. Fitting help and tips for new player - Noctis and Raven - in Ships and Modules [original thread]
Hey Alexi, I have a few words of wisdom for you. 1.) The raven fit with the Micro Jump drive that was linked to you a few posts ago is an extremely good idea. In my opinion, do not try a mission without it. It can get you away from a large amount...
- by Snyderm - at 2014.05.29 17:22:00
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3. Rattlesnake Song - in Ships and Modules [original thread]
Nolen Cadmar wrote: Fit looks good. Why the meta 4 booster? I assume a T2 / Faction / Deadspace booster doesn't fit? Actually I just haven't finalized exactly the tank I want. I think I will put on a XL Caldari Navy Shield booster, and some...
- by Snyderm - at 2014.05.21 16:57:00
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4. Rattlesnake Song - in Ships and Modules [original thread]
So I have been trying an MJD fit on my rattlesnake, and it is working very well. Lows: Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Ampli...
- by Snyderm - at 2014.05.21 13:56:00
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5. 500m isk/day ratting carrier - in Ships and Modules [original thread]
Just as a point of comparison: Serpentis Forsaken Hub T2 Fit Naga Average 30 million per bounty tick 3 ticks per hour 500 / 90 = ~5.6 hours playtime to get 500 mil. T2 Fit Dominix Average 28 Million per bounty tick 3 ticks per hour 500 / 8...
- by Snyderm - at 2013.05.23 13:20:00
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6. Rattlesnake or Mach? - in Ships and Modules [original thread]
I use droneboats for forsaken hubs, 8/10s, etc. Sentry drone aggro is a non issue. They don't get targeted enough to be an issue. If they do get targeted, its easy to manage aggro to keep them alive or switch them out. if your only consideration...
- by Snyderm - at 2013.05.21 17:02:00
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7. Are railguns really that bad? - in Ships and Modules [original thread]
At any range a Ferox can do significant damage, say around 300 or more, a drake will do much more and has much better damage projection. Using the Deadspace shield booster that was mentioned earlier on the ferox fit, a drake can make a good level...
- by Snyderm - at 2013.05.16 20:20:00
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8. Post tiercide hyperion and pve - in Ships and Modules [original thread]
Just looking at a potential setup: Hyperion, Serpentis Level 4 Low Large Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Sta...
- by Snyderm - at 2013.05.16 15:58:00
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9. Post tiercide hyperion and pve - in Ships and Modules [original thread]
In my opinion, the Hyperion will make a good missioner. Its repair bonus makes fitting for PVE easier, and despite slightly less turret damage, is better than the mega overall for well trained pilots because of its awesome drone bay. It has 125 dr...
- by Snyderm - at 2013.05.16 12:54:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
My analysis: The Megathron is unacceptable. It lacks CPU forcing you to fit Adaptive Nano Plating II instead of EANM IIs. This limits its EHP for Fleet work. Most people are going to simply ignore this ship, as others are just better. The Hyperi...
- by Snyderm - at 2013.05.10 13:21:00
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11. Frigates in forsaken hub with the upcoming patch ? - in Missions & Complexes [original thread]
I think CCP feels they have to make changes to forsaken hubs because they have finally realized that the lower security systems aren't better than the highest security null sec for generic ratting. When CCP rebalanced Hubs, Havens, and Sanctums, ...
- by Snyderm - at 2013.05.09 17:43:00
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12. Smartbomb bonus specialize Battleship - in Ships and Modules [original thread]
Metal Icarus wrote: A damage/range mod for smartbombs? I could get behind that! Actually, I think I would love that! It should be a thing.
- by Snyderm - at 2013.05.08 20:16:00
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13. Smartbomb bonus specialize Battleship - in Ships and Modules [original thread]
If I understand you correctly, you are calling for a battleship hull to have a smartbomb damage bonus. My concern would be if a certain BS hull had a smartbomb damage bonus, that ship would be obviously known as a smartbombing ship. So when it ap...
- by Snyderm - at 2013.05.08 20:11:00
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14. Are railguns really that bad? - in Ships and Modules [original thread]
Rails in general aren't bad, but like other people are saying the medium variety sucks. 200mm and 250mm railguns require too much CPU, and the high DPS ammo doesn't have anywhere near enough range to be viable. This is made worse by the fact that...
- by Snyderm - at 2013.05.08 18:56:00
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15. Tracking Enhancers are Getting Nerfed - in Ships and Modules [original thread]
Liang Nuren wrote: I don't believe that he does in fact make a valid point. It's pretty rare that someone legitimately complains that railguns dont' have enough range. Enough damage? Sure... range? No. -Liang With Hybrid ammo types, range ...
- by Snyderm - at 2013.03.28 13:09:00
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16. Tracking Enhancers are Getting Nerfed - in Ships and Modules [original thread]
So now medium railguns have even less range. Considering they can't track anything within optimal range anyway, they really needed that extra falloff. For the love of GOD why can't CCP buff things that don't work instead of nerfing what does. ...
- by Snyderm - at 2013.03.27 20:59:00
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17. Suggestion on how to fix sentries to pvp - in Player Features and Ideas Discussion [original thread]
Sentries are a bit lame right now for pvp (excluding carriers), mostly because FCs hate the disadvantages of leaving your drones or having to pick them back up after a fight. Weapons that just shoot are far easier and more reliable. After adding ...
- by Snyderm - at 2013.03.19 15:09:00
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18. Help a new Amarr pilot - in Ships and Modules [original thread]
I always feel sorry for new amarr guys. Its like ccp forgot about pve ships for them. The best route here for a newer missioning Amarr pilot is indeed an Apoc because of its range bonus. Use an Apoc with Mega Modulated Energy Beams (Beam). Upon T...
- by Snyderm - at 2012.12.13 21:43:00
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19. Rattlesnakes 4 missile slots - in Ships and Modules [original thread]
I actually use heavy missles. I like the compromise because I can use furies against battleships for >200 dps, or I can switch to precision missles against frigs. I sometimes hate having cruises on a snake because they do little damage to crui...
- by Snyderm - at 2012.07.11 20:38:00
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20. What (besides skills) determines LP reward from missions? - in Missions & Complexes [original thread]
I seem to notice that I get better LPs from missions with gallante agents than I do minmatar ones. Can anyone tell me what factors determine how many LPs an agent will offer at the completion of a mission (besides skill training, of course). Any...
- by Snyderm - at 2012.06.30 23:55:00
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