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1. WTS Focused Dread pilot (Rev) 32mil SP - in Character Bazaar [original thread]
Isk and account info sent
- by Sobic - at 2017.02.24 03:59:00
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2. WTS Focused Dread pilot (Rev) 32mil SP - in Character Bazaar [original thread]
25.5 Bil
- by Sobic - at 2017.02.23 03:45:26
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3. [WTS] 24M SP focused Naglfar pilot - in Character Bazaar [original thread]
20 Bil B/O
- by Sobic - at 2017.02.04 00:33:14
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4. 110+ SP 10 year vet looking for MEDIUM sized null/low sec PVP corp - in Alliance and Corporation Recruitment Center [original thread]
Looking for a USTZ small/medium sized group looking forward to exploiting new sov system coming this summer. Sov taking or simply sov raiding. Simply looking for a proactive group that isn't afraid to risk pixels for content. Honestly its *uck...
- by Sobic - at 2015.03.21 23:50:34
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5. Do you miss the old alliances? - in Corporation, Alliance and Organization Discussions [original thread]
Jeez a bunch of easy kill scrub alliances being listed. How about: BOB(honestly the best all time evil alliance) MC(So many great people) FA & NORAD which then became RISE(Personal experience in my first 3 years makes me mention this) Old RA...
- by Sobic - at 2015.03.04 04:13:59
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Daneel Trevize wrote: Seriously Rise (where's Fozzie in all of this?), talk us through this gameplay from a skillful player's perspective: You're solo in lowsec. That's it, that's all there is to the scenario. P.S. There could be a linked la...
- by Sobic - at 2014.12.20 01:46:34
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7. D-Scan changes or improvements instead of Class immunity - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Sobic wrote: Iain Cariaba wrote: Sobic wrote: Posting separate of the Combat Recon changes thread. Instead of making one class of ship(Combat recons) immune to D-scan. How bout making some solid changes to D-scan a...
- by Sobic - at 2014.12.18 17:23:52
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8. Transversal / Angular Velocity - in Player Features and Ideas Discussion [original thread]
I like the idea of adding it into the tactical overlay. Showing the data when you select the specific object. A line showing the direction of the objects movement would be awesome as well.
- by Sobic - at 2014.12.18 17:03:58
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9. D-Scan changes or improvements instead of Class immunity - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: inb4 lock for duplicate thread Seeing your post from the recon thread. I see you're inability to add anything to the discussion is consistent.
- by Sobic - at 2014.12.18 16:58:33
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10. Why is Damage Control an Active module? - in Player Features and Ideas Discussion [original thread]
Narku Bourgeoisie Tonisilitis wrote: Since getting into Eve, this has confused me more than most things. I've got all these active and passive module choices, but the one that I always fit by default is an active module that A) should never be ...
- by Sobic - at 2014.12.18 16:56:14
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11. D-Scan changes or improvements instead of Class immunity - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Sobic wrote: Posting separate of the Combat Recon changes thread. Instead of making one class of ship(Combat recons) immune to D-scan. How bout making some solid changes to D-scan across the board. Like making the resul...
- by Sobic - at 2014.12.18 16:51:41
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
+1 To people asking for Huginn missile boat!
- by Sobic - at 2014.12.18 16:43:39
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
X ATM092 wrote: Warp into a fw plex. There is a curse. Game was good. lol so much this ^
- by Sobic - at 2014.12.18 16:30:11
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Tear Jar wrote: Stacy Lone wrote: CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners Have you considered the implications this will have for wspace? I mean it might work for 0.0 where you can see...
- by Sobic - at 2014.12.18 16:17:35
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15. D-Scan changes or improvements instead of Class immunity - in Player Features and Ideas Discussion [original thread]
Posting separate of the Recon changes thread. Instead of making one class of ship immune to D-scan. How bout making some solid changes to D-scan across the board. Like making the results being range based, with complete results only possible at ...
- by Sobic - at 2014.12.18 16:05:33
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16. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Instead of arbitrary tweaks like making a certain ship type invisible to D-scan. You guys should be spending your time making a more robust scanner. Increase the overall range, but the results are mabe range based. So you don't get a ship type u...
- by Sobic - at 2014.12.18 15:48:51
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17. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Ben Nickfen wrote: Morwen Lagann wrote: Pilgrim without its neut amount bonus? One word: Ugh. If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this chan...
- by Sobic - at 2014.12.18 15:43:17
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18. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The recons badly needed the cap changes, and some layout/bonus tweaks. But the D-scan immune is completely OP, and honestly will just reduce engagements as lower grade WH's will be completely abandoned. I was like "Cool idea", but then my brain s...
- by Sobic - at 2014.12.18 15:42:00
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19. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Love the new look. But... The lack of brackets not showing behind windows in space is very annoying.
- by Sobic - at 2014.11.11 02:07:06
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20. Idea: Ship Hanger Organization! - in Player Features and Ideas Discussion [original thread]
I'm sure this has come up before. But for those of us with a lot of ships. Please can I have sub hangers sorted by size, or at least the ability to add our own sub-hangers to sort our ships. (Like you can do with Corp hangers) I vote for freedom...
- by Sobic - at 2014.11.09 01:02:56
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