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1. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
One of the major problems with T3 is being stuck with a subsystem/role/bonus you don't want just to hit a particular slot layout. So lets say I *want* the Overheat Subsystem but *Need* the extra low slot in order to make my fit work, I'm forced ...
- by Soleil Fournier - at 2017.05.31 05:31:36
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2. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Change Shield and Information Command Implants to Slot 9. Leave Armored and Skirmish Implants Slot 10. Keywords: Implant Slots, Fleet Support Implants Note: Allows players greater flexibility with Command Burst Implants. --- With th...
- by Soleil Fournier - at 2017.05.20 22:57:18
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3. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Add Suns to right-click menu in space Keywords: UI, Suns Note: Adds convenience to warping to suns as suns gain a greater role in game --- For those of us that like to right-click in space instead of using overview for everything, addi...
- by Soleil Fournier - at 2017.04.13 17:41:02
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4. [119.4] More improvements from Team Five 0 - in Test Server Feedback [original thread]
CCP Lebowski wrote: Contracts Increased the maximum allowed duration of contracts to 4 weeks. Fighters The health bar of an individual fighter in a squadron will now be colored based on the health of the fighter: White = 100% ...
- by Soleil Fournier - at 2017.03.31 10:34:35
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5. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Low post-processing makes the stars look really bad. They look pretty good in high, but I don't like how the high setting makes the rest of the game look (too bright & sterile). Hope you guys can make them look better in the low setting. Not...
- by Soleil Fournier - at 2017.03.30 15:28:06
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6. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Could you add suns to the right-click menu in space? There's asteroid belts, planets, stations, structures, stargates, but no sun.
- by Soleil Fournier - at 2017.03.30 15:16:12
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7. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules ...
- by Soleil Fournier - at 2017.03.26 13:20:12
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8. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I agree with some of the points the above. All moons should be mine-able: remove moons that can't be as you don't need them for POS' anymore. There's so many moons and it's a waste to try and search/scan through them all. Agree with having all...
- by Soleil Fournier - at 2017.03.24 12:13:56
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9. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I'm all for a new type of mining laser/drones + skills for these new type of rocks. Additional character depth/choices along with the opening of new markets for those modules is a good thing.
- by Soleil Fournier - at 2017.03.24 11:54:59
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10. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Fozzie what happens to the mining jobs on the First and 2nd reinforcement timers respectively?
- by Soleil Fournier - at 2017.03.24 11:52:26
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11. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
The two big questions with these is what will moon distribution look like and will they generate conflict. The first is yet to be determined, but lets talk about conflict. Proposal: I urge there to be a pause on the extraction on first reinforce...
- by Soleil Fournier - at 2017.03.22 18:39:33
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12. Total Net Worth counter feedback thread - in Test Server Feedback [original thread]
Cool feature
- by Soleil Fournier - at 2017.02.28 05:22:58
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13. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
I'd go with 3-4 days on T2 bubbles. A week seems excessive. The other proposed changes look good but what about a limit on how close bubbles can be anchored to one another (as to prevent 50 bubbles on a gate lagging out your CPU and disorienting ...
- by Soleil Fournier - at 2017.02.21 20:47:56
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14. Please, fix industry tax in citadels - in Issues, Workarounds & Localization [original thread]
Perhaps something to consider is allowing structure owners to set a "per-job fee" or something similar, so income is not necessarily tied to the value of the jobs being installed. Adding a fee per job-hour that structure owners can set would be a...
- by Soleil Fournier - at 2017.02.17 15:05:13
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15. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I'd also submit that needing a billion-ish isk blackops battleship and a toon skilled in it (plus the covert ops cyno ship and a toon trained for that) just to use your hauler as it was intended to bypass a gatecamp is too big a burden. What oth...
- by Soleil Fournier - at 2017.02.01 16:39:20
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16. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: we do it all the time your group just sounds like it needs to pull its self together it is not hard to get three people together "My group" uses Jump Freighters :) I would venture that the number of blockaid runn...
- by Soleil Fournier - at 2017.02.01 16:34:06
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17. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
That requires 2 other ships....a covert cyno ship, and a blackops to bridge. While I support team gameplay, 'blockaid runner' is a very specific term. They aren't "Blockaid Avoiders" or "Blockaid Bypassers." Also, forming a group like that is not ...
- by Soleil Fournier - at 2017.02.01 16:28:25
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18. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
On anchorable bubbles : Yes, they should be a 'timed' deployable. I also believe there should be restrictions on the number of anchorable bubbles placed next to one another, but that a super huge bubble should be created to compensate. This wo...
- by Soleil Fournier - at 2017.02.01 16:22:41
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19. connection issues - in Issues, Workarounds & Localization [original thread]
I live in Washington State (ISP is Charter) and am receiving this same thing. Forums are also loading extremely slow.
- by Soleil Fournier - at 2017.02.01 14:02:04
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20. Nvidia Driver Issue w/ Eve? - in Issues, Workarounds & Localization [original thread]
I installed the latest Nvidia driver for my 980 ti yesterday, and ever since I did, Eve "freezes" in black screen for 5-10 seconds whenever I try to alt-tab. Also freezes when bringing the client back up on screen. It's making it a pain to switch ...
- by Soleil Fournier - at 2017.01.28 15:55:28
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