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1981. Rapid Heavy Missile Launchers - in Ships and Modules [original thread]
RIP RLML Caracal. I loved thee well.
- by Soldarius - at 2013.12.11 21:27:00
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1982. Post Rubicon Invention rates - in Science and Industry [original thread]
Jdestars wrote: Lady Storm wrote: Im just wondering if anyone else is experiencing extremely low invention rates post Rubicon? Perhaps I'm just in a slump of success right now, but im averaging about 10% less success rates over 100 invention...
- by Soldarius - at 2013.12.11 21:21:00
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1983. Getting into invention - in Science and Industry [original thread]
Jdestars wrote: mumbo-jumbo Just don't even read that. Mein eiz... Invention is very easy to get into. But to be reliably successful you need a lot of science skills. Fortunately, having those at 5 is definitely not required (unless it lite...
- by Soldarius - at 2013.12.11 21:18:00
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1984. Orca Mining Question - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Silvetica Dian wrote: Goghliath wrote: That was an awesome video (not so much for the Orca pilot). I'll check out that fit it seems much better. It's gonna be quite some time before I get flying the thing much, I ...
- by Soldarius - at 2013.12.11 20:57:00
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1985. Making money from low sec PI - in Science and Industry [original thread]
Your new layout looks better and more efficient than before. A couple basic rules: Market research. (This has been mentioned already.) Once you have decided what to make (POS fuels are a good choice) take a look at the resource distributio...
- by Soldarius - at 2013.12.11 20:54:00
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1986. Landing outside jumprange - in Wormholes [original thread]
Landing on a scanned signature or structure from your scanner or overview has always been a little off. If you have a bookmark and use that, you will always be very close.
- by Soldarius - at 2013.12.11 15:34:00
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1987. The sleepers must die! - in Wormholes [original thread]
Train Guided Missile Precision and Target Navigation Prediction. Fit Rigor/Flare rigs on your ship. Rigors seem to be preferred. Webs will slow your target down making them easier to hit. Target Painter will make your target seem bigger, thus also...
- by Soldarius - at 2013.12.11 15:31:00
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1988. New Data & Relic sites are a bit ridiculous - in Wormholes [original thread]
I am concerned that there is more isk in the salvage and loot than in the site itself. Perhaps CCP should consider removing the rats from w-space data/relic sites and put them into combat plexes like in k-space.
- by Soldarius - at 2013.12.11 15:23:00
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1989. CCP buffed T3s and nerfed T3s, so please buff them again... Thanks - in Wormholes [original thread]
HerrBert wrote: Soldarius wrote: No. Absolutely not. Nerf T3s into the ground. Too much PG leads to too much EHP. Way way way too much EHP. Dude if you decrease the cost more people will faction fit them to get that xtrah edge and making...
- by Soldarius - at 2013.12.11 14:54:00
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1990. CCP buffed T3s and nerfed T3s, so please buff them again... Thanks - in Wormholes [original thread]
No. Absolutely not. Nerf T3s into the ground. Too much PG leads to too much EHP. Way way way too much EHP. Wait. I have a feeling I've been trolled. Increasing demand will NOT reduce price. Exactly the opposite.
- by Soldarius - at 2013.12.11 14:51:00
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1991. Back to the game after a long while, could use help. - in Missions & Complexes [original thread]
Raven works quite well for level 4s. Selectable damage types, MicroJump Drive, active tank. Rattlesnake works pretty well, too if you have the drone skills.
- by Soldarius - at 2013.12.11 14:50:00
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1992. Ghost Sites, how many have you found? - in Missions & Complexes [original thread]
I have seen a total of 2 Ghost sites, both in w-space. Was only able to run one. And that one had nothing better than parts and a mobile depot BPC. I disconnected in the middle of the attempt (thx CCP), and my partner failed his hacking attempt. R...
- by Soldarius - at 2013.12.11 14:48:00
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1993. Raven fits? - in Missions & Complexes [original thread]
Wanted to come back and say that I noticed a definite increase in applied dps vs smaller targets usig the rigors. But I ate a lot more cap boosters. Fortunately, meta 0 800s are cheap. The mission I got was The Assault with Guristas rats. So it w...
- by Soldarius - at 2013.12.11 14:34:00
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1994. tried to gank a golem - FAILED - in Warfare & Tactics [original thread]
Yah, neuts/nos **** on active reppers, ASB/AAR excepting.
- by Soldarius - at 2013.12.11 14:26:00
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1995. best nullsec guristas ratting ship? - in Ships and Modules [original thread]
Since OP has no missile skills, that really limits his possibilities. I think the Ishtar suggestion is the best one. Amarr cross-train into drones very easily. You can nano-fit the Ishtar, drop sentries which don't care about jamming, and then bur...
- by Soldarius - at 2013.12.11 14:18:00
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1996. Claymore or Nighthawk? - in Ships and Modules [original thread]
Aivo Dresden wrote: Explosion Radius > Explosion velocity Given a particular ship that is both faster and smaller then your missile's Explosion Velocity and Explosion Radius respectively, an increase in one bonus will have the same effect...
- by Soldarius - at 2013.12.11 14:05:00
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1997. EC-ppppppppppp Station - in Corporation, Alliance and Organization Discussions [original thread]
TEST Alliance, Please Return
- by Soldarius - at 2013.12.11 13:53:00
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1998. Test Alliance is Disbanding. - in Corporation, Alliance and Organization Discussions [original thread]
Xuixien wrote: I would like to know how they went from TEST Alliance Please Ignore to Test Alliance Please Ignore Necromancy is bad, m'kay?
- by Soldarius - at 2013.12.11 13:48:00
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1999. Fixing the Phoenix - in Player Features and Ideas Discussion [original thread]
Phoenix problem is easily fixed by buffing citadel torps and cruises missiles' explosion velocity by 10%. This would bump torps from 20 to 22 m/s, and cruises from 29 to 32m/s, allowing them to hit moving capital ships a little more effectively. ...
- by Soldarius - at 2013.12.10 23:22:00
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2000. Ship Hacking - in Player Features and Ideas Discussion [original thread]
The prefix code for Reliant is one six three zero nine. Also... first.
- by Soldarius - at 2013.12.06 21:22:00
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